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GREYHAWK: The Golden Era CY963: A1-P1-S2 [RESTORED CAMPAIGN THREAD]
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<blockquote data-quote="Tellerian Hawke" data-source="post: 6895172" data-attributes="member: 6790669"><p><strong>[PLAIN]The Last Three Significant IC Posts [MAXWELL SILVERHAMMER / VALE STONEGALLOWS][/PLAIN]</strong></p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>The Last Few Items Required for the Restoration of the Campaign Thread [A1-P1-S2]:</strong></span></p><p></p><p></p><p></p><p>[OOC]<p style="text-align: center"><span style="font-size: 15px"><strong>First, Something I Though Would Be Useful:</strong></span></p> <p style="text-align: center"><span style="font-size: 15px"><strong>An Inventory of What the Party Took from Their Dead Foes.</strong></span></p> <p style="text-align: center"><span style="font-size: 15px"><strong></strong></span></p><p></p><p>7 party members w/ at least light horses + 1 extra horse w/o a rider. </p><p>Horse Carrying Capacity: Light load <=150 lbs; Medium load, 151–300 pounds; Heavy load, 301–450 pounds. Drag load 2,250 pounds.</p><p></p><p>360 lbs - Six (6) usable medium-sized deer, partially or un-field-dressed: Field dressed correctly, yields 60 lbs of usable venison per deer. To carry, 6x60 = 360lbs. (split among party) </p><p>24 lbs - 48 spikes (on whomever can carry it)</p><p>50 lbs - 2 Chainmail Shirts (on whomever can carry it)</p><p>50 lbs - 2 Saddles (manticore) (on whomever can carry it) </p><p></p><p>25 lbs - Riding Saddle (on Jerome)</p><p>1 lb - Bit and Bridle (on Jerome)</p><p>21 lbs - Saddlebag w/ 3 weeks iron rations (on Jerome)</p><p>5 lbs - 50 ft. silk rope (on Jerome)</p><p>8 lbs - Greatsword (on Jerome)</p><p>3 lbs - Composite Longbow (on Jerome)</p><p>3 lbs - Quiver/ 20 arrows (on Jerome)</p><p>8 lbs - 2 waterskins (on Jerome)</p><p>16 lbs – 4 Saddlebags (from manticore) (on Jerome or another horse; use to hold magic items, gold pieces; silver pieces)</p><p>8 lbs - 2 Falchions (Pomarj Symbol) (on Jerome)</p><p>2 lb - Short sword (on Jerome)</p><p>1 lb - Dagger (on Jerome)</p><p></p><p>17 lbs - 1 set of Ruined studded leather armor (formerly magic/masterwork) (on Jerome) </p><p></p><p>.5 lb - Silver scroll tube, w/ fine sheepskin vellum, Orcish Recipe for Elf Ear Chili (Mark of Gurrok Mak, Overlord of Pomarj) (on Jerome)</p><p>10 lbs - 3 sets of deer (buck) horns for spell components (on Jerome)</p><p></p><p>.25 lb - Rumpled Hat, which you find where he discarded the comb (magic) (Saddleback on Jerome)</p><p>.5 lb - Ornate Belt (magic) (Saddleback on Jerome)</p><p>3 lbs – Cloak (magic) (Saddleback on Jerome)</p><p>.3 lb - 3 vials of dark liquid (Saddleback on Jerome)</p><p>.1 lb - 1 vial of clear liquid with a blue tint (magic) (Saddleback on Jerome)</p><p>0 lbs - Ornate Ring (magic) (Saddleback on Jerome)</p><p></p><p>18.6 lbs - All Coinage: 607 gp.; 322 sp. (Saddleback on Jerome)</p><p></p><p>.625 lb – all Gems in small pouch: 1 Polished Amber; 1 Bloodstone; 1 Black Opal (extremely rare); 4 diamonds; 3 rubies</p><p></p><p>[/OOC]</p><p style="text-align: center">[ATTACH]76767[/ATTACH]</p> <p style="text-align: center"><span style="font-size: 15px"><strong>Map of the Locations of Kalmir and Kalimbar.</strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 15px"><strong>These are the last three significant (length-wise, and information-wise) </strong></span></p> <p style="text-align: center"><span style="font-size: 15px"><strong>IC posts that were made:</strong></span></p><p></p><p></p><p>[gm]</p><p></p><p><strong>Originally posted by: <span style="color: #0000ff">The Dungeonmaster</span>, on Sept. 12, 2016:</strong></p><p></p><p>[OOC]</p><p></p><p><strong><u>Ok, following Respen's plan, the party heads back to town... </u></strong></p><p></p><p>You guys have to decide one thing, and that is this: do you take the whole body of the Orcs and the Half-Orc? Or just the heads?</p><p></p><p>Taking the whole body will allow you to cast Speak With Dead.</p><p></p><p>Taking only the heads will prevent others from talking with the corpses that are left behind.</p><p></p><p>You can decide on the OOC channel.</p><p></p><p>Otherwise, the trip to town is uneventful. You arrive in Caltaran at about 7:30 pm, just as the sun is beginning to set.