Tonguez
A suffusion of yellow
I was flicking through Dragon Magazine 241 (1997) and in an article by Roger Moore about adding additional PC races (including Derro, Skulks, Jermlaine and Dopplegangers) came across the following quote:
"The GREYHAWK® campaign, like all others, is open to the development of new PC races. However, any races addedshould maintain the campaign’s overall flavor, which is particulary humanocentric. Humans are the true shakers andmovers of this setting; demihumans and humanoids hold second place, and monsters like dragons, beholders, and soforth come in a distant third..."
My own world is very humanocentric, to the extent that Dwarfs dont exist, Elfs arent a playable race (though half-elfs are) and Halflings are a type fae too. (Goblins, Gnomes, Half-Giants and Saurian are playable however)
So just how Humanocentric is your game and with the resurgence of Greyhawk how do you think the ideal of a "particulary humanocentric" world as a design principle would go down with contemporary players?
"The GREYHAWK® campaign, like all others, is open to the development of new PC races. However, any races addedshould maintain the campaign’s overall flavor, which is particulary humanocentric. Humans are the true shakers andmovers of this setting; demihumans and humanoids hold second place, and monsters like dragons, beholders, and soforth come in a distant third..."
My own world is very humanocentric, to the extent that Dwarfs dont exist, Elfs arent a playable race (though half-elfs are) and Halflings are a type fae too. (Goblins, Gnomes, Half-Giants and Saurian are playable however)
So just how Humanocentric is your game and with the resurgence of Greyhawk how do you think the ideal of a "particulary humanocentric" world as a design principle would go down with contemporary players?