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<blockquote data-quote="Tellerian Hawke" data-source="post: 6913112" data-attributes="member: 6790669"><p><strong>The One That Got Away</strong></p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>The One That Got Away!</strong></span></p><p></p><p></p><p></p><p></p><p><strong>Edward To Vale (In Common): </strong><span style="color: #FF0000">"Never seen him before."</span></p><p></p><p></p><p></p><p><strong>Edward To Vale (In Common):</strong> <span style="color: red">"See that alleyway about 50 feet in front of us? If we take it, it's another 30 feet or so over to the next street, then it will be across from us, big as life. The streets are 30 feet wide. So total distance from here is 110 feet, give or take 10 feet."</span></p><p></p><p></p><p>[gm]</p><p>The other party members (everyone but Sylvar) continue to proceed at a casual pace down the street, headed for the alleyway. Sylvar remains up ahead, trailing the "Green Man."</p><p>[/gm]</p><p></p><p></p><p>[gm]</p><p><u><strong>Green Man's sense motive check:</strong></u></p><p><u><strong></strong></u></p><p><strong>Base DC: </strong>15 (Challenging: "Get the feeling you're being followed.")</p><p><strong>Environment:</strong> Noisy, busy street: +2 DC (17)</p><p></p><p><strong>Green Man is paranoid after recent events:</strong> +2 Circumstance Bonus to roll.</p><p></p><p><strong>Result:</strong> 30 (Success.)</p><p></p><p><u><strong>Green Man's spot check:</strong></u></p><p></p><p><strong>Base DC: 5</strong> (Easy: "Notice two Dogs and an Elf with a Naginata following you.")</p><p><strong>Environment: </strong>Noisy, busy street: +2 DC (7)</p><p><strong>Distance:</strong> Sylvar made up half the difference between himself and Lathir (75 feet.) 75+30 = 105 feet behind the horse. +1 per 15 feet distance = +7 DC (14)</p><p></p><p><strong>Green Man is paranoid after recent events:</strong> +2 Circumstance Bonus to roll.</p><p></p><p><strong>Result:</strong> 21 (Success.)</p><p>[/gm]</p><p></p><p></p><p></p><p><em><strong>Much to everyone's surprise, the Green Man suddenly looks back over his shoulder! Seeing Sylvar and the 2 dogs, his eyes grow wide, and panicked! He spurs his horse to a fast gallop, and begins racing toward the South Gate!</strong></em></p><p><em><strong></strong></em></p><p></p><p></p><p>[gm]</p><p><strong>Horse:</strong> Fort Save (DC 15) for Fright: <strong><span style="color: #0000FF">Result = 11</span></strong> (Fail.)</p><p>The horse is startled by the Green Man's sudden spur to action, and lets go of its bowels as it gallops away. Vale, it seems you got your wish. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Kasnik: Sense Motive:</strong> Base DC 5 (Easy: "This guy looks like he'll run you over if you don't get out of his way!")</p><p><strong>Unusual Situation: Second-guessing your first instinct:</strong> "Surely he plans to stop?" +2 DC (7)</p><p></p><p><strong>DM Proxy Roll: </strong>No need, minimum skill roll meets DC 7.</p><p>[/gm]</p><p></p><p><strong><p style="text-align: center"><span style="font-size: 15px">Welcome To Caltaran!</span></p><p></strong></p><p></p><p>[gm] <strong>KASNIK:</strong> [/gm]</p><p></p><p>You're on your way to Dyvers, for reasons that remain your own; you're coming from the west, having recently stopped in the city of Verbobonc. The village of Caltaran is only a day's ride from Dyvers, so it is here that you plan to feed and water your horse, and rest a bit yourself. You reach Caltaran, to find that there are no side gates (East / West gates), only North and South. So you casually point your horse toward the South Gate. You nose your way past some shepherds trying to collect their scattered herd, and glide through the South Gate into town. There is a lone guard here, carrying a longsword and a shortbow, wearing mis-matched pieces of leather armor. He looks more like a scout than a guard. He waves you forward, but doesn't stop you. Noting your full-plate armor and your barded horse, and your lance, he simply says:</p><p></p><p><span style="color: #FF0000">"Temple's in the middle of town, one street over from the main street. Cuthbert Avenue. Enjoy your stay in Caltaran, my lord."</span></p><p></p><p>Sighing with relief, you silently say a word of prayer to Valarian, thanking her for the wisdom to wear your visor closed today, and for the assumptions made by people to whom armor is a badge of social rank.</p><p></p><p>You are casually meandering through the gate on your horse, not really sure of where you're going, when suddenly, there is a commotion, and people begin fleeing from the middle of the street, making way for a charging white horse! The horse is being ridden by a man in forest green, and is headed straight for you, and shows no signs of stopping!</p><p></p><p>It occurs to you that you could easily move out of the way, to let the man by; or you could stop him. Seeing his disregard for the fleeing citizenry, it does not take a genius to realize that he might be fleeing from local law enforcement.</p><p></p><p>[gm]</p><p>If you choose to stop him, roll initiative on the OOC Facebook thread. If you choose to let him by, you may simply state your intention to do so, no rolls required.[/gm]</p><p></p><p><strong><em>[KASNIK: What do you do?]</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 6913112, member: 6790669"] [b]The One That Got Away[/b] [CENTER][SIZE=4][B]The One That Got Away![/B][/SIZE][/CENTER] [B]Edward To Vale (In Common): [/B][COLOR=#FF0000]"Never seen him before."[/COLOR] [B]Edward To Vale (In Common):[/B] [COLOR=red]"See that alleyway about 50 feet in front of us? If we take it, it's another 30 feet or so over to the next street, then it will be across from us, big as life. The streets are 30 feet wide. So total distance from here is 110 feet, give or take 10 feet."[/COLOR] [gm] The other party members (everyone but Sylvar) continue to proceed at a casual pace down the street, headed for the alleyway. Sylvar remains up ahead, trailing the "Green Man." [/gm] [gm] [U][B]Green Man's sense motive check: [/B][/U] [B]Base DC: [/B]15 (Challenging: "Get the feeling you're being followed.") [B]Environment:[/B] Noisy, busy street: +2 DC (17) [B]Green Man is paranoid after recent events:[/B] +2 Circumstance Bonus to roll. [B]Result:[/B] 30 (Success.) [U][B]Green Man's spot check:[/B][/U] [B]Base DC: 5[/B] (Easy: "Notice two Dogs and an Elf with a Naginata following you.") [B]Environment: [/B]Noisy, busy street: +2 DC (7) [B]Distance:[/B] Sylvar made up half the difference between himself and Lathir (75 feet.) 75+30 = 105 feet behind the horse. +1 per 15 feet distance = +7 DC (14) [B]Green Man is paranoid after recent events:[/B] +2 Circumstance Bonus to roll. [B]Result:[/B] 21 (Success.) [/gm] [I][B]Much to everyone's surprise, the Green Man suddenly looks back over his shoulder! Seeing Sylvar and the 2 dogs, his eyes grow wide, and panicked! He spurs his horse to a fast gallop, and begins racing toward the South Gate! [/B][/I] [gm] [B]Horse:[/B] Fort Save (DC 15) for Fright: [B][COLOR=#0000FF]Result = 11[/COLOR][/B] (Fail.) The horse is startled by the Green Man's sudden spur to action, and lets go of its bowels as it gallops away. Vale, it seems you got your wish. :) [B]Kasnik: Sense Motive:[/B] Base DC 5 (Easy: "This guy looks like he'll run you over if you don't get out of his way!") [B]Unusual Situation: Second-guessing your first instinct:[/B] "Surely he plans to stop?" +2 DC (7) [B]DM Proxy Roll: [/B]No need, minimum skill roll meets DC 7. [/gm] [B][CENTER][SIZE=4]Welcome To Caltaran![/SIZE][/CENTER] [/B] [gm] [B]KASNIK:[/B] [/gm] You're on your way to Dyvers, for reasons that remain your own; you're coming from the west, having recently stopped in the city of Verbobonc. The village of Caltaran is only a day's ride from Dyvers, so it is here that you plan to feed and water your horse, and rest a bit yourself. You reach Caltaran, to find that there are no side gates (East / West gates), only North and South. So you casually point your horse toward the South Gate. You nose your way past some shepherds trying to collect their scattered herd, and glide through the South Gate into town. There is a lone guard here, carrying a longsword and a shortbow, wearing mis-matched pieces of leather armor. He looks more like a scout than a guard. He waves you forward, but doesn't stop you. Noting your full-plate armor and your barded horse, and your lance, he simply says: [COLOR=#FF0000]"Temple's in the middle of town, one street over from the main street. Cuthbert Avenue. Enjoy your stay in Caltaran, my lord."[/COLOR] Sighing with relief, you silently say a word of prayer to Valarian, thanking her for the wisdom to wear your visor closed today, and for the assumptions made by people to whom armor is a badge of social rank. You are casually meandering through the gate on your horse, not really sure of where you're going, when suddenly, there is a commotion, and people begin fleeing from the middle of the street, making way for a charging white horse! The horse is being ridden by a man in forest green, and is headed straight for you, and shows no signs of stopping! It occurs to you that you could easily move out of the way, to let the man by; or you could stop him. Seeing his disregard for the fleeing citizenry, it does not take a genius to realize that he might be fleeing from local law enforcement. [gm] If you choose to stop him, roll initiative on the OOC Facebook thread. If you choose to let him by, you may simply state your intention to do so, no rolls required.[/gm] [B][I][KASNIK: What do you do?][/I][/B] [/QUOTE]
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