</p><p></p><p>There is only one inn to serve the entire village. Rooms for the night will cost each party member 2 silver (common room) or 5 silver (private room.)</p><p></p><p>Water is complimentary in the common room; private rooms come with 1 free keg of ale (128 oz.)</p><p></p><p>To speed things along, I am going to assume that rest and recuperation are foremost on everyone's mind; therefore, I am assuming that you all pay for a room, get a good night's rest, and wake in the morning.</p><p></p><p><strong><u>Patchwall 11, CY 963:</u></strong></p><p></p><p>6 Am - Wake up. Wash. Eat breakfast.</p><p></p><p>7 Am - Memorize spells.</p><p></p><p>9 Am - You all meet in the common room, to plan your day, as you enjoy complimentary water and complimentary bread.</p><p></p><p></p><p><strong><u>XP AWARDS: Each Party Member</u></strong></p><p></p><p>Combat = 1,500 xp</p><p></p><p>Discovery of the Scouts = 150 xp</p><p></p><p>Discovery of the False Sheriff = 500 xp</p><p></p><p>Excellent Roleplaying by All Party Members = 250 xp</p><p></p><p>Get Maxwell Safely to Caltaran = 150 xp</p><p></p><p>Meetup With Vale (Which Will Happen Shortly) = 250 xp</p><p></p><p>RESPEN ONLY: +150 xp for having a really good idea about Speak With Dead.</p><p></p><p>LATHIR ONLY: +150 xp for ferociousness in combat.</p><p></p><p>DEWYDD ONLY: +150 xp for making me laugh. ("I'm not the leader, just the best-dressed!")</p><p></p><p>SYLVAR ONLY: +150 xp for the great ballad.</p><p></p><p>[/OOC]</p><p><strong><em>Everyone: You're in the common room of the Red Roc Inn. It's 9 am in the morning, on Patchwall 11, CY 963. What do you do?</em></strong></p><p></p><p><span style="color: #FF0000">[There was a discussion here about not telling the town guard any more than necessary, and about cutting the heads off the corpses to prevent the use of the <strong>Speak With Dead</strong> spell.]</span></p><p><span style="color: #FF0000"></span></p><p>[/gm]</p><p></p><p>[GM]</p><p><strong>Originally posted by: <span style="color: #0000ff">The Dungeonmaster</span>, on Sept. 12, 2016:</strong></p><p></p><p><strong>[The original text to this post has been lost; what appears below is a summary.]</strong></p><p></p><p>I had originally posted about Vale's sudden appearance in the inn; since there is only one inn to serve the entire village, I commented that, upon reflection, no one was particularly surprised by this occurrence. </p><p></p><p><strong>1.</strong> <span style="color: #0000ff"><strong>Vale walked downstairs</strong></span>, into the common room, while the party was there, having their discussion.</p><p></p><p><strong>2.</strong> <span style="color: #0000ff"><strong>Maxwell greeted Vale</strong></span>, and exchanged pleasantries.</p><p></p><p><strong>3.</strong> <span style="color: #0000ff"><strong>Vale inquires about the Seven of Steel</strong></span>; Maxwell tells him the whole story, both of Skorane, and the events that happened on the road between here and Dyvers.</p><p></p><p><strong>4.</strong> <span style="color: #0000ff"><strong>Vale says that he overheard part of the conversation</strong></span>, and that now he has the information about the context of what he overheard, he is in agreement; the party should say very little to anyone, town guards or otherwise, until they find out more about what is going on.</p><p></p><p><strong>5.</strong> <span style="color: #0000ff"><strong>Vale says that he can help</strong></span>, as long as the party had not yet carried through on its plans to cut the heads from the corpses.</p><p></p><p><strong>6.</strong> <span style="color: #0000ff"><strong>It is revealed (by Maxwell) that the corpses are still intact, and that they are wrapped up in blankets, and draped over the horses in the livery stable. </strong></span>Maxwell says that the stable boy was told that these were the bodies of relatives, that were being transported to Kalmir for funeral and burial. Maxwell told the stable boy that the bodies had been specially wrapped for the funeral ceremony, and that they should not be disturbed, lest the wrappings come unraveled. The stable boy agreed not to disturb the bodies.