Aluvial
Explorer
Ok, I'm about to start a new group in my Greyhawk campaign. We're rolling up characters (3.5) with all of the bells and whistles, tons of house rules that I've developed over the years, etc. Despite all of the changes, things still have a Greyhawk feel to them, and we definitely use (and have used) the human races for the setting.
But I want to add yet something else. What about race specific skill sets for the humans?
I'm not even sure what I want here, but I'm thinking about giving each of the races something between a +1 to +4 bonus on a variety of skills. The question is, which ones are most applicable for each of the races.
I'm interested in hearing any suggestions. The one human PC is Baklunish, so that's what I'm most interested in, short term, so we can start, but eventually I will apply these to pure race humans in the land. Mixed-race humans might have a blend of skill points.
I would think that most of these would be based on cultual norms, but if something else seems obvious, let me know.
Frankly, I'm not sure where to start!
Aluvial
But I want to add yet something else. What about race specific skill sets for the humans?
I'm not even sure what I want here, but I'm thinking about giving each of the races something between a +1 to +4 bonus on a variety of skills. The question is, which ones are most applicable for each of the races.
I'm interested in hearing any suggestions. The one human PC is Baklunish, so that's what I'm most interested in, short term, so we can start, but eventually I will apply these to pure race humans in the land. Mixed-race humans might have a blend of skill points.
I would think that most of these would be based on cultual norms, but if something else seems obvious, let me know.
Frankly, I'm not sure where to start!
Aluvial