Aoric
First Post
A call for players currently have three players looking for at least three more. Below is a synopsis of the campaign.
3.5 Greyhawk campaign set in Bissel with some 1E and 2E influences. Many factions vie for control of Bissel the Theocracy of Veluna, The Gran March, The nation of Ket , and Bissel herself are the major players. Bissel’s former capital Thornwood is held by all four nations and none seem willing to part with their piece of a gateway city. Pellak is the new capital of Bissel though Knights of the Watch have plenty of influence not only in Pellak but all of Bissel. Many of the Flan natives who once permeated this beautiful country have long ago settled in bordering lands though their influence is still present to this day.
Ket has the biggest military backing as a single nation and if not for intervention by Veluna and Gran March forces as well as the Knights of the Watch Bissel would still be under Ketish control. The natives of Bissel are not welcoming of strangers in their land as history shows nothing good has come of this. However one common factor remains The Religions of Ket and the Baklunish people have very little influence in these lands.
Velunas’ intervention during the Greyhawk wars was welcomed but many natives feel a bit concerned over Veluna’s presence in Thornwood. For the most part Veluna has played a peacekeeper role well but none see them exiting Thornwood without force. The Gran March is war hungry and is a bit perturbed by Veluna’s presence in Thornwood. Many believe if Veluna was to exit Bissel that the war between Ket and Bissel would spark again with the Gran March more than happy to support the major military force for Bissel. Natives are less put off by the Gran March as both Bissel and the Gran March share similar beliefs and many people from Bissel and the Gran March have members in the Knights of the Watch.
The Knights of the Watch have a lot of interest in the Sheldomar Valley and while they seem to be more of a neutral force the Gran March holds major influence over this group. If Bissel was forced to choose independence or Gran March rule the Knights of the Watch could waver on loyalties easily. Sterich has sent it's share of refugees into Bissel and some have joined forces with Bissel natives. Of all foreigners Sterich is the most welcome as they share many common factors of the natives of Bissel.
The Old Flan faith still has some life in Bissel and Gran March and Sterich natives often support this religious group as well. The church of Heironious has much influence in Bissel as Veluna, Gran March, Sterich, and the Knights of the Watch have ties to this church. Since Bissel is the gateway between three worlds (the Baklunish west, the Sheldomar Valley, and the rest of the Flanaess ) the church of Zilchus is also very common and as long as profit is not sacrificed would continue things the way they are or support which ever none western government stands to produce the best results for the church. Fharlanghn has many followers amongst natives and many neighboring eastern neighbors, even a few Ketish people have given lip service to the traveler. They are perhaps one of the most neutral factions but one can see if loyalties where to sway Bissel would probably win out. The Churches of Rao, Istus, and Geshtai major influence in Thornwood only. Although the later two may be openly attacked anywhere else in Bissel. One group which has gained influence is the Rhennee as river traffic is prominent in Bissel and the natives seem to ignore them while other unknown factions rely on them heavily.
That’s the campaign synopsis if you need help with playable races or cultures let me know. For those of you familiar with Greyhawk my campaign differ slightly from canon. One just an FYI I don’t use alignment for the gods perception is the rule how do people feel about the portfolios of a god. Nerull may be the god of the dead but he is also known as the winter lord so many may have more of a neutral approach to his church in Bissel while other lands may see him as the assassin of souls perception is my rule on religion. Secondly there is no subrace of Drow instead Drow are elves who where cast out for their evil deeds or non elven ideals. Lets say you’re a Grugach elf and you decide to take a human for a spouse you will be cast out and given the name of Drow, even taking one as a lover could cause such dismay. Valley Elf’s never cast out elves and many a Drow has been welcomed amongst them. Trolls are not green-skinned carrot nosed creatures. Many mistake them for Ogres with horns and they are better equipped than your typical ogre. Trolls are often called Ogre Mages especially those whom cast rune magic. Trolls do reside in the Crystalmists and raid neighboring nations they are the least predictable of the humanoid races renowned for their insane logic and their chaotic ways.
Campaign limits only one mage and or sorcerer allowed in the party, Priests are welcome no more than two in a party and western religions should be avoided to provide party cohesiveness a druid counts against the priest limit. Fighters, rangers, rouges, bards are welcome no limits. Monks should either be foreigners or you can use my Monastic Orders of the Flanaess they are also limited to one per party. Paladins are fine though depending on what role your party takes could be difficult to play one also limited to one per party. Racial limitations only one elf and one half-elf per party especially in this campaign human races cultures unlimited, Dwarves are the most prominent of the demi-human races in this area maximum of two in party. Gnomes and halflings share in the one maximum per party so one gnome and one halfling fine. This should be a human centric campaign I’ll send you a list of kits playable in the campaign later. The campaign began back in September of 2011 and takes place in iirc chat otherworlders channel #Argonauts. The game takes place at 10 pm EST every other Friday unless otherwise noted. We have dwindled down to three players one of which has been MIA for the past couple of sessions. We have a Priest and Fighter the Rouge has been out and about lately. Looking for at least two more players for more info click here http://www.canonfire.com/cfhtml//module ... 47&start=0 to read more on the campaign updates.
