PolloParrington
First Post
Just had a few quick questions regarding the grenade rules on page 96 of NEW:
1) The damage from your average frag grenade is 2d6 (which you can pretty much brush off with some decent armour), and it states they cannot be combined with other ranged exploits unless otherwise noted. Does this mean you can't do your usual 2 Attack Dice > 1 Damage Die exchange when making your attack roll?
2) It states that the grenade makes an attack roll against each creature individually, but it also advises that an empty square has Defence of 10 and to apply damage to any within the grenade's area of effect. Does this mean they're supposed to roll to hit the area first and then make an attack roll against each affected creature? Or do all creatures in the area automatically take damage?
1) The damage from your average frag grenade is 2d6 (which you can pretty much brush off with some decent armour), and it states they cannot be combined with other ranged exploits unless otherwise noted. Does this mean you can't do your usual 2 Attack Dice > 1 Damage Die exchange when making your attack roll?
2) It states that the grenade makes an attack roll against each creature individually, but it also advises that an empty square has Defence of 10 and to apply damage to any within the grenade's area of effect. Does this mean they're supposed to roll to hit the area first and then make an attack roll against each affected creature? Or do all creatures in the area automatically take damage?