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GREYHAWK, THE GOLDEN ERA CY963: CHAPTER THREE
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7040838" data-attributes="member: 6790669"><p><strong>Answers to Questions Asked. Part Two: RESPEN'S QUESTIONS.</strong></p><p></p><p></p><p></p><p>[gm]</p><p><strong><span style="color: #0000FF">RESPEN:</span></strong> The way the key works is: It has to be held in YOUR hand; YOU have to be wearing the pendant (the key can detect this); only your hand will turn the key. If anyone else tries to turn the key while wearing your pendant, the key won't budge. If they try using your key WITHOUT wearing your pendant, something bad happens. (Laramon doesn't specify what.) If YOU try to use your key without your pendant, the key simply won't budge.</p><p>[/gm]</p><p></p><p></p><p></p><p>[gm]</p><p><strong><span style="color: #FF0000">Knowing that the party goes to fight evil for the good of the city, Laramon gives you three Move Earth scrolls for the price of 1.</span></strong></p><p></p><p><strong><span style="color: #0000FF">Halt Undead</span> (3rd level) (1)</strong></p><p><strong><span style="color: #0000FF">Disrupt Undead</span> (6)</strong></p><p><strong><span style="color: #0000FF">Levitate </span>(1)</strong></p><p><strong><span style="color: #0000FF">Rope Trick</span> (1)</strong></p><p><strong><span style="color: #0000FF">Move Earth</span> (3)</strong></p><p>[/gm]</p><p></p><p></p><p></p><p><strong>Laramon says,</strong><span style="color: red"> "It's a bit beyond your abilities at the moment, so keep this scroll safe until you can figure out how to scribe it."</span></p><p></p><p>Laramon hands you a red scroll tube with a single scroll inside.</p><p></p><p>[sblock=What was on the scroll...]</p><p></p><p><strong>Brelmen's Hover Staff (Revised 3.5 Edition)</strong></p><p>Evocation [Force]</p><p><strong>Level:</strong> Sor/Wiz 5</p><p><strong>Components: </strong>V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Effect:</strong> 1 staff that you designate</p><p><strong>Duration:</strong> 2 hours per level (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p> This spell creates a “sheath” of force around the staff of your choice. The sheath is connected to you by an ethereal power cord. Both the sheath and the cord are invisible to the naked eye. Only those persons employing See Invisibility or True Seeing will be able to detect the presence of the sheath and cord. This spell causes your staff to hover next to you (sharing your five foot square with you) and travel along beside you as you move. While this spell is in effect, all of the “always active” properties of your staff are conferred to you, as if you were holding it. However, since you are not actually holding it, your hands are free for other things, such as casting spells, or using weapons. <strong> Note: </strong>This spell does not allow you to multi-task; you cannot activate one of the staff’s powers and cast a spell or use a weapon at the same time. It simply allows you to cast a spell, pull out a scroll or weapon, or take some similar action, without having to drop your staff, and without losing any of the benefits it confers while you are holding it. This spell will also prevent you from being disarmed, as well as protecting the staff from all forms of physical harm, whether it be a sword blow or the blast from a Fireball. The sheath that the staff is placed within is identical in every way to a Wall Of Force. You can control minor movements of the staff as a free action; this allows you to maneuver in cramped quarters, duck under low door frames, keep it from beaning other tavern patrons in the head, etc. </p><p></p><p> A Disintegrate spell targeted on the staff will end the Hover Staff spell immediately, but the staff will otherwise escape unharmed. Dispel Magic will not end the Hover Staff spell, but Mordenkainen’s Disjunction will, as well as having a chance to disjunct the staff itself. Besides Disintegrate and Disjunction, no other spells or effects will affect the staff at all. Your staff is safe inside its very own Wall Of Force.</p><p></p><p> There is, however, another way to defeat this spell. The ethereal cord can be severed. If the cord is severed, the spell ends immediately. Anytime the Hover Staff spell ends, for any reason, the staff falls to the ground in your square. The ethereal cord has an AC equal to 15 + the caster’s DEX modifier. Since the caster must think about moving the cord out of harm’s way (even though it is a free action,) if the caster is caught flat-footed, so is the cord. The cord only moves when the caster is able to make it move. The cord is considered to be a construct for the purposes of critical hits (i.e., it is immune to them.) The cord has 50 hit points, and has a damage reduction of 50 / +3. Since it is ethereal, attackers will suffer a 50% miss chance unless they possess a Ghost Touch weapon. Attacks against the sheath will be in vain. Only the cord is vulnerable to attack, not the sheath. A staff protected by this spell is not subject to being disarmed or sundered. The only way to “disarm” the caster is to cut the cord. If the attacker cannot see the cord (i.e., if the attacker does not have True Seeing or some similar power) he cannot attack it. A staff protected by this spell cannot be used as a weapon; the caster must actually dismiss the spell (as a free action) and actually wield it in his hands.