Greyhawk: The Final Frontier

Anubis

First Post
I'm running a Greyhawk campaign at the moment, and I eventually want technology to advance (into D20 Modern and eventually D20 Future) and for spacefaring to happen as in Star Trek.

Unfortunately, it almost appears as if the Greyhawk setting is only designed to be one planet with a bunch of planes. On top of that, what kind of dynamics would exist between the gods and other planets?

Basically, what would be the best way to integrate intergalactic travel with interplanar travel and separate magic from science?
 

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Not so.

Greyhawk is the primary planet of Greyspace, a crystal sphere. There are numerous other planets in Greyspace. Krynnspace, Torilspace and others are crystal spheres that can be accessed from Greyspace.

Here is a link to info on Greyspace. Greyspace

The 'traditional' view is that spelljammer vessels can navigate the void of each crystal sphere's space and can transition from one crystal sphere to another.

Of course, you can simply dismiss this view and just assume that the Greyhawk planetary system is one of many planetary systems, such as Toril, Kyrnn, Athas, etc. Then you can use spelljammers or more conventional 'magical' vessels to go between planetary systems.
 
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Hey Anubis,
Check out Dragon #277 for an article on Greyhawk 2000, a basic modern Greyhawk setting. The best part of the entire thing is that they nuked and biochemicaly carpet-bombed the lands of Iuz into a stone-age mutant zone. You may also want to check out Dungeon #83 for an adventure written for that setting.
 

Does that information still apply officially to 3e? The Manual of the Planes and the Living Greyhawk Gazetteer seem to imply otherwise. Nonetheless, I'm trying to avoid crapola like in Spelljammer. I'm looking for a way to mesh D&D, D20 Modern, D20 Future, and a "Star Trek" style of intergalactic exploration. Basically, I want there to be distinctions of magic and science, not some half-baked Spelljammer crap.

Sorry about that, I just really don't like Spelljammer. Right now, my first objective is to figure out how the world officially goes in 3e as far as Greyhawk goes. The Manual of the Planes doesn't say much, nor does the Living Greyhawk Gazetteer. If there are multiple planets and such, what role do the gods have? Are the gods just the gods on Oerth, or of several star systems? I know they don't preside over the universe as the most powerful is just a Greater Deity, but I'd like to figure some of this out.

If the gods preside over several star systems, why have they never encouraged contact between various planets? Stuff like that, that is what I'm looking for an answer to.

As for those magazines, where can I download the stuff you were talking about?
 

You could have each planet be devoted to new/different patheon
Gods are everywhere but worshippers are not. You a follow of Thor said the pointed ear science officer, I worship the blacksmith. Sorry to get your goat but my god is better than yours.
The Thorian pulls a phaser set to glow and disappear and fires.
The science officer fails his fort save and dies.
The captain calls down. Medical team we need a true resurrection stat!
Gods are limited to a planet, solar system , sector etc. Further away harder for divine casters to get spells or increase spell failure. Kind like what use to happen when plane travelling aka Queen of Demon pits.

Same god different name. All hail the mighty Piratecat god of the message boards and the blind.
All hail jasper god of the message boards and defeater of Hong.
Etc
 

Anubis said:
Basically, I want there to be distinctions of magic and science, not some half-baked Spelljammer crap.

As for those magazines, where can I download the stuff you were talking about?
I don't think it's ever been officially addressed in 3E. I think we can assume that everything written with regards to Spelljammer doesn't apply anymore, though you could always look at the mini-campaign rules for it in 'Shadow of the Spider Moon', in Dungeon.

I don't think the articles in question have ever been made available for download. (And here's hoping we'll see a Dragon Archive update someday).

You could look to literature for some ideas for homebrewing such a system, though I'd think that d20 Future will probably have some mention of it as well.
 

This is an intreiging idea, Anubis. One I've often thought about too. Whenever I think about I go cross-eyed, though.

Not only do you have to look at real world history and how it developed from the medieval age, you also have to consider how magic and supernatual stuff would have affected the advancement of civilization.

Yeah, Spelljammer's not for everyone. Definately for a sci/sorcery setting you'd go with a *real* type of outer space (well, that's what I think anyway). Dragonstar comes to mind for this.

You'd also have to make Greyhawk a *global* campaign, I think. In other words, you'd have to develope all the other parts of Oerth. This would make for a more realistic future campaign because it gives a global theme as opposed to just a "known world" (ie. Flannaess) theme.

Good luck in your endevour!
 

There was a dowloadable article on the WOTC site that had info on Greyhawk and it's solar system. Might have been by Roger Moore? If I can find it I will link it.
 


I think it would be a great idea to hypothesise a fantasy world in the far future, like Greyhawk for example.

Nobody seems to do this when they make a future/fantasy setting, however. What they always seem to do is create Human worlds, Orc worlds, Elf worlds, and then all these races meet in space.

Is Dragonstar like this?

I *think* Warhammer 40K is like this. It would have been nice if Warhammer 40K was actually the Warhammer Fantasy world advanced into the future. I don't know, maybe it is! If someone could clear this up for me, it'd be much appreciated.

P.S. I'm not talking about worlds like Shadowrun or d20 Modern. They use Earth as their frame of reference so things are monumentally easier. Not to mention the fact that in Shadowrun, magic "appeared" in the present day so we cannot assertain how magic would have affected the world because for a most of it's history the Shadowrun Earth was without magic like our own. I'm not sure about d20 Modern's world. Did magic "appear" or was it hanging around since the middle ages of that world?
 
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