Greyhawk: The Final Frontier

Using the Greyhawk 1e module S3 Expedition to the Barrier Peaks would be a good start in the futuristic direction. The saucer could even be a detached command module from a destroyed/separated/alternate universe Enterprise, if you're so inclined ;)

If you have access to the Dragon Archive CDs, also check out The Dragon #17, which has an article by EGG called "Faceless Men and Clockwork Monsters"---it details the misadventures of a bunch of adventurers beneath Castle Greyhawk who were thrown onto the Starship Warden (from the TSR game Metamorphosis Alpha, the 1976 precursor to Gamma World) via a cursed scroll. A few issues later there's a conversion article (there's also info in the 1e DMG for doing Gamma World :: AD&D conversions).
 

log in or register to remove this ad

dead said:
I think it would be a great idea to hypothesise a fantasy world in the far future, like Greyhawk for example.

Nobody seems to do this when they make a future/fantasy setting, however. What they always seem to do is create Human worlds, Orc worlds, Elf worlds, and then all these races meet in space.

Is Dragonstar like this?

I *think* Warhammer 40K is like this. It would have been nice if Warhammer 40K was actually the Warhammer Fantasy world advanced into the future. I don't know, maybe it is! If someone could clear this up for me, it'd be much appreciated.

P.S. I'm not talking about worlds like Shadowrun or d20 Modern. They use Earth as their frame of reference so things are monumentally easier. Not to mention the fact that in Shadowrun, magic "appeared" in the present day so we cannot assertain how magic would have affected the world because for a most of it's history the Shadowrun Earth was without magic like our own. I'm not sure about d20 Modern's world. Did magic "appear" or was it hanging around since the middle ages of that world?

Dragonstar assumes that many races coexist on different worlds, even before spacefaring was developed. This is one of the reasons why the dragons could become such a power - they were found on many worlds...

In D20 Modern, it finally depends on the setting you chose. Urban Arcana and Shadowchasers seem to imply that the magic is always there, but hidden from most, so it has only little influence on the world.

I am not sure if a strong distinctin between magic and technology would really apply in a Greyhawk like world. If you assume that magic never evolves, and the people will always have only the ability to craft expensive magic items and cast 10 (0 to 9) levels of spells in the given patterns, than this is certainly true. But if you allow advancement in magic like they were made in "technology" (we begin with individuals building an item, than create manufacturies and than factories), than you would probably create some kind of magic technology, capable of doing all the things that technology today also can, for the same prices.
(In Dragonstar, they use a mixture of tech and magic - technology to create lasers, blasters and so on, magic to allow faster-than-light travel - starcasters)

There should at least be a good reason why technology and magic doesn`t mix well and there is a strong distinction between the two.

Mustrum Ridcully
 

Remove ads

Top