</p><p></p><p>[/GM]</p><p></p><p></p><p>[GM]</p><p><strong>Originally posted by:</strong> <strong><span style="color: #0000FF">Aust Thale</span></strong><strong>, on Sept. 13, 2016:</strong></p><p></p><p><span style="color: #FF0000">~ Orcs, Manticores, Assassins, and the dead… 'Tis shaping up to be a most eventful morning. ~</span></p><p></p><p>Vale is in a pleasant mood. The opportunity to get on his feet again feels downright luxurious. Caltaran has been kind to him; of course, having enough silver to stay well-stocked has helped. Save a correspondence sent ahead to Maxwell in Dyvers, a second message back to the Dwarven mountains telling of his whereabouts, and two (2) messages to the Silverbeard Greyhawk & Dyvers quartermasters, he has sequestered himself here in Caltaran for the last five (5) weeks. He was warmly welcomed among the tavern-folk, remaining in the great room or in the front courtyard facing the river. Gold and silver certainly helps, but so has his assistance with the locals helping to repair weapons, craft minor alchemical assists, and watched over livestock several evenings so the standard shepherds could rest with their families. Like most dwarfs, he enjoys a hearty laugh. However, intemperate with his injury, he has grown frustrated with ‘cabin fever’, and he is eager to connect with the local Silverbeard religious presence. He had received word from Maxwell of their intent on exploring the forests south and southeast of Dyvers, as well as the bounties placed on the maugmorni… the undead. He has drawn up methods of hit-and-run attacks against hordes of less intelligent undead. He has been eager to test them out.</p><p></p><p><span style="color: #0000FF">"Max, it’s really good to see you, Cousin. Are you sure that I can’t persuade you to remain in Dyvers through the winter. It would be good to have kin near, not to mention the Order could use another able hand. I hear that Dyvers is more tolerant of orcs now. Seems some places are becoming more progressive, no?" </span> He winks at his cousin, intentionally trying to get a rise out of him.</p><p></p><p>Moving along in the conversation, he motions for the group to sit down with him while he finishes several pieces of bacon, an apple, and a cooked pear. <span style="color: #0000ff">“Sit good men, and lady," </span>(looking at Vega);<span style="color: #0000ff"> "...let’s discuss what you would like to ask these folks. I certainly would like to ask at least one question of the assassin. He said that he was the sheriff? That vexes me. I visited briefly with the sheriff as recently as three days ago. I had done some work for the constabulary, and he asked me who I was and where I came from. I answered him directly, as I sensed no guile.”</span></p><p></p><p>Once the questions are determined, Vale retires for a few minutes to gather his things. He comes back to the tavern great room, clearly prepared to get on with it.</p><p></p><p>A large, strong mature dwarf stands strong and true, large blue eyes and flowing salt-and-pepper hair, making him look considerably older than he really is. He wears a dark, deep burgundy tunic and black pants. A finely crafted and obviously sturdy backpack is in his left hand. He wears an ornate crafted leather belt with dwarven runes carved in silver on it, a sturdy belt-buckle keeping his pants up with a multicolored pouch tucked into and tied to it. He also carries a single bandoleer over his shoulder containing scroll cases and vials rolled up into it. His clothes and armor look like an amalgam of military and priestly vestments, multi-colored but organized. His leather boots are very high quality, less standard military issue and more high-grade mercenary. He carries a mithral chainmail shirt, a light crossbow, and an over-stacked quarrel of bolts. A militarized version of Clangeddin Silverbeard religious insignia adorns all of his clothing, including the mithral shirt and stamped impressions on his boots. Strapped to his left leg in a quick-draw holster is an obviously impressive masterwork dwarven waraxe with a silver blade and mithral blade coating on its edge, giving an appearance that the blade is wet. The ax seems larger than most one-handed waraxes, and it has a hole in the back base of its blade about the size of a typical holy symbol. He motions for the barkeep and has him stash the crossbow, quarrel & chainmail shirt in a large cabinet below the bar. Addressing the barkeep, <span style="color: #0000ff">“Clavers, you have the morning shift, eh? Would you do me a kindness by stashing these for a bit? We have some business to attend to, and I have my hands full at the moment, and it’s a pleasant morning. I’d hate to spoil it by armoring up prematurely.”