Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
GREYHAWK CY963 GOLDEN ERA CAMPAIGN: HEROES OF DYVERS: CHAPTER 4
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aust Thale" data-source="post: 7265389" data-attributes="member: 6804768"><p><strong>The Best Laid Plans of the Band of Brothers...and The Axe...Who Sometimes Should STFU.</strong></p><p></p><p></p><p></p><p>~ <span style="color: #FF0000">First things first. Val, be silent for a moment. These animals require assistance. We will have our chance to 'beat the children' soon enough. </span>~</p><p></p><p>Vale moves to heal the horses, first the bleeding out horses to make them stable, and then the stable horses. He calms them. "<span style="color: #0000FF">There, there. I know this hurts. I shall endeavor to make it better.</span>"</p><p>[ooc] Using spell or spell slots: Healing Cure Serious Wounds (x2) 19, 20; Cure Moderate Wounds (x1) 19; Cure Light Wounds (x2) 11, 9 [/ooc] </p><p></p><p>"<span style="color: #0000FF">Lathir, good fellow, would you kindly lend a light touch to bring our four-legged friends back to us. Perhaps you can speak with them to find out more? </span>" </p><p></p><p>Vale continues to sooth the horses. [ooc] Handle Animal Skill = 15 [/ooc]</p><p></p><p>"<span style="color: #0000FF">Gents, my loquacious blade has a point, even if his diplomatic skills leave much to be desired. Elf, I hear ye. We need to collect ourselves. It has been a most mind-numbing day of battle and adventure. We acquired more than our share of spoils, and we have lost a comrade. I think we need to regroup, and we should do so out of this canyon. However, I do not wish to move into the human lands. What we have acquired will be contested, and we will become lost in another kind of trap, whether we take the ogres' and orcs' gear or not. I'd remind you, what shall we do with Thallock? It isn't as if he would be treated as a friend. This is likely the last leg of the caravan route. It's a long walk with little upside. I believe we should move north until we move out of this canyon. Let's seek higher ground where we can camp unnoticed away from this road. We can wake in the morn, and from there map out our approach. Perhaps we can continue these tactics. Eventually, they could bring a larger force, and we can slip behind them. The humans will likely expect this caravan. When it comes up missing, they will send their own forces. It might serve our purpose that they engage these brigands at our backs.</span>" </p><p></p><p>[ooc] DM: Is there any clear indication of which direction would be the quickest out of the canyon, direction notwithstanding? [/ooc]</p><p></p><p></p><p>"<span style="color: #0000FF">Thallock, I have wanted to ask you a question the last hour or so. I did not encounter them myself, but Sylar, Lathir, and Dewydd were among those who encountered manticore-mounted fiendish orcs moving along a route east of Caltaran, between the main Dyvers road and the sea. Would you know what these were up to, and if so, might we encounter them here?</span>"</p><p></p><p>After using his healing spells to help and calm the horses, Vale throws his back into settling the barrels, bolt of cloth, spices, armor, and weapons. He then bags the coins, and he separates what appear to be magic items from the rest of the loot. </p><p></p><p>He culls some of the gear out of the rest, including the <span style="color: #800080">9 Normal Quality Javelins [Large-sized] from the Ogres</span>, which he places one in each of the bodies of the elves and humans, and praying, "<span style="color: #0000FF">Rest easy and forgive my transgression, as I desire to deceive the evil who did this to you. May you rest in peace, and in the knowledge that you are not forgotten, and you will continue to be avenged.</span>" He culls the <span style="color: #800080">3 Normal Quality Greatclubs [Large-sized] from the Ogres</span> and the <span style="color: #800080">3 Poor Quality Hide Armors [Large-sized] from the Ogres</span> also, leaving them in a pile next to the canyon wall. </p><p></p><p>"<span style="color: #0000FF">This rubbish will slow us down.</span>" Before tossing the hide armor, he removes all of the straps for it, and cobbles together undamaged and partially damaged saddlebags for the horses. "<span style="color: #0000FF">Hopefully, two horses should be enough to pull the wagon, so the other two horses can carry some additional rations.</span>" </p><p></p><p>Vale moves quickly to pack the wagon and horses carefully. After all, he was a military quartermaster. This isn't his first attempt at moving much with little. </p><p></p><p>[ooc] Military Quartermaster: #1d20+9=15 [/ooc]</p></blockquote><p></p>
[QUOTE="Aust Thale, post: 7265389, member: 6804768"] [b]The Best Laid Plans of the Band of Brothers...and The Axe...Who Sometimes Should STFU.[/b] ~ [COLOR="#FF0000"]First things first. Val, be silent for a moment. These animals require assistance. We will have our chance to 'beat the children' soon enough. [/COLOR]~ Vale moves to heal the horses, first the bleeding out horses to make them stable, and then the stable horses. He calms them. "[COLOR="#0000FF"]There, there. I know this hurts. I shall endeavor to make it better.[/COLOR]" [ooc] Using spell or spell slots: Healing Cure Serious Wounds (x2) 19, 20; Cure Moderate Wounds (x1) 19; Cure Light Wounds (x2) 11, 9 [/ooc] "[COLOR="#0000FF"]Lathir, good fellow, would you kindly lend a light touch to bring our four-legged friends back to us. Perhaps you can speak with them to find out more? [/COLOR]" Vale continues to sooth the horses. [ooc] Handle Animal Skill = 15 [/ooc] "[COLOR="#0000FF"]Gents, my loquacious blade has a point, even if his diplomatic skills leave much to be desired. Elf, I hear ye. We need to collect ourselves. It has been a most mind-numbing day of battle and adventure. We acquired more than our share of spoils, and we have lost a comrade. I think we need to regroup, and we should do so out of this canyon. However, I do not wish to move into the human lands. What we have acquired will be contested, and we will become lost in another kind of trap, whether we take the ogres' and orcs' gear or not. I'd remind you, what shall we do with Thallock? It isn't as if he would be treated as a friend. This is likely the last leg of the caravan route. It's a long walk with little upside. I believe we should move north until we move out of this canyon. Let's seek higher ground where we can camp unnoticed away from this road. We can wake in the morn, and from there map out our approach. Perhaps we can continue these tactics. Eventually, they could bring a larger force, and we can slip behind them. The humans will likely expect this caravan. When it comes up missing, they will send their own forces. It might serve our purpose that they engage these brigands at our backs.[/COLOR]" [ooc] DM: Is there any clear indication of which direction would be the quickest out of the canyon, direction notwithstanding? [/ooc] "[COLOR="#0000FF"]Thallock, I have wanted to ask you a question the last hour or so. I did not encounter them myself, but Sylar, Lathir, and Dewydd were among those who encountered manticore-mounted fiendish orcs moving along a route east of Caltaran, between the main Dyvers road and the sea. Would you know what these were up to, and if so, might we encounter them here?[/COLOR]" After using his healing spells to help and calm the horses, Vale throws his back into settling the barrels, bolt of cloth, spices, armor, and weapons. He then bags the coins, and he separates what appear to be magic items from the rest of the loot. He culls some of the gear out of the rest, including the [COLOR="#800080"]9 Normal Quality Javelins [Large-sized] from the Ogres[/COLOR], which he places one in each of the bodies of the elves and humans, and praying, "[COLOR="#0000FF"]Rest easy and forgive my transgression, as I desire to deceive the evil who did this to you. May you rest in peace, and in the knowledge that you are not forgotten, and you will continue to be avenged.[/COLOR]" He culls the [COLOR="#800080"]3 Normal Quality Greatclubs [Large-sized] from the Ogres[/COLOR] and the [COLOR="#800080"]3 Poor Quality Hide Armors [Large-sized] from the Ogres[/COLOR] also, leaving them in a pile next to the canyon wall. "[COLOR="#0000FF"]This rubbish will slow us down.[/COLOR]" Before tossing the hide armor, he removes all of the straps for it, and cobbles together undamaged and partially damaged saddlebags for the horses. "[COLOR="#0000FF"]Hopefully, two horses should be enough to pull the wagon, so the other two horses can carry some additional rations.[/COLOR]" Vale moves quickly to pack the wagon and horses carefully. After all, he was a military quartermaster. This isn't his first attempt at moving much with little. [ooc] Military Quartermaster: #1d20+9=15 [/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
GREYHAWK CY963 GOLDEN ERA CAMPAIGN: HEROES OF DYVERS: CHAPTER 4
Top