Greyhawk - Return of the Slavelords! Part 1

Round 3, Initiative…
Norbac - 21
Gnolls and Dire Hyenas - 18
Verrick - 17
Bad Guy X - 14
Refleev - 10
Philo - 9
Lorien and Geenaa - 8
Defrel - 7
Ogres - 2

Norbac rushes the Dire Hyena attacking Geenaa, even as the Gnoll at his back swings at him with his axe…
[color-red]Attack roll total 22 -1 =21, a hit. Damage total is 9 points of damage. Norbac's attack hits and does damage to the Dire Hyena[/color]
…taking a nasty cut along his back. He spear stabs into the flank of the large beast though causing it to howl in pain, but it does not fall.

The Gnoll Norbac turned his back on rushes to flank the half-orc and the rider of the Dire Hyena attacks him also…
(Gnolls are flanking Norbac +2 attack rolls) First attack 23 +2 -1 = 26 to hit. Damage 6 points of damage. Second Gnoll attacks with the double weapon, Axe part attack roll total natural 20! Confirmation roll total 18 +2 -2 -1 =17 nope, close. Damage is 8 points of damage. The spear attack roll total 13 +2 -2 -1 = 12 miss.
…slashing into the cleric with wildly insane giggling. The cleric is standing, but just barely!!

The Dire Hyena bites down into Geenaa though, thirsting for her blood…
Attack roll total 19 -1 =18. Damage is 21 points.
…biting into her right shoulder and shaking her a bit.

The Gnoll that fired at Lorien last round, seeing the horrors that he can stow with his bow makes a morale check…
Total of a 19 makes it
…spurns his Dire Hyena forward to bite down onto the ranger…
Attack roll total 25 -1 =24 a hit. Damage is 15 points
…biting into the rangers arm. The pain and blood lose is too much and the ranger screams and slumps to the ground… bleeding out from his terrible wounds!

The Dire Hyena and Gnoll on Refleev attack with wild abandonment!
Attack roll for the Dire Gnoll 27 -1 =26 a hit. Damage is 17 points. Free trip attack roll total 15 vs. Refleev 3 +2 +1. Refleev falls again. The Gnoll double attacks with the Axe total 17 -1 =16 miss, and 10 -1= 9 miss
While only the Dire Hyena hits, it is able to again pull the Ranger down to the ground, into a very poor position!

Verrick draws his rapier, which burst into flames, and slashes at the Ogre in front of him…
Attack hit (but the crit did not confirm, the Ogres AC is around 20 just to let you know, but no higher then 21 :)). 9 more points of damage to the Ogre. Also I will let you have your dagger out this round, just could not attack with it.
…slashing and burning the beast. It howls in pain but does not fall!

Refleev stabs both blades up into the Dire Hyena!
Attack roll 15 +9 +1 -4 =21 a hit, second attack roll 3 +9 +1 -4 =9 a miss; third attack roll 17 +5 +1 -4 =19 a hit Damage is 5 +5 =10 and 3 +5 =8
…stabbing deeply into the monsters belly. While it howls in pain and blood flows freely from its wounds, the Hyena does not fall!

Calling upon his god-given powers, Philo screams and slashes at the Ogre in front of him…
Attack roll for first strike is 11 +10 =21 a hit. Damage is 3 +5 +16 =24 points. Killing the beast
…cleaving the beasts left arm. It screams and falls dead at his feet. As the Paladin is readying to rush to the barbarians aid he hears chanting past the gate. Something or someone is casting something past those gates!
Know (religion) 14 +5 =19. Philo is not 100% but it does sound like priestly chanting… of a very dark and evil kind! You have a half-action, and can still take a move action this round… will update when you let me know which way you are going

Lorien is on the ground and dying!

Geenaa continues to howl in her battle rage and swings wildly at the Dire Hyena over her…
(Prone -4 to attack rolls) Normally BOTH attacks would miss but because of the spell that gave you +1 to hit AND because Norbac is flanking the Dire Hyena you just squeaks out TWO hits! But the first one is high enough for you to kill it. Making her Reflex save...
Ride check for the Gnoll total of a 16 it rolls out of the saddle and is standing near Norbac still
...smashing the creatures skull in; it falls to the ground and yet the nibble barbarian easily rolls out from under the creature and to her feet. The rider of the Dire Hyena is close by a mix of hate and fear in its eyes...

Drawing War's Kiss, Defrel stabs at the Ogre fighting him…
Attack roll natural 20! follow-up 9 +10 +1 (spell) =20. Damage 2d6 +4 =6 +4 +4 =14 points of damage
...slashing the brute a deep cut across one of it huge thighs. It roars in pain and is bleeding badly and yet it remains on its feet and...

