Greyhawk and FR Mashup! (No naysaying please)

My ideal fusing of FR and GH would not be an actual fusion of characters, countries, and what have you, but rather a fusion of ideas. I'd be exorcising the things most GH fans find objectionable about FR, and redoing them along GH lines, or at least what many GH fans claim are their favorite setting's defining traits:

-First off, Elminster is not nearly as powerful as current canon depicts him, nor is he as actively involved in world affairs much anymore. The stresses of fighting the forces of evil, and seeing horrors too numerous to witness, and the endless factions and fighting in the evil world of Toril, have all made Elminster into a tired old man. He's run rather short on patience these days, especially with young whippersnappers who think that all-powerful wizards and warriors can step in and save the day with any solution or problem, dagnabbit!

Elminster is too old and too frail to fight on the front lines anymore. He'll do the research, or scribe the scroll, necessary to advance the plot, but it's still the players that have to do all the legwork in putting the knowledge he gives them to good use. And, of course, it's quite likely that he'll refuse to help them, giving them a cranky dismissal for their daring to interrupt his well-earned retirement!

-Next, there's the elements of black and white; namely, that there are less of them. Of all the countries and peoples in the Realms, perhaps only the Silver Marches, Shadowdale, and Zhentil Keep truly deserve their reputations for good or evil.

*Cormyr, for all its pretensions to goodness, has a strong undercurrent of noblesse oblige towards other countries and races, viewing their customs with contempt. In its relations with Sembia, it's usually Cormyr that is the aggressor, not the other way around. Whether it's plots to invade Sembia and Westgate and loot and plunder them, or simple out-and-out conquest, Cormyr is far and away much more likely to launch unprovoked, unwarranted attacks against its neighbors than is Sembia.

*Thay, for its part, is badly viewed for its consorting with demons and other evil monsters. But then, look at it from the Thayans' perspective; kidnapped from their homeworld, trapped in a hostile land amid a hostile population, facing horrific oppression from Mulhorand and suffering everything from rapes to murder at the hands of raiders from Aglarond and Rashemen, the Mulan turned to the forces of evil as their only salvation after so many traumatic experiences. The Red Wizards and their minions are just as much the victim as the aggressor when it comes to dealing with Rashemen and Aglarond; the stories of the cruelty and sadism of the Witches of Rashemen are very true, when Thay is the victim!

*Aglarond likes to portray itself as benign and kindly. Tell that to the people of Altumbel, who sided with the dwarves of the region in their wars against the elves. The Fair Folk and Stout Folk had been fighting with each other far before the humans arrived, and the humans split along lines of alliance with either dwarf or elf. Aglarond and the elves won, and were able to write the history books portraying Altumbel as racist, backwards and evil, when in turn Aglarond can be just as bad.

*The Dalesmen are not as nice and kind as people think. Featherdarrans openly hate dwarves and gnomes, earning such attitudes from the elves, who have a very long and very ugly history with the Stout and Forgotten Folk. Scardale and its people openly connive with thieves and assassins. Mistledale is well-known for its arrogance and contempt for what it sees as the backwardness of its neighbors. Tasseldale is opportunistic, more than happy to bargain with orcs if it means those orcs will attack and disrupt the trade of other Dales.

*Churches have varying dogmas that make them sometimes less malevolent or benign than common lore makes them. Followers of Malar are revered in wilder areas for protecting people from the wildest and cruellest of predators, and for their hunting to feed the sick, hungry and orphaned, showing the same love and protection even the fiercest predators have for their children. While Torm punishes those of his followers who actively oppress and harm people, he encourages his priests to "enlighten" those whose cultures and ways are different from his own; in doing so, Tormites can be just as oppressive, and their efforts just as destructive to local cultures, as can any follower of Bane.

Clanggedin Silverbeard orders his dwarven priests to bring back orcish and goblin women and children for living sacrifice to him when the dwarves return from an attack on a humanoid den. Moradin and Corellon Larethian openly hate one another as much as they hate Gruumsh. Many sects of Yondalla preach suspicion and mistrust of outsiders.

*The Harpers are similar; while many of them do genuinely heroic actions and are beloved by many for these same reasons, other people dislike what they see as the Harpers' arrogant condescension, and their thinking that they know better than the people what is best for them. Storm Silverhand, for instance, is very well-known for his contemptuous dismissal of many of the common folk she claims to help, thinking that she knows best, and that they are too ignorant to understand the value of what she is doing for them or trying to convince them to do.

*The Red Wizards are not so much interested in the domination of the outside world as to defend what they view as Thay's interests. If the Red Wizards are actively involved in attempting to conquer Aglarond or Rashemen, these lands were the ones that attempted to murder and destroy the Thayans in the first place! They will pursue schemes that advance their own personal agendas, or what they view as Thay's own interests, and will consort with all manner of hideous and foul creatures to do so. If they deal with evil, and act evilly, their traumatic circumstances are at least as responsible for their actions as anything else.

