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GREYHAWK: The Golden Era CY963: A1-P1-S2 [RESTORED CAMPAIGN THREAD]
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<blockquote data-quote="Tellerian Hawke" data-source="post: 6940702" data-attributes="member: 6790669"><p>Edward and Harold escort Beringer out the door, out of the courtyard, and into the street, heading back to the jail house, <em><strong>taking Beringer's items with them.</strong></em></p><p></p><p>Sir Denby follows the party (Dewydd, Vale & Gus, Respen, Sylvar, and Kasnik) back to the Inn, where Vega, Maxwell, and Karth are all hanging out in the common room.</p><p></p><p><em><strong>Karth and Maxwell virtually ignore the party, because they are both deeply involved in a conversation (with each other) about Dwarven history.</strong></em></p><p><em><strong></strong></em></p><p>[gm] Karth (a PC) is "parked" here until his owner decides to play him again. Maxwell (an NPC) is "parked" here until the party can arrange for his safe passage home. (Not a pressing matter.) [/gm] </p><p></p><p>Vega, however, joins the party as they arrive.</p><p></p><p>[gm] <strong>Time of arrival = <span style="color: #0000ff">1:30 pm.</span> Patchwall 11, CY 963.</strong> [/gm]</p><p></p><p>Sir Denby, having been informed of what is going on, suggests that the bodies be taken to a quiet meadow outside of town, where they can be buried properly after the spells have been cast.</p><p></p><p>[gm] <em><strong>In the interests of moving the story along, I am assuming that the party agrees with him.</strong></em> [/gm]</p><p></p><p>The party returns to the stables, and leads the three horses that are bearing the wrapped bodies out of town, to the quiet meadow that Sir Denby spoke of. The party also brings along 4 shovels.</p><p></p><p>By the time the party arrives at the meadow, tethers the horses, arranges the bodies on the ground, and unwraps the heads of the corpses (so that they can speak) it is 2:15 pm.</p><p></p><p>[gm] A scroll of <em><strong>Speak With Dead</strong></em>, which is cast at 5th level, will allow you to ask two questions of the subject corpse. These corpses, which are differently aligned from the caster, each get a <span style="color: #0000ff"><strong>Will Save DC 14</strong></span> to resist the effect. Figure out what questions you want to ask of each corpse, and post them. I will then roll saves, and post the answers that the corpses provide you with.[/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 6940702, member: 6790669"] Edward and Harold escort Beringer out the door, out of the courtyard, and into the street, heading back to the jail house, [I][B]taking Beringer's items with them.[/B][/I] Sir Denby follows the party (Dewydd, Vale & Gus, Respen, Sylvar, and Kasnik) back to the Inn, where Vega, Maxwell, and Karth are all hanging out in the common room. [I][B]Karth and Maxwell virtually ignore the party, because they are both deeply involved in a conversation (with each other) about Dwarven history. [/B][/I] [gm] Karth (a PC) is "parked" here until his owner decides to play him again. Maxwell (an NPC) is "parked" here until the party can arrange for his safe passage home. (Not a pressing matter.) [/gm] Vega, however, joins the party as they arrive. [gm] [B]Time of arrival = [COLOR=#0000ff]1:30 pm.[/COLOR] Patchwall 11, CY 963.[/B] [/gm] Sir Denby, having been informed of what is going on, suggests that the bodies be taken to a quiet meadow outside of town, where they can be buried properly after the spells have been cast. [gm] [I][B]In the interests of moving the story along, I am assuming that the party agrees with him.[/B][/I] [/gm] The party returns to the stables, and leads the three horses that are bearing the wrapped bodies out of town, to the quiet meadow that Sir Denby spoke of. The party also brings along 4 shovels. By the time the party arrives at the meadow, tethers the horses, arranges the bodies on the ground, and unwraps the heads of the corpses (so that they can speak) it is 2:15 pm. [gm] A scroll of [I][B]Speak With Dead[/B][/I], which is cast at 5th level, will allow you to ask two questions of the subject corpse. These corpses, which are differently aligned from the caster, each get a [COLOR=#0000ff][B]Will Save DC 14[/B][/COLOR] to resist the effect. Figure out what questions you want to ask of each corpse, and post them. I will then roll saves, and post the answers that the corpses provide you with.[/gm] [/QUOTE]
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