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<blockquote data-quote="TheHirumaChico" data-source="post: 7959110" data-attributes="member: 7022501"><p>Um, OK, but I'll still take the bait and ask for further clarification of your somewhat cryptic reply.</p><p></p><p>Am I right to presume that you are going to say it should use the initial roll to hit the square? Or that the thrower's skill is used again to make the subsequent attacks? I don't know if I won't like those answers, I am just trying to provide a reasonable explanation to my players. I guess the only answer I wouldn't like is if the answer you just gave is the only one you plan to provide <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><u>Aside</u>: We played another session of WOIN:NOW this past Saturday, and we generally love the system, BTW. Generally intuitive, appropriate level of crunch, but usually quick to understand allowing for good pace. It's now our "Goldilocks" rules system for my modern covert ops campaign after having tried and discarded five other rules systems prior.</p><p></p><p><u>Return to topic at hand</u>: The enemy soldiers opposing my players' team of agents tossed a flash-bang grenade at them, and a discussion ensued. I ended up ruling that the initial skill roll to hit the square would be used for the subsequent check against VITAL DEFENSE in the interest of moving on, but they wanted to revisit the Grenade topic post-session. I said I would ask in the forums and see what came of it.</p><p></p><p>In the absence of a flash-bang grenade in the WOIN source books, I've home-ruled it as follows:</p><p>No damage, but anyone in the Burst 2 radius who is successfully hit by an attack vs. their Vital Defense will suffer the Blind and Deaf conditions at their 2nd stage and as Severe conditions per pp. 173 - 176 of the NEW book. Anyone in Burst 3-4 radius who is successfully hit by an attack vs. their Vital Defense will suffer the Blind and Deaf conditions at their 1st stage. Specific PPE (night-vision goggles with auto-gating technology [<a href="https://www.quora.com/If-someone-was-wearing-night-vision-goggles-and-someone-threw-a-flash-bang-grenade-how-much-damage-would-it-do-to-someone-s-vision" target="_blank">If someone was wearing night vision goggles and someone threw a flash bang grenade, how much damage would it do to someone’s vision? - Quora</a>], welder's goggles/face shield, ear plugs) will provide some appropriate immunity to these effects.</p></blockquote><p></p>
[QUOTE="TheHirumaChico, post: 7959110, member: 7022501"] Um, OK, but I'll still take the bait and ask for further clarification of your somewhat cryptic reply. Am I right to presume that you are going to say it should use the initial roll to hit the square? Or that the thrower's skill is used again to make the subsequent attacks? I don't know if I won't like those answers, I am just trying to provide a reasonable explanation to my players. I guess the only answer I wouldn't like is if the answer you just gave is the only one you plan to provide ;) [U]Aside[/U]: We played another session of WOIN:NOW this past Saturday, and we generally love the system, BTW. Generally intuitive, appropriate level of crunch, but usually quick to understand allowing for good pace. It's now our "Goldilocks" rules system for my modern covert ops campaign after having tried and discarded five other rules systems prior. [U]Return to topic at hand[/U]: The enemy soldiers opposing my players' team of agents tossed a flash-bang grenade at them, and a discussion ensued. I ended up ruling that the initial skill roll to hit the square would be used for the subsequent check against VITAL DEFENSE in the interest of moving on, but they wanted to revisit the Grenade topic post-session. I said I would ask in the forums and see what came of it. In the absence of a flash-bang grenade in the WOIN source books, I've home-ruled it as follows: No damage, but anyone in the Burst 2 radius who is successfully hit by an attack vs. their Vital Defense will suffer the Blind and Deaf conditions at their 2nd stage and as Severe conditions per pp. 173 - 176 of the NEW book. Anyone in Burst 3-4 radius who is successfully hit by an attack vs. their Vital Defense will suffer the Blind and Deaf conditions at their 1st stage. Specific PPE (night-vision goggles with auto-gating technology [[URL="https://www.quora.com/If-someone-was-wearing-night-vision-goggles-and-someone-threw-a-flash-bang-grenade-how-much-damage-would-it-do-to-someone-s-vision"]If someone was wearing night vision goggles and someone threw a flash bang grenade, how much damage would it do to someone’s vision? - Quora[/URL]], welder's goggles/face shield, ear plugs) will provide some appropriate immunity to these effects. [/QUOTE]
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