Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
GREYHAWK CY963 GOLDEN ERA CAMPAIGN: HEROES OF DYVERS: CHAPTER 4
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tellerian Hawke" data-source="post: 7277227" data-attributes="member: 6790669"><p><strong>Combat Preparations</strong></p><p></p><p>[gm]</p><p><strong><u>Initiative Order For Round 3:</u></strong></p><p></p><p><strong>Dewydd: <span style="color: #ff0000">25</span></strong></p><p><strong><span style="color: #ff0000"></span>Tam-Tam: <span style="color: #ff0000">23a</span></strong></p><p><strong>Kleborn: <span style="color: #ff0000">23b</span></strong></p><p><strong>Vale: <span style="color: #ff0000">23c</span></strong></p><p><strong>Thallok: <span style="color: #ff0000">20a</span></strong></p><p><strong>Orcs:</strong> <strong><span style="color: #FF0000">20b</span></strong></p><p><strong><span style="color: #FF0000"></span>Lathir: <span style="color: #ff0000">17</span></strong></p><p><strong>Sylvar: <span style="color: #ff0000">12</span></strong></p><p><strong>Ogres:</strong> <strong><span style="color: #FF0000">2</span></strong></p><p><strong><span style="color: #FF0000"></span></strong></p><p><strong><span style="color: #FF0000"></span><span style="color: #ff0000"><u>FYI: OTTER Rules of Initiative Order:</u></span></strong></p><p></p><p><u><strong>In the event of a tie initiative:</strong></u></p><p></p><p><strong>1)</strong> <span style="color: #ff0000"><strong>Elite NPCs (GA's discretion) are treated as PCs.</strong></span></p><p><strong>2)</strong> <span style="color: #0000ff"><strong>PCs always win ties vs. NPCs.</strong></span></p><p><strong>3)</strong> <span style="color: #ff0000"><strong>Ties between PCs are decided in order of highest Dex score.</strong></span></p><p><strong>4)</strong> <span style="color: #0000ff"><strong>In the case of tied PCs with identical Dex scores, look at natural Dex vs. magically enhanced Dex. </strong></span></p><p><span style="color: #0000ff"><strong>(Favoring natural Dex.)</strong></span></p><p><strong>5)</strong> <span style="color: #ff0000"><strong>If criteria 4 still results in a tie, then it is up to the GA to determine the order; </strong></span><strong>there cannot be TRUE simultaneous action. </strong></p><p><strong></strong></p><p><strong><em>One suggested rule of thumb would be that these ties could be broken by a roll-off, or the GA might use some mundane method to decide, such as the first letter of the PCs' names (alphabetical order) or perhaps judging by physical characteristics (the small, light-weight Halfling can probably edge out the larger, bulkier, less-nimble-footed Dwarf, etc.)</em></strong></p><p>[/gm]</p><p></p><p>[gm]</p><p><u><strong>Some guidelines for missile fire:</strong></u></p><p></p><p><u><strong>The entire encounter area (which spans two maps) is 26 squares (130 ft.) wide.</strong></u></p><p><span style="color: #ff0000"><strong>If you are at the extreme ends of the map, firing across it with a longbow will be at the second range increment, i.e., 111-220 ft., which is a -2 range penalty to hit.</strong></span></p><p><span style="color: #0000ff"><strong>If you are at the extreme ends of the map, firing across it with a shortbow will be at the third range increment, i.e., 121-180 ft., which is a -4 range penalty to hit.</strong></span></p><p><strong>If you can get to within 110 ft. with a longbow, or within 60 ft. with a shortbow, you will eliminate your range penalty.</strong></p><p><strong><span style="color: #ff0000">For reference, the range between Sylvar and Pomarj Orc #4 = 14 squares (70 ft.)</span></strong></p><p><strong><span style="color: #ff0000"></span></strong>[/gm]</p><p></p><p><span style="color: #000000"><em><strong>DEWYDD: It's Your Turn! What Do You Do?</strong></em></span></p><p><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7277227, member: 6790669"] [b]Combat Preparations[/b] [gm] [B][U]Initiative Order For Round 3:[/U][/B] [B]Dewydd: [COLOR=#ff0000]25 [/COLOR]Tam-Tam: [COLOR=#ff0000]23a[/COLOR] Kleborn: [COLOR=#ff0000]23b[/COLOR] Vale: [COLOR=#ff0000]23c[/COLOR] Thallok: [COLOR=#ff0000]20a[/COLOR][/B] [B]Orcs:[/B] [B][COLOR=#FF0000]20b [/COLOR]Lathir: [COLOR=#ff0000]17[/COLOR][/B] [B]Sylvar: [COLOR=#ff0000]12[/COLOR] Ogres:[/B] [B][COLOR=#FF0000]2 [/COLOR][COLOR=#ff0000][U]FYI: OTTER Rules of Initiative Order:[/U][/COLOR][/B] [U][B]In the event of a tie initiative:[/B][/U] [B]1)[/B] [COLOR=#ff0000][B]Elite NPCs (GA's discretion) are treated as PCs.[/B][/COLOR] [B]2)[/B] [COLOR=#0000ff][B]PCs always win ties vs. NPCs.[/B][/COLOR] [B]3)[/B] [COLOR=#ff0000][B]Ties between PCs are decided in order of highest Dex score.[/B][/COLOR] [B]4)[/B] [COLOR=#0000ff][B]In the case of tied PCs with identical Dex scores, look at natural Dex vs. magically enhanced Dex. (Favoring natural Dex.)[/B][/COLOR] [B]5)[/B] [COLOR=#ff0000][B]If criteria 4 still results in a tie, then it is up to the GA to determine the order; [/B][/COLOR][B]there cannot be TRUE simultaneous action. [I]One suggested rule of thumb would be that these ties could be broken by a roll-off, or the GA might use some mundane method to decide, such as the first letter of the PCs' names (alphabetical order) or perhaps judging by physical characteristics (the small, light-weight Halfling can probably edge out the larger, bulkier, less-nimble-footed Dwarf, etc.)[/I][/B] [/gm] [gm] [U][B]Some guidelines for missile fire:[/B][/U] [U][B]The entire encounter area (which spans two maps) is 26 squares (130 ft.) wide.[/B][/U] [COLOR=#ff0000][B]If you are at the extreme ends of the map, firing across it with a longbow will be at the second range increment, i.e., 111-220 ft., which is a -2 range penalty to hit.[/B][/COLOR] [COLOR=#0000ff][B]If you are at the extreme ends of the map, firing across it with a shortbow will be at the third range increment, i.e., 121-180 ft., which is a -4 range penalty to hit.[/B][/COLOR] [B]If you can get to within 110 ft. with a longbow, or within 60 ft. with a shortbow, you will eliminate your range penalty. [COLOR=#ff0000]For reference, the range between Sylvar and Pomarj Orc #4 = 14 squares (70 ft.) [/COLOR][/B][/gm] [COLOR=#000000][I][B]DEWYDD: It's Your Turn! What Do You Do?[/B][/I] [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
GREYHAWK CY963 GOLDEN ERA CAMPAIGN: HEROES OF DYVERS: CHAPTER 4
Top