</span> He hands a couple of copper pieces to the barkeep.</p><p></p><p>Stonegallows' eyes are sharp, intelligent and experienced. He walks firmly, backpack over one shoulder and bandoleer over the other, leaning forward ever so slightly. His visage is pleasant, but not the least bit trivial. The thought of an oak tree comes to mind. Sturdy.</p><p></p><p>As he is walking out with the party, he straightens and looks about, <span style="color: #0000ff">“Oh, I almost forgot.”</span> And he whistles a loud, shrill single whistle that tails off at the end. Several of the town folk react to his whistle with a smile and look around. Not seeing anything, they are quickly back to it. After a brief pause, Vale states matter-of-factly.</p><p></p><p><span style="color: #0000ff">“Alright, he’ll be along. “Let’s get to it.”</span></p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span>[/GM]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 6895172, member: 6790669"] [b][PLAIN]The Last Three Significant IC Posts [MAXWELL SILVERHAMMER / VALE STONEGALLOWS][/PLAIN][/b] [CENTER][SIZE=4][B]The Last Few Items Required for the Restoration of the Campaign Thread [A1-P1-S2]:[/B][/SIZE][/CENTER] [OOC][CENTER][SIZE=4][B]First, Something I Though Would Be Useful: An Inventory of What the Party Took from Their Dead Foes. [/B][/SIZE][/CENTER] 7 party members w/ at least light horses + 1 extra horse w/o a rider. Horse Carrying Capacity: Light load <=150 lbs; Medium load, 151–300 pounds; Heavy load, 301–450 pounds. Drag load 2,250 pounds. 360 lbs - Six (6) usable medium-sized deer, partially or un-field-dressed: Field dressed correctly, yields 60 lbs of usable venison per deer. To carry, 6x60 = 360lbs. (split among party) 24 lbs - 48 spikes (on whomever can carry it) 50 lbs - 2 Chainmail Shirts (on whomever can carry it) 50 lbs - 2 Saddles (manticore) (on whomever can carry it) 25 lbs - Riding Saddle (on Jerome) 1 lb - Bit and Bridle (on Jerome) 21 lbs - Saddlebag w/ 3 weeks iron rations (on Jerome) 5 lbs - 50 ft. silk rope (on Jerome) 8 lbs - Greatsword (on Jerome) 3 lbs - Composite Longbow (on Jerome) 3 lbs - Quiver/ 20 arrows (on Jerome) 8 lbs - 2 waterskins (on Jerome) 16 lbs – 4 Saddlebags (from manticore) (on Jerome or another horse; use to hold magic items, gold pieces; silver pieces) 8 lbs - 2 Falchions (Pomarj Symbol) (on Jerome) 2 lb - Short sword (on Jerome) 1 lb - Dagger (on Jerome) 17 lbs - 1 set of Ruined studded leather armor (formerly magic/masterwork) (on Jerome) .5 lb - Silver scroll tube, w/ fine sheepskin vellum, Orcish Recipe for Elf Ear Chili (Mark of Gurrok Mak, Overlord of Pomarj) (on Jerome) 10 lbs - 3 sets of deer (buck) horns for spell components (on Jerome) .25 lb - Rumpled Hat, which you find where he discarded the comb (magic) (Saddleback on Jerome) .5 lb - Ornate Belt (magic) (Saddleback on Jerome) 3 lbs – Cloak (magic) (Saddleback on Jerome) .3 lb - 3 vials of dark liquid (Saddleback on Jerome) .1 lb - 1 vial of clear liquid with a blue tint (magic) (Saddleback on Jerome) 0 lbs - Ornate Ring (magic) (Saddleback on Jerome) 18.6 lbs - All Coinage: 607 gp.; 322 sp. (Saddleback on Jerome) .625 lb – all Gems in small pouch: 1 Polished Amber; 1 Bloodstone; 1 Black Opal (extremely rare); 4 diamonds; 3 rubies [/OOC] [CENTER][ATTACH=CONFIG]76767._xfImport[/ATTACH] [SIZE=4][B]Map of the Locations of Kalmir and Kalimbar.[/B][/SIZE] [SIZE=4][B]These are the last three significant (length-wise, and information-wise) IC posts that were made:[/B][/SIZE][/CENTER] [gm] [B]Originally posted by: [COLOR=#0000ff]The Dungeonmaster[/COLOR], on Sept. 12, 2016:[/B] [OOC] [B][U]Ok, following Respen's plan, the party heads back to town... [/U][/B] You guys have to decide one thing, and that is this: do you take the whole body of the Orcs and the Half-Orc? Or just the heads? Taking the whole body will allow you to cast Speak With Dead. Taking only the heads will prevent others from talking with the corpses that are left behind. You can decide on the OOC channel. Otherwise, the trip to town is uneventful. You arrive in Caltaran at about 7:30 pm, just as the sun is beginning to set. There is only one inn to serve the entire village. Rooms for the night will cost each party member 2 silver (common room) or 5 silver (private room.) Water is complimentary in the common room; private rooms come with 1 free keg of ale (128 oz.) To speed things along, I am going to assume that rest and recuperation are foremost on everyone's mind; therefore, I am assuming that you all pay for a room, get a good night's rest, and wake in the morning. [B][U]Patchwall 11, CY 963:[/U][/B] 6 Am - Wake up. Wash. Eat breakfast. 