...raises its huge axe at Defrel, snarls in frustration and attacks…
Attack roll total 24 -1 =23 a hit! Damage is 16 points!
…and this time it catches him a glancing blow that could have fell a tree had it hit straight on!

Finally the Ogre on Verrick, really hating all the fire like attacks it has suffered at the hands of this… this insect, slashes a mighty blow at the wizard!
Attack roll total 13 -1, a miss
…but it is a terrible fighter and can't hit anything… the burns must be affecting it or something!

[occ]Actions for Round 4? I want to wait on a couple of things for edit and update of Round 3. Please post those first (Philo, Defrel and Geenaa)

Conditions:
Norbac has taken 54 points of damage
Verrick is unhurt
Refleev has taken 41 points of damage
Philo has taken 15 points of damage
Lorien has taken 55 points of damage (and is at -5 HP)
Geenaa has taken 75 points of damage and is Prone
Defrel has taken 22 points of damage

the Dire Hyena on Geenaa is dead
the Dire Hyena on Refleev has taken 43 points of damage
the Dire Hyena attacking Lorien is dead
the last Dire Hyena is unhurt and standing over Lorien!
The Gnoll fighting Norbac has taken 7 points of damage
the Gnoll fighting Lorien is dead.
the other three Gnolls are unhurt
The Ogre fighting Philo is dead!
the Ogre on Defrel has taken 36 points of damage
the Ogre on Verrick has taken 26 points of damage
[/occ]
 
Last edited:

log in or register to remove this ad

Verrick Human Rogue/Wizard

Verrick continues to attack with all his might, a whirl of steel and flame. Once again he sears the Ogre with his burning sword.

ooc: Rapier (17)+4=21 Damage 3+3=6 +6 flame for a total of 12. Dagger (3)+4=7
 

Philo Human Paladin

DM said:
You have a half-action, and can still take a move action this round… will update when you let me know which way you are going

Philo will rush to aid Lorien. He shouts Get off him you canine mongrol of the Abyss!!!

He can't lay on hands this round, so he prepare to either lay on hands or attack the hyena (in game terms, no action in particular except moving to Lorien.
 
Last edited:

Norbac dodges and weaves, trying to maintain concentration while calling Trithereon at the same time. When he finishes, a wave of healing energy descends upon him. He turns to Philo and shouts: "We need your help here! Lorien down!"

[OOC: Move 5 feet, so Norbac is next to Geena, and cast Cure Serious Wounds on himself, on the defensive instead of Invisibility Purge. Concentration roll is 29, damage healed 19. The dice roller doesn´t work]
 
Last edited:

Geenaa the Furious

Geenaa finally is able to beat off the beast. She is able to avoid the falling beast and then rise to her feat, finally able to fight as a warrior is supposed to!

OOC: Rolled a natural 20! Will use my Move Action to stand up, no longer being prone.
 

[occ]Crude, I am stupid and cannot add :( Lorien should be at -10 hit points; and of course this brings us to the next things... I am always ALWAYS used negative CON before death, I just never even think about it much these days. BUT of course I don't like using to many House Rules in a PbP game, and we never talked about this one. I think that I am using it in this game unless anyone objects. I was just thinking about it and says "oh Lorien is at -10, he is getting close to death" when I realized that in the base rules he would be... I guess I just want to run it by everyone to make sure they are cool with the idea, and not thinking I am house ruling just to save Lorien because I always have just used the rule. Thoughts? Post your actions for the next round also...[/occ]
 

ooc: In Golem's voice: "Lorien my precious". I just want to say that I'm cool with whatever decision you or the group make about the fate of (here we go again) Lorien my precious.
 

((OOC: I discovered that it´s almost impossible not to end using some house tules, since everyone interperts them in their own way. I´m fine with that; it would be also too tedious to enumerate them, so if the are small changes I have no problem))
 

Karl Green said:
[occ]Crude, I am stupid and cannot add :( Lorien should be at -10 hit points; and of course this brings us to the next things... I am always ALWAYS used negative CON before death, I just never even think about it much these days. BUT of course I don't like using to many House Rules in a PbP game, and we never talked about this one. I think that I am using it in this game unless anyone objects. I was just thinking about it and says "oh Lorien is at -10, he is getting close to death" when I realized that in the base rules he would be... I guess I just want to run it by everyone to make sure they are cool with the idea, and not thinking I am house ruling just to save Lorien because I always have just used the rule. Thoughts? Post your actions for the next round also...[/occ]

OOC: I vote in favor of using negative con. Hopefully, Verrick is about to finish off his Ogre and come to Lorien's aid as well. Hang in there!
 

Philo Human Paladin

I'm assuming that Lorien can still be saved

Here are my actions for Round 4



Philo immediately puts his hand on Lorien and summons all his energy to heal his wounds (Lay on Hands--Maximum for the day (8pts))
 
Last edited:

Remove ads

Top