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Greyhawk Humanocentricism?
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<blockquote data-quote="Xeviat" data-source="post: 9476732" data-attributes="member: 57494"><p>My own setting is a little humanocentric. I go with a basic "humans used to rule an empire that spanned the world", think far reaching like Greece, Rome, Mongolia, or Ottomans. The empire fractured because of reasons and war, but remnants of it still exist, such as new cultures of humans that have gone in their own direction but still have imperial roots, or certain imperial things making it into widely far reaching cultures. I've focused my world building and the games I've ran in it around one particular human nation, think Holy Roman Empire rising from the ashes of the dark ages trying to reach out to their old borders and spread democracy and the good word!</p><p></p><p>But I have 19 other peoples, some native to the Spirit World (feywild+shadowfell+elemental chaos), others who have nations and dominant cultures of their own. Humans are only the focus because it makes for an easy starting off point, but they aren't the rulers of everything (just continental grasslandy type biomes; the elves have forests locked down, the dwarves have the mountains on lock, the orcs have the deserts, the valkyrie have the high plateau, and the tritons are masters of the sea.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9476732, member: 57494"] My own setting is a little humanocentric. I go with a basic "humans used to rule an empire that spanned the world", think far reaching like Greece, Rome, Mongolia, or Ottomans. The empire fractured because of reasons and war, but remnants of it still exist, such as new cultures of humans that have gone in their own direction but still have imperial roots, or certain imperial things making it into widely far reaching cultures. I've focused my world building and the games I've ran in it around one particular human nation, think Holy Roman Empire rising from the ashes of the dark ages trying to reach out to their old borders and spread democracy and the good word! But I have 19 other peoples, some native to the Spirit World (feywild+shadowfell+elemental chaos), others who have nations and dominant cultures of their own. Humans are only the focus because it makes for an easy starting off point, but they aren't the rulers of everything (just continental grasslandy type biomes; the elves have forests locked down, the dwarves have the mountains on lock, the orcs have the deserts, the valkyrie have the high plateau, and the tritons are masters of the sea. [/QUOTE]
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