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General Tabletop Discussion
*Dungeons & Dragons
Greyhawk Humanocentricism?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9477330" data-attributes="member: 7025508"><p>So what is the standard of "humanocentric" that is being applied here? Because some seem to think Faerûn counts, and to me that seems pretty laughable. It is a total Mos Eisley kitchen sink setting, with crazy amount of species and them being very prominent.</p><p></p><p>My current setting Artra is much less humanocentric than my previous one was,* but compared to most D&D settings it still doesn't have that many different intelligent species, though I think it has a lot.** And many of them are quite prominent, and there are constant interaction as well as some mixed societies. But I like to have more manageable amount of species, as I want them to actually feel different, and more you have harder that becomes to manage and they just start to blend together and lose meaning. For similar reasons I also like to have at least some humans around in the party. It is easier to portray the "aliens" when there are humans for contrast. </p><p></p><p>* Which had the sort of Arthurian vibe with non-humans as rare and mystical.</p><p></p><p>** Ten-ish that would at least in theory be playable.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9477330, member: 7025508"] So what is the standard of "humanocentric" that is being applied here? Because some seem to think Faerûn counts, and to me that seems pretty laughable. It is a total Mos Eisley kitchen sink setting, with crazy amount of species and them being very prominent. My current setting Artra is much less humanocentric than my previous one was,* but compared to most D&D settings it still doesn't have that many different intelligent species, though I think it has a lot.** And many of them are quite prominent, and there are constant interaction as well as some mixed societies. But I like to have more manageable amount of species, as I want them to actually feel different, and more you have harder that becomes to manage and they just start to blend together and lose meaning. For similar reasons I also like to have at least some humans around in the party. It is easier to portray the "aliens" when there are humans for contrast. * Which had the sort of Arthurian vibe with non-humans as rare and mystical. ** Ten-ish that would at least in theory be playable. [/QUOTE]
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