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GREYHAWK CY963 GOLDEN ERA CAMPAIGN: HEROES OF DYVERS: CHAPTER 4
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<blockquote data-quote="Aust Thale" data-source="post: 7206203" data-attributes="member: 6804768"><p><strong>Respen & Vale To Proceed</strong></p><p></p><p></p><p></p><p>Vale:</p><p>~ <span style="color: #FF0000">Aye, I hear you clearly now, my Able. What do you think? Left or Right?</span> ~</p><p></p><p>As Lathir gathers himself after his clearly changed personage, and during his examination of the water, Vale studies the cave while apparently in his own deep thoughts. Vale chuckles every so often, mildly tickled at something that isn't readily apparent to the others, but his axe appears to gather even the least amount of light to it, the bladed edge and even the hilt shimmering in soft fluorescent light. He continues about his work, examining the tunnel at some length for any additional signs, including whether air is stagnant or breezy, whether the tunnel looks new or old, as well as the type of rock and general direction and depth of the cave at any particular spot. </p><p></p><p>He takes a moment to top off his water skin in the pool, "<span style="color: #0000FF">Everyone, if you have water skins or empty wine skins, you should gather some water. Lathir appears to trust it, and I can purify it if necessary. I agree with Lathir. I shall run point early, and Lathir and Thallok you should be right behind.</span>" Vale puts his axe out for the group to see more closely. "<span style="color: #0000FF">For what it's worth, my axe will worn us when undead approach; we shall not be surprised by the dead. I sense that it will reach out to find them well before they can come close. If you see it turn blue, take notice of the hue. The deeper the blue, the closer the danger. And equally as resourceful, the axe sees, hears, and senses farther out than any of us. </span>" Vale kisses the axe. "<span style="color: #0000FF">Good axe.</span>"</p><p></p><p>Vale moves about 5 feet into each opening (A/B) holding the axe, and mentally asks the axe to use its 'Great-Sense' to explore down each tunnel. He carefully measures what he sees or understands from Able the Axe against what he knows as a dwarf for signs of construction, traps, or anything not quite right. He reports his findings to the party. He additionally looks for traps at the entrances to the tunnels. (A/B)</p><p></p><p>[ooc] Hill Dwarven Stonecunning allows ability to notice stonework traps as if a rogue within 10 ft. by simply walking by it. Vale is paying attention. Current roll #1d20+5=10 [/ooc]</p><p></p><p></p><p>Respen: </p><p>~ <span style="color: #FF0000">Let's see what we can see. Hear what we can hear. And find what we can find.</span> ~</p><p></p><p>Respen leaves the scorched remains in the open cavern, but not before studying the cavern for a hasty egress should the need arise sooner rather than later. It likely is not the only surface opening in the area, but it's the only opening they currently observe. He moves into the cavern with the pool of water, sees Lathir and Vale give it the once over, and he carefully checks and fills his own water skin. Afterwards, he adjusts his equipment, and stows the odds and ends that he brought (rations, rope, sacks, torches, and oil flasks) on his person (rope) or in his backpack (everything else). </p><p></p><p>He removes the hat of disguise, and stows it properly in his belt. He smiles at the newcomers to their group as they notice the change, and he winks in amusement. "<span style="color: #0000FF">Comes in handy, no?</span>"</p><p></p><p>Respen then turns focused, almost serious, as he explores the tunnel floors (A/B), looking for tracks of the golem, or perhaps heavy traffic, any signs of egress or ingress. He studies the apertures for signs of torn clothing or abrasions showing wear and tear. He examines the area around the pool as well for signs of use or entry. He also looks for false walls.</p><p></p><p>[ooc] Request: Need information about cave floor to determine DC for Survival roll (+7) Roll= #1d20+7 = 27 (perfect roll!!!) He should see tracks, if any, even if rocky surface. [/ooc]</p></blockquote><p></p>
[QUOTE="Aust Thale, post: 7206203, member: 6804768"] [b]Respen & Vale To Proceed[/b] Vale: ~ [COLOR="#FF0000"]Aye, I hear you clearly now, my Able. What do you think? Left or Right?[/COLOR] ~ As Lathir gathers himself after his clearly changed personage, and during his examination of the water, Vale studies the cave while apparently in his own deep thoughts. Vale chuckles every so often, mildly tickled at something that isn't readily apparent to the others, but his axe appears to gather even the least amount of light to it, the bladed edge and even the hilt shimmering in soft fluorescent light. He continues about his work, examining the tunnel at some length for any additional signs, including whether air is stagnant or breezy, whether the tunnel looks new or old, as well as the type of rock and general direction and depth of the cave at any particular spot. He takes a moment to top off his water skin in the pool, "[COLOR="#0000FF"]Everyone, if you have water skins or empty wine skins, you should gather some water. Lathir appears to trust it, and I can purify it if necessary. I agree with Lathir. I shall run point early, and Lathir and Thallok you should be right behind.[/COLOR]" Vale puts his axe out for the group to see more closely. "[COLOR="#0000FF"]For what it's worth, my axe will worn us when undead approach; we shall not be surprised by the dead. I sense that it will reach out to find them well before they can come close. If you see it turn blue, take notice of the hue. The deeper the blue, the closer the danger. And equally as resourceful, the axe sees, hears, and senses farther out than any of us. [/COLOR]" Vale kisses the axe. "[COLOR="#0000FF"]Good axe.[/COLOR]" Vale moves about 5 feet into each opening (A/B) holding the axe, and mentally asks the axe to use its 'Great-Sense' to explore down each tunnel. He carefully measures what he sees or understands from Able the Axe against what he knows as a dwarf for signs of construction, traps, or anything not quite right. He reports his findings to the party. He additionally looks for traps at the entrances to the tunnels. (A/B) [ooc] Hill Dwarven Stonecunning allows ability to notice stonework traps as if a rogue within 10 ft. by simply walking by it. Vale is paying attention. Current roll #1d20+5=10 [/ooc] Respen: ~ [COLOR="#FF0000"]Let's see what we can see. Hear what we can hear. And find what we can find.[/COLOR] ~ Respen leaves the scorched remains in the open cavern, but not before studying the cavern for a hasty egress should the need arise sooner rather than later. It likely is not the only surface opening in the area, but it's the only opening they currently observe. He moves into the cavern with the pool of water, sees Lathir and Vale give it the once over, and he carefully checks and fills his own water skin. Afterwards, he adjusts his equipment, and stows the odds and ends that he brought (rations, rope, sacks, torches, and oil flasks) on his person (rope) or in his backpack (everything else). He removes the hat of disguise, and stows it properly in his belt. He smiles at the newcomers to their group as they notice the change, and he winks in amusement. "[COLOR="#0000FF"]Comes in handy, no?[/COLOR]" Respen then turns focused, almost serious, as he explores the tunnel floors (A/B), looking for tracks of the golem, or perhaps heavy traffic, any signs of egress or ingress. He studies the apertures for signs of torn clothing or abrasions showing wear and tear. He examines the area around the pool as well for signs of use or entry. He also looks for false walls. [ooc] Request: Need information about cave floor to determine DC for Survival roll (+7) Roll= #1d20+7 = 27 (perfect roll!!!) He should see tracks, if any, even if rocky surface. [/ooc] [/QUOTE]
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