7 Am - Memorize spells. 9 Am - You all meet in the common room, to plan your day, as you enjoy complimentary water and complimentary bread. [B][U]XP AWARDS: Each Party Member[/U][/B] Combat = 1,500 xp Discovery of the Scouts = 150 xp Discovery of the False Sheriff = 500 xp Excellent Roleplaying by All Party Members = 250 xp Get Maxwell Safely to Caltaran = 150 xp Meetup With Vale (Which Will Happen Shortly) = 250 xp RESPEN ONLY: +150 xp for having a really good idea about Speak With Dead. LATHIR ONLY: +150 xp for ferociousness in combat. DEWYDD ONLY: +150 xp for making me laugh. ("I'm not the leader, just the best-dressed!") SYLVAR ONLY: +150 xp for the great ballad. [/OOC] [B][I]Everyone: You're in the common room of the Red Roc Inn. It's 9 am in the morning, on Patchwall 11, CY 963. What do you do?[/I][/B] [COLOR=#FF0000][There was a discussion here about not telling the town guard any more than necessary, and about cutting the heads off the corpses to prevent the use of the [B]Speak With Dead[/B] spell.] [/COLOR] [/gm] [GM] [B]Originally posted by: [COLOR=#0000ff]The Dungeonmaster[/COLOR], on Sept. 12, 2016:[/B] [B][The original text to this post has been lost; what appears below is a summary.][/B] I had originally posted about Vale's sudden appearance in the inn; since there is only one inn to serve the entire village, I commented that, upon reflection, no one was particularly surprised by this occurrence. [B]1.[/B] [COLOR=#0000ff][B]Vale walked downstairs[/B][/COLOR], into the common room, while the party was there, having their discussion. [B]2.[/B] [COLOR=#0000ff][B]Maxwell greeted Vale[/B][/COLOR], and exchanged pleasantries. [B]3.[/B] [COLOR=#0000ff][B]Vale inquires about the Seven of Steel[/B][/COLOR]; Maxwell tells him the whole story, both of Skorane, and the events that happened on the road between here and Dyvers. [B]4.[/B] [COLOR=#0000ff][B]Vale says that he overheard part of the conversation[/B][/COLOR], and that now he has the information about the context of what he overheard, he is in agreement; the party should say very little to anyone, town guards or otherwise, until they find out more about what is going on. [B]5.[/B] [COLOR=#0000ff][B]Vale says that he can help[/B][/COLOR], as long as the party had not yet carried through on its plans to cut the heads from the corpses. [B]6.[/B] [COLOR=#0000ff][B]It is revealed (by Maxwell) that the corpses are still intact, and that they are wrapped up in blankets, and draped over the horses in the livery stable. [/B][/COLOR]Maxwell says that the stable boy was told that these were the bodies of relatives, that were being transported to Kalmir for funeral and burial. Maxwell told the stable boy that the bodies had been specially wrapped for the funeral ceremony, and that they should not be disturbed, lest the wrappings come unraveled. The stable boy agreed not to disturb the bodies. [/GM] [GM] [B]Originally posted by:[/B] [B][COLOR=#0000FF]Aust Thale[/COLOR][/B][B], on Sept. 13, 2016:[/B] [COLOR=#FF0000]~ Orcs, Manticores, Assassins, and the dead… 'Tis shaping up to be a most eventful morning. ~[/COLOR] Vale is in a pleasant mood. The opportunity to get on his feet again feels downright luxurious. Caltaran has been kind to him; of course, having enough silver to stay well-stocked has helped. Save a correspondence sent ahead to Maxwell in Dyvers, a second message back to the Dwarven mountains telling of his whereabouts, and two (2) messages to the Silverbeard Greyhawk & Dyvers quartermasters, he has sequestered himself here in Caltaran for the last five (5) weeks. He was warmly welcomed among the tavern-folk, remaining in the great room or in the front courtyard facing the river. Gold and silver certainly helps, but so has his assistance with the locals helping to repair weapons, craft minor alchemical assists, and watched over livestock several evenings so the standard shepherds could rest with their families. Like most dwarfs, he enjoys a hearty