Later
Argon

3.5 Greyhawk campaign set in Bissel with some 1E and 2E influences. Many factions vie for control of Bissel the Theocracy of Veluna, The Gran March, The nation of Ket , and Bissel herself are the major players. Bissel’s former capital Thornwood is held by all four nations and none seem willing to part with their piece of a gateway city. Pellak is the new capital of Bissel though Knights of the Watch have plenty of influence not only in Pellak but all of Bissel. Many of the Flan natives who once permeated this beautiful country have long ago settled in bordering lands though their influence is still present to this day.
Ket has the biggest military backing as a single nation and if not for intervention by Veluna and Gran March forces as well as the Knights of the Watch Bissel would still be under Ketish control. The natives of Bissel are not welcoming of strangers in their land as history shows nothing good has come of this. However one common factor remains The Religions of Ket and the Baklunish people have very little influence in these lands.
Velunas’ intervention during the Greyhawk wars was welcomed but many natives feel a bit concerned over Veluna’s presence in Thornwood. For the most part Veluna has played a peacekeeper role well but none see them exiting Thornwood without force. The Gran March is war hungry and is a bit perturbed by Veluna’s presence in Thornwood. Many believe if Veluna was to exit Bissel that the war between Ket and Bissel would spark again with the Gran March more than happy to support the major military force for Bissel. Natives are less put off by the Gran March as both Bissel and the Gran March share similar beliefs and many people from Bissel and the Gran March have members in the Knights of the Watch.
The Knights of the Watch have a lot of interest in the Sheldomar Valley and while they seem to be more of a neutral force the Gran March holds major influence over this group. If Bissel was forced to choose independence or Gran March rule the Knights of the Watch could waver on loyalties easily. Sterich has sent it's share of refugees into Bissel and some have joined forces with Bissel natives. Of all foreigners Sterich is the most welcome as they share many common factors of the natives of Bissel.
The Old Flan faith still has some life in Bissel and Gran March and Sterich natives often support this religious group as well. The church of Heironious has much influence in Bissel as Veluna, Gran March, Sterich, and the Knights of the Watch have ties to this church. Since Bissel is the gateway between three worlds (the Baklunish west, the Sheldomar Valley, and the rest of the Flanaess ) the church of Zilchus is also very common and as long as profit is not sacrificed would continue things the way they are or support which ever none western government stands to produce the best results for the church. Fharlanghn has many followers amongst natives and many neighboring eastern neighbors, even a few Ketish people have given lip service to the traveler. They are perhaps one of the most neutral factions but one can see if loyalties where to sway Bissel would probably win out. The Churches of Rao, Istus, and Geshtai major influence in Thornwood only. Although the later two may be openly attacked anywhere else in Bissel. One group which has gained influence is the Rhennee as river traffic is prominent in Bissel and the natives seem to ignore them while other unknown factions rely on them heavily.
That’s the campaign synopsis if you need help with playable races or cultures let me know. For those of you familiar with Greyhawk my campaign differ slightly from canon. One just an FYI I don’t use alignment for the gods perception is the rule how do people feel about the portfolios of a god. Nerull may be the god of the dead but he is also known as the winter lord so many may have more of a neutral approach to his church in Bissel while other lands may see him as the assassin of souls perception is my rule on religion. Secondly there is no subrace of Drow instead Drow are elves who where cast out for their evil deeds or non elven ideals. Lets say you’re a Grugach elf and you decide to take a human for a spouse you will be cast out and given the name of Drow, even taking one as a lover could cause such dismay. Valley Elf’s never cast out elves and many a Drow has been welcomed amongst them. Trolls are not green-skinned carrot nosed creatures. Many mistake them for Ogres with horns and they are better equipped than your typical ogre. Trolls are often called Ogre Mages especially those whom cast rune magic. Trolls do reside in the Crystalmists and raid neighboring nations they are the least predictable of the humanoid races renowned for their insane logic and their chaotic ways.
Campaign limits only one mage and or sorcerer allowed in the party, Priests are welcome no more than two in a party and western religions should be avoided to provide party cohesiveness a druid counts against the priest limit. Fighters, rangers, rouges, bards are welcome no limits. Monks should either be foreigners or you can use my Monastic Orders of the Flanaess they are also limited to one per party. Paladins are fine though depending on what role your party takes could be difficult to play one also limited to one per party. Racial limitations only one elf and one half-elf per party especially in this campaign human races cultures unlimited, Dwarves are the most prominent of the demi-human races in this area maximum of two in party. Gnomes and halflings share in the one maximum per party so one gnome and one halfling fine. This should be a human centric campaign I’ll send you a list of kits playable in the campaign later. The campaign began back in September of 2011 and takes place in iirc chat otherworlders channel #Argonauts. The game takes place at 10 pm EST every other Friday unless otherwise noted. We have dwindled down to three players one of which has been MIA for the past couple of sessions. We have a Priest and Fighter the Rouge has been out and about lately. Looking for at least two more players for more info click here http://www.canonfire.com/cfhtml//module ... 47&start=0 to read more on the campaign updates.
Later
Argon