</p><p></p><p> <strong><u>Appendix: Nimbar The Watcher has researched a 9th level version of this spell which is identical to this spell, with the following modifications:</u></strong></p><p></p><p><strong>1)</strong> The duration is 1 day per caster level.</p><p><strong>2)</strong> Disintegrate will not bring the 9th level version down, although Disjunction still affects it.</p><p><strong>3)</strong> The AC of the ethereal cord is 30 + the caster’s DEX modifier, instead of 15.</p><p><strong>4)</strong> The cord has 100 hit points, and a damage reduction of 50 / +5.</p><p>[/sblock]</p><p></p><p></p><p></p><p>[gm]</p><p><strong>450 gp. =</strong> Darkwood Composite Longbow (set for 15 Str)</p><p><strong>410 gp. =</strong> Darkwood Composite Shortbow (set for 13 Str)</p><p><strong>1,350 gp. =</strong> 20 Masterwork Adamantine Arrows [80 available.]</p><p></p><p><strong>He doesn't have anything made from Ash.</strong></p><p><strong></strong>[/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7040838, member: 6790669"] [b]Answers to Questions Asked. Part Two: RESPEN'S QUESTIONS.[/b] [gm] [B][COLOR=#0000FF]RESPEN:[/COLOR][/B] The way the key works is: It has to be held in YOUR hand; YOU have to be wearing the pendant (the key can detect this); only your hand will turn the key. If anyone else tries to turn the key while wearing your pendant, the key won't budge. If they try using your key WITHOUT wearing your pendant, something bad happens. (Laramon doesn't specify what.) If YOU try to use your key without your pendant, the key simply won't budge. [/gm] [gm] [B][COLOR=#FF0000]Knowing that the party goes to fight evil for the good of the city, Laramon gives you three Move Earth scrolls for the price of 1.[/COLOR][/B] [B][COLOR=#0000FF]Halt Undead[/COLOR] (3rd level) (1) [COLOR=#0000FF]Disrupt Undead[/COLOR] (6) [COLOR=#0000FF]Levitate [/COLOR](1) [COLOR=#0000FF]Rope Trick[/COLOR] (1) [COLOR=#0000FF]Move Earth[/COLOR] (3)[/B] [/gm] [B]Laramon says,[/B][COLOR=red] "It's a bit beyond your abilities at the moment, so keep this scroll safe until you can figure out how to scribe it."[/COLOR] Laramon hands you a red scroll tube with a single scroll inside. [sblock=What was on the scroll...] [B]Brelmen's Hover Staff (Revised 3.5 Edition)[/B] Evocation [Force] [B]Level:[/B] Sor/Wiz 5 [B]Components: [/B]V, S [B]Casting Time:[/B] 1 action [B]Range:[/B] Personal [B]Effect:[/B] 1 staff that you designate [B]Duration:[/B] 2 hours per level (D) [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No This spell creates a “sheath” of force around the staff of your choice. The sheath is connected to you by an ethereal power cord. Both the sheath and the cord are invisible to the naked eye. Only those persons employing See Invisibility or True Seeing will be able to detect the presence of the sheath and cord. This spell causes your staff to hover next to you (sharing your five foot square with you) and travel along beside you as you move. While this spell is in effect, all of the “always active” properties of your staff are conferred to you, as if you were holding it. However, since you are not actually holding it, your hands are free for other things, such as casting spells, or using weapons. [B] Note: [/B]This spell does not allow you to multi-task; you cannot activate one of the staff’s powers and cast a spell or use a weapon at the same time. It simply allows you to cast a spell, pull out a scroll or weapon, or take some similar action, without having to drop your staff, and without losing any of the benefits it confers while you are holding it. This spell will also prevent you from being disarmed, as well as protecting the staff from all forms of physical harm, whether it be a sword blow or the blast from a Fireball. The sheath that the staff is placed within is identical in every way to a Wall Of Force. You can control minor movements of the staff as a free action; this allows you to maneuver in cramped quarters, duck under low door frames, keep it from beaning other tavern patrons in the head, etc. A Disintegrate spell targeted on the staff will end the Hover Staff spell immediately, but the staff will otherwise escape unharmed. Dispel Magic will not end the Hover Staff spell, but Mordenkainen’s Disjunction will, as well as having a chance to disjunct the staff itself. Besides Disintegrate and Disjunction, no other spells or effects will affect the staff at all. Your staff is safe inside its very own Wall Of Force. There is, however, another way to defeat this spell. The ethereal cord can be severed. If the cord is severed, the spell ends immediately. Anytime the Hover Staff spell ends, for any reason, the staff falls to the ground in your square. The ethereal cord has an AC equal to 15 + the caster’