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Greyhawk: Player Options for a Campaign Setting
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<blockquote data-quote="billd91" data-source="post: 8756981" data-attributes="member: 3400"><p>I think the various people writing Greyhawk materials have been of varying minds on this sort of thing. Invoking devastation on a rival nation isn't exactly good, but it serves as more of a trigger for the post apocalyptic migrations than any moral insight to the Suel culture and its values. That said, as of the Living Greyhawk Gazetteer, the Suel-descended nations of the north east seem to stand in contrast to the Scarlet Brotherhood in the sense that they descended from a more common people and leadership than the ones who went south under the old aristocracy and they deliberately separated from them for a reason. They may not have gotten along with the Oeridians or Flan, which is why they're at the geographic fringes, but they seem more along the lines of cultural separatists than supremacists. That old aristocracy that eventually became the Scarlet Brotherhood is indicated as following some politics that predate the Twin Cataclysms. So, I think it sounds like there is a thread of truth to the imperial culture they think they're following.</p><p></p><p>This isn't to say that there's any bio-essentialism in Suel white supremacy or separatism. There are examples of Suel cooperation as well as separatism - such as Keoland, pretty much the single longest-lived human state on the Greyhawk map. One reasonable explanation might be that the Suel groups that migrated to the northeastern fringes came from Suel borderland regions most likely to be affected by or take part in conflicts with their neighbors and so developed more belligerent and individualistic social values than the Suel from more stable, interior regions. As a result, when disaster struck, they fought longest, went farthest in maintenance of their own social cohesion while the social groupings more interested in stability went to the Sheldomar Valley and were willing to make common cause toward prosperity with their Oeridian neighbors.</p></blockquote><p></p>
[QUOTE="billd91, post: 8756981, member: 3400"] I think the various people writing Greyhawk materials have been of varying minds on this sort of thing. Invoking devastation on a rival nation isn't exactly good, but it serves as more of a trigger for the post apocalyptic migrations than any moral insight to the Suel culture and its values. That said, as of the Living Greyhawk Gazetteer, the Suel-descended nations of the north east seem to stand in contrast to the Scarlet Brotherhood in the sense that they descended from a more common people and leadership than the ones who went south under the old aristocracy and they deliberately separated from them for a reason. They may not have gotten along with the Oeridians or Flan, which is why they're at the geographic fringes, but they seem more along the lines of cultural separatists than supremacists. That old aristocracy that eventually became the Scarlet Brotherhood is indicated as following some politics that predate the Twin Cataclysms. So, I think it sounds like there is a thread of truth to the imperial culture they think they're following. This isn't to say that there's any bio-essentialism in Suel white supremacy or separatism. There are examples of Suel cooperation as well as separatism - such as Keoland, pretty much the single longest-lived human state on the Greyhawk map. One reasonable explanation might be that the Suel groups that migrated to the northeastern fringes came from Suel borderland regions most likely to be affected by or take part in conflicts with their neighbors and so developed more belligerent and individualistic social values than the Suel from more stable, interior regions. As a result, when disaster struck, they fought longest, went farthest in maintenance of their own social cohesion while the social groupings more interested in stability went to the Sheldomar Valley and were willing to make common cause toward prosperity with their Oeridian neighbors. [/QUOTE]
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