Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Grenades
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Evil_DM" data-source="post: 8180012" data-attributes="member: 86136"><p>Mainly because grenades did not do anything useful against moderately well equipped enemies - though you could hit them in the center of a blast with a grenade (hitting DC 10), they would still get no damage if you would not beat their VITAL DEFENSE, which becomes progressively harder if they stand further away. Which is silly because an exploding grenade just <em>is</em> - hence, you do not add damage from skill to a grenade attack. So, we house-ruled that if you hit the square but do not beat the VITAL DEFENSE, you still get half damage. </p><p></p><p>And even if you roll higher than the VITAL DEFENSE, since the average is 7 for 2D6, which is very easy to mitigate through SOAK with a simple kevlar or HQ kevlar and a helmet, we have upped the damage considerably - also to be able to make a difference between normal and micro grenades. </p><p></p><p>So effectively, now if you do not beat the VITAL DEFENSE, you still have a chance to do some damage (it averages around 10 damage, of which usually over half is SOAK'ed) and if you dó beat VITAL DEFENSE (which is difficult enough at longer ranges) you at least do considerable damage.</p><p></p><p>Also, we have decided against the 1:1 dice conversion as a standard - it is now an additional benefit of weapons with the Auto trait, that you can exchange 1:1 instead of 2:1 - representing firing multiple bullets at a single target.</p></blockquote><p></p>
[QUOTE="Evil_DM, post: 8180012, member: 86136"] Mainly because grenades did not do anything useful against moderately well equipped enemies - though you could hit them in the center of a blast with a grenade (hitting DC 10), they would still get no damage if you would not beat their VITAL DEFENSE, which becomes progressively harder if they stand further away. Which is silly because an exploding grenade just [I]is[/I] - hence, you do not add damage from skill to a grenade attack. So, we house-ruled that if you hit the square but do not beat the VITAL DEFENSE, you still get half damage. And even if you roll higher than the VITAL DEFENSE, since the average is 7 for 2D6, which is very easy to mitigate through SOAK with a simple kevlar or HQ kevlar and a helmet, we have upped the damage considerably - also to be able to make a difference between normal and micro grenades. So effectively, now if you do not beat the VITAL DEFENSE, you still have a chance to do some damage (it averages around 10 damage, of which usually over half is SOAK'ed) and if you dó beat VITAL DEFENSE (which is difficult enough at longer ranges) you at least do considerable damage. Also, we have decided against the 1:1 dice conversion as a standard - it is now an additional benefit of weapons with the Auto trait, that you can exchange 1:1 instead of 2:1 - representing firing multiple bullets at a single target. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Grenades
Top