laugh. However, intemperate with his injury, he has grown frustrated with ‘cabin fever’, and he is eager to connect with the local Silverbeard religious presence. He had received word from Maxwell of their intent on exploring the forests south and southeast of Dyvers, as well as the bounties placed on the maugmorni… the undead. He has drawn up methods of hit-and-run attacks against hordes of less intelligent undead. He has been eager to test them out. [COLOR=#0000FF]"Max, it’s really good to see you, Cousin. Are you sure that I can’t persuade you to remain in Dyvers through the winter. It would be good to have kin near, not to mention the Order could use another able hand. I hear that Dyvers is more tolerant of orcs now. Seems some places are becoming more progressive, no?" [/COLOR] He winks at his cousin, intentionally trying to get a rise out of him. Moving along in the conversation, he motions for the group to sit down with him while he finishes several pieces of bacon, an apple, and a cooked pear. [COLOR=#0000ff]“Sit good men, and lady," [/COLOR](looking at Vega);[COLOR=#0000ff] "...let’s discuss what you would like to ask these folks. I certainly would like to ask at least one question of the assassin. He said that he was the sheriff? That vexes me. I visited briefly with the sheriff as recently as three days ago. I had done some work for the constabulary, and he asked me who I was and where I came from. I answered him directly, as I sensed no guile.”[/COLOR] Once the questions are determined, Vale retires for a few minutes to gather his things. He comes back to the tavern great room, clearly prepared to get on with it. A large, strong mature dwarf stands strong and true, large blue eyes and flowing salt-and-pepper hair, making him look considerably older than he really is. He wears a dark, deep burgundy tunic and black pants. A finely crafted and obviously sturdy backpack is in his left hand. He wears an ornate crafted leather belt with dwarven runes carved in silver on it, a sturdy belt-buckle keeping his pants up with a multicolored pouch tucked into and tied to it. He also carries a single bandoleer over his shoulder containing scroll cases and vials rolled up into it. His clothes and armor look like an amalgam of military and priestly vestments, multi-colored but organized. His leather boots are very high quality, less standard military issue and more high-grade mercenary. He carries a mithral chainmail shirt, a light crossbow, and an over-stacked quarrel of bolts. A militarized version of Clangeddin Silverbeard religious insignia adorns all of his clothing, including the mithral shirt and stamped impressions on his boots. Strapped to his left leg in a quick-draw holster is an obviously impressive masterwork dwarven waraxe with a silver blade and mithral blade coating on its edge, giving an appearance that the blade is wet. The ax seems larger than most one-handed waraxes, and it has a hole in the back base of its blade about the size of a typical holy symbol. He motions for the barkeep and has him stash the crossbow, quarrel & chainmail shirt in a large cabinet below the bar. Addressing the barkeep, [COLOR=#0000ff]“Clavers, you have the morning shift, eh? Would you do me a kindness by stashing these for a bit? We have some business to attend to, and I have my hands full at the moment, and it’s a pleasant morning. I’d hate to spoil it by armoring up prematurely.”[/COLOR] He hands a couple of copper pieces to the barkeep. Stonegallows' eyes are sharp, intelligent and experienced. He walks firmly, backpack over one shoulder and bandoleer over the other, leaning forward ever so slightly. His visage is pleasant, but not the least bit trivial. The thought of an oak tree comes to mind. Sturdy. As he is walking out with the party, he straightens and looks about, [COLOR=#0000ff]“Oh, I almost forgot.”[/COLOR] And he whistles a loud, shrill single whistle that tails off at the end. Several of the town folk react to his whistle with a smile and look around. Not seeing anything, they are quickly back to it. After a brief pause, Vale states matter-of-factly. [COLOR=#0000ff]“Alright, he’ll be along. “Let’s get to it.” [/COLOR][/GM] [/QUOTE]
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GREYHAWK: The Golden Era CY963: A1-P1-S2 [RESTORED CAMPAIGN THREAD]
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