Re: Re: Re: Re: Re: My Trolly Sense is tingling...
WizarDru said:
Well, "wildly" was probably overstating the case. Wee Jas (and that's pronounced "We-Jaahs", afaik, not "We-Jass") is female, and that's a pretty big thing to miss. Fharlangan IS the diety of Travellers (but I don't have the book here, and while I thought it listed Travellers and Roads, I can't say for sure).
"Fahrlanghn, God of Roads", Table 3-7, PHB 31
"for he is the god of travels, roads, distance, and horizons" PHB 91
His concept is, sensibly, the God of Travellers, and clearly he would be the patron god of travellers. I know it's a minor nitpick, but I'd just really like to see "God of Travellers" written in print, rather than "God of Roads". God of Roads, as I said, makes it sound like the roads themselves are of such significance that they need a patron deity. I mean, it makes about as much sense as a "God of Buildings" or "God of Castles". I could see maybe a bricklayers' patron god, along the lines of the "metalworkers' god" archetype, but a god of a man-made product sounds silly. And the text written in the PHB indicates that, when it would've been much more sensible to say "God of Travellers".
No, you don't, and the PHB makes it sound like you do. The fact that GH has a sum total of around 300 divine beings when all is said and done doesn't help. Even with context, it's confusing. I also agree it's inconsistent. Heironeous, Fharlangan, Celestian, Hextor, Sotillion, Wenta and Zilchus just don't make sense grammatically. Those are all Oeridian dieties, and you've got pseudo-Greek, pseudo-Celtic and I guess pseudo-Roman all mixed in there.
I'd raise an eyebrow at a few of those names (Zilchus?) no matter the context, but the inconsistency's probably the biggest individual issue.
I don't agree that all of the names are ridiculous, however. I also hasten to point out that some of the GH dieties slid on over to the Realms, pretty much intact. The PHB does present the dieties as examples, not as the be-all end-all of the system. Enough are presented so that you could run a game with some heroic deities and some evil deities and run with it. The very first module WoTC produced introduced Ashardalon, a dragon so powerful he was worshipped as a god. The door was left pretty wide open, if you ask me. Not to mention the D&Dg avenue.
We disagree to a point on the ridiculousness of the names, but I largely agree with what you're saying here. I'm glad they didn't try to include more than a sample of deities in the PHB. I can see how people might get some use out of it, but I think a different plan would have served better. For all that was wrong with 2e (and I'm no 2e advocate, for the record), I don't remember any complaints about the lack of a sample pantheon in the PHB. People who didn't want it didn't bother with it, and there were Legends and Lore, Monster Mythology, the world-specific deity books, and the Complete Priest's Handbook for those who did. I wouldn't have complained about a similar approach for 3e (although, with books being $30 these days, I would hope that it wouldn't be necessary to purchase three of them like that).
Then again, the little "this is the humanoids' patron deity, this is what spells it grants" blurbs in the 3e Monster Manual are helpful. Monsters can have gods with weird-sounding names. They're monsters, after all. Besides, if the players laugh at them, the monsters can get angry and do the "Heathens! You dare to scoff at the name of the mighty (God's name here)!? DIE!!" routine.
On the other hand, you point to real-world pantheons...you know, ones that people ACTUALLY WORSHIPPED, and find them wanting. Can't help you much, there.
Well, part of the problem is that they don't always age well, or sound good to English speakers. And the other part of the problem is that I'm pretty impossible to please in this regard.