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General Tabletop Discussion
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Greyhawk Humanocentricism?
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<blockquote data-quote="Hatmatter" data-source="post: 9478679" data-attributes="member: 75077"><p>My current campaign is very anthropocentric as it is set in Renaissance England. The fantastic with which characters interact is the result of (either fleeting or predictable) portals to the Feywild. Mirroring England's contention with the Spanish Empire over access and exploitation of the New World (North and South America), those political powers battle for access to the Feywild along leylines and their efforts to exploit the Feywild. Competing with that are unknown powers within the Feywild who are, in turn, attempting to exploit late 16th-century Europe.</p><p></p><p>The PCs just recently learned that Francis Drake earned his coat of arms and surname when he "overcame" an actual drake.</p><p></p><p>Anyway (and this is simply my preference, please no need to flame me as a response), my preference is not for the "Mos Eisley Catina" style of fantasy. I appreciate the introduction of dragonkind into the game in the 4th edition and I like how the presence of goliaths and dragonkind as species now add to ancestral rivalries present among the species options (aasimar-tieflings, elves-orcs). There is rich material there to incorporate into campaign settings. Nevertheless, I wince when dragonkind, tabaxi, and aarakocra appear in the <em>Honor Among Thieves</em> film (which I like). Everything we are discussing and the game we are playing (it goes without saying) is silly fun. But those kinds of Mos Eisley elements strike me as <em>particularly</em> silly. Perhaps it is because the world around them and its civilization is so human and familiar to us and I would think the influence of that kind of alien consciousness would alter civilization more than it does. </p><p></p><p>Anyway, that's my two cents. Cheers!</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 9478679, member: 75077"] My current campaign is very anthropocentric as it is set in Renaissance England. The fantastic with which characters interact is the result of (either fleeting or predictable) portals to the Feywild. Mirroring England's contention with the Spanish Empire over access and exploitation of the New World (North and South America), those political powers battle for access to the Feywild along leylines and their efforts to exploit the Feywild. Competing with that are unknown powers within the Feywild who are, in turn, attempting to exploit late 16th-century Europe. The PCs just recently learned that Francis Drake earned his coat of arms and surname when he "overcame" an actual drake. Anyway (and this is simply my preference, please no need to flame me as a response), my preference is not for the "Mos Eisley Catina" style of fantasy. I appreciate the introduction of dragonkind into the game in the 4th edition and I like how the presence of goliaths and dragonkind as species now add to ancestral rivalries present among the species options (aasimar-tieflings, elves-orcs). There is rich material there to incorporate into campaign settings. Nevertheless, I wince when dragonkind, tabaxi, and aarakocra appear in the [I]Honor Among Thieves[/I] film (which I like). Everything we are discussing and the game we are playing (it goes without saying) is silly fun. But those kinds of Mos Eisley elements strike me as [I]particularly[/I] silly. Perhaps it is because the world around them and its civilization is so human and familiar to us and I would think the influence of that kind of alien consciousness would alter civilization more than it does. Anyway, that's my two cents. Cheers! [/QUOTE]
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