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The above are all sketches, of course, but in many cases it involves making the villains at least a little more understandable or sympathetic, while showing that the good guys aren't always pure as driven snow, and their actions can have very negative consequences. The Chosen of Mystra and other "good guys" are not paragons of virtue: they have their own prejudices, their own hunger for power, and sometimes less-than-altruistic motives for doing the things they do.

Take FR's setting, throw in a dash of GH's greyness, and maybe scale down the power levels (more on that later), and stir and heat until it becomes a leaner, meaner, crueller, greyer Realms.
 

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Anybody want to comment on dragons in the mashup?

(as an aside, I'm thinking of taking the best ideas, compiling them so they more or less mesh, and then starting another thread to flesh them out)
 

The Realms is dragon-heavy, particularly with these 'Rage of Dragons' / dragonflight type events, or when the novels come into play and random chicks with spellfire are blowing them out of the sky like dandelion seeds. Oerth seems to be dragon-light, and none of the dragons in the setting (save Dragotha, the undead wyrm) appear to be big named movers and shakers. Oerth, lacking as much 3e development, still treats them as big dumb flying lizards.

As my thought-experiment mash-up uses the FR maps, I'd simply use the Realms-style dragons from the 2e Draconomicon for ideas on where to find them, but cut down the numbers significantly. To meld the 'powerful dragons' of the Realms with the 'less common dragons' of the Oerth, I'd make each of the dragon types rarer, and a *serious* power-player, not just, 'yeah, there's a half-dozen of 'em living in that swamp.'

For example, a sorceress known as Verde rules the decadant remains of the elven peoples of Cormanthor. Known for their great beauty and wicked ways, from their forest home, they sing soft songs of tribute to their mistress, the Forest Dragon. Their queen appears as a comely elf, draped in sheer silks sparkling with tiny flecks of emerald, and adorned in slender twisting decorations of glittering gold. From the center of her forest realm, she sings softly and weakens the minds of her subjects, who have grown beautiful and graceful from a life of dance and decadence under her rule, but their minds have grown soft as well. It is said that centuries have passed since Verde has assumed her true form, that of a green-scaled winged serpent, large as houses, but able to writhe and twist through the smallest gaps in the forest canopy without disturbing a single leaf, such is her subtlety. Her soft songs grow in power such that a deceptively soft dulcet chirrup can hurl a grown man through the air, while her full-throated banshee’s wail can shatter great trees into splintered ruin and cause armored men to fall to the ground, appearing undamaged on the surface, but with every bone and organ sundered within! (In this version, a Green Dragon would have a sonic breath weapon, while the other four chromatics remain standard.) The depraved elves of the Singing Woods are known to keep Kobolds as body-slaves, and no elf is ever seen with at least one such personal attendant bustling about, serving drinks or holding fans or parasols to provide comfort for their lord or lady. Some have noted that these Kobold ‘slaves’ are often more useful sources of information, and better contacts for ‘getting something done’ than their elven ‘masters,’ who seem more concerned with their esoteric games of wordplay, social maneuvering and artistic expression than actual trifles such as governance, commerce or innovation. Verde does not ‘play with her food,’ and there are no known Half-Dragons in her lands, although many of her ‘people’ practice the arts of the Bard, as music is considered the highest form of art (and politicking and betrayal, the most fun). The elves of the Forest Realm are known to dally with humans, sowing discord with their passing, delighting in the chaos they spread in the lives of the 'lesser races' and petulantly protesting that the mortals should *thank* them for livening up their brief and dull little lives...

Since I have no idea where to put volcanoes in the Realms, I've arbitrarily decided that the mountain cluster in The North (west of Anauroch, southeast of Silver Marches, northeast of the High Moor) is the site of Faerun's Hellfurnaces. With the Empire of Iuz / Hellgate Keep expanding down throughout the Western Heartlands, the northernmost area is ruled by Old Smoke, the Firedrake, a Great Wyrm Red also known by other titles like Pyre, the Blood Dragon, the Mountain-King and the Fire-Bringer.

This ‘firedrake’ is an enormous red dragon, ensconced in a magnificent brooding mountain fortress (originally said to have been crafted by dwarves, and serving them as a city, before he killed them all) and served by fire giants, hobgoblins and kobolds, with their leaders sharing the blood of their draconic sire, and bearing similar powers. A surprisingly personable and charming obsidian-fleshed Efreeti lord, with a dozen metal-fleshed Azer battle-smiths, serves him as advisor and ally, and his well-equipped and fanatical armies are respected by all neighboring lands. The lands of Pyre are sharply divided by a militaristic caste system, with Kobold miners, laborers and smiths serving as the ‘support level,’ Hobgoblin soldiers as the ‘warrior caste’ and the Fire Giants as the ‘officers.’ Despite this caste system, all are equal under Pyre, and Hobgoblins found to be harassing Kobolds will be disciplined, usually by being handed over to the offended Kobolds for ‘retribution’ (which can be humiliating, but not fatal, such as being forced to serve the Kobolds and work alongside them for a weeks time). Fire Giant ‘officers’ work hard to make sure that they don’t do anything to deserve such punishment, and the last time a Fire Giant officer earned such punishment, he choose suicide rather than dishonor. The only exceptions are the Efreeti Lord, who tends to treat the Fire Giants with condescension, the Kobolds with affection, and the Hobgoblins with ill-concealed contempt. The Azer smiths prefer the Kobolds, and deal perfunctorily with the Hobgoblins and Fire Giants. In any event, members of any race with dragon-blood are higher status than those without, leading to unlikely sights such as a Half-Dragon Kobold ordering around Fire Giants. Half-Dragons are the highest social ranking, followed by dragon-touched or dragon-wrought members, followed by ‘everyone else.’ Sorcerer and Warlock are favored means by which some attempt to break out of their rankings, by trying to awaken their draconic bloodline gifts. Adepts in service to Old Smoke are removed entirely from the ranking system, answering only to Old Smoke, regardless of race or dragon-blooded status (and, because of this, most Adepts tend to not be dragon-blooded).

Using dragons like Pyre and Verde (and I've got similar notions for Blue, White and Black dragons), instead of disposable dragons with 10-syllable names as forgettable as they are, would make for more interesting potential encounters. Each could have it's own 'adventure path,' with the adventurers starting off fending off the hobgoblin raiding parties of Old Smoke, or foiling a plot by the assassins of the Forest Queen, and progressing through the arc until they are anywhere near powerful enough to pose an actual threat a creature that is not only a dragon, but the ruler of their own domain.

Obviously, to suit the nature of the dragons, I've made the Red a very Lawful beastie, and the Green a Chaotic sensualist, but I've always felt that alignments listed in the Monster Manual shouldn't be a straightjacket... If even Angels can fall into evil, then there's no reason at all that a dragon can't have whatever alignment it feels like having, it's not like a Red Dragon is a creature of chaos or evil, as it lacks such type descriptors and has no association with aligned-planes like the Abyss.
 


Set, one thing that I like about Greyhawk (and you sort of touch on this at the edges of your post) is that dragons aren't super-familiar already. Along the same lines as what you've got there, there was a thread lost in the crash where we were going on about "different dragons, same stats"

Gold Dragon = Sun Dragon
Silver Dragon = Moon Dragon
Bronze = Shoal Dragon

Black = Swamp Dragon
Blue = Storm Dragon
Red = Fire Dragon
White = Frost Dragon

and so on. I can't remember the other 3. But again, dragons can have any alignment they damn well please - so why couldn't we have a tyrranical Sun Dragon?
 


rycanada said:
"different dragons, same stats"
Gold Dragon = Sun Dragon
Silver Dragon = Moon Dragon
Bronze = Shoal Dragon

Black = Swamp Dragon
Blue = Storm Dragon
Red = Fire Dragon
White = Frost Dragon

Names that might sound more 'fantastic' than 'Red Dragon.'

Red Dragon - Bloodwyrm, Firedrake, Flame Serpent, Ashendrake, associated with fire, destruction, war, conquest, rulership, equally torn between savages that 'burn out' quickly (but spectacularly) and calculating masterminds who ruthlessly seize and dominate expansionistic tribes of followers, literally 'living like kings'

White Dragon - Frost Dragon, Icedrake, Winter Dragon, associated with strength, savagry, ice, snow, predation, tend to be solitary hunters, but intimidate and bully local communities of men, humanoids and frost giants into paying tribute

Green Dragon - Forest Dragon, Song Dragon, Wooddrake, associated with deception, trickery, cruelty, mind-affecting magics, poisons, song, most likely to have degenerate tribes of mortal worshippers and live in sensual and hedonistic luxury, corrupting the minds and souls of all who come into contact with them out of sheer perversity

Blue Dragon - Azure Dragon, Skyfire Serpent, Sky Dragon, Stormdrake, associated with storms, chaos, freedom, unpredictability, clouds, lightning, the most solitary of dragons, rumored to live in the clouds, or under the sea, or on unknown islands (as the saying goes, 'where does the storm lie down to sleep?')

Black Dragon - Night Dragon, Shadow Serpent, Fenwyrm, Felldrake, associated with decay, corruption, darkness, foulness, most likely to associate with lower planes outsiders or far realms or shadow plane forces and to dabble in necromancy and with the undead
 


Drop the demi-god-like NPCs, boot out the 757-sized dragons with godlike powers and stick the whole of the Realms on the other side of the World of Greyhawk.

That's how I'd do it...
 

Just waiting to see if anyone has more ideas. Anyone have something for the factions, or maybe the races?

When I type this up, I'm going to create new names for essentially everything. The reason is so as not to have players not familiar with this dialogue gnashing their teeth when they see something from a beloved novel in-game not EXACTLY as they pictured it. That's a whole dialogue I never want to get into with any player. The campaign's byline will be "Inspired by Greyhawk and the Forgotten Realms" not "Let's argue for two hours about who would win if Artemis Entreri tried to kill Rary the Traitor."
 

One thing I'm definitely doing for the setting; it will have one start time, and that will be that. There will be obvious conflicts but no "oh, sorry, your adventures conflict with canon." This again goes back to why I'm giving everyone and their dog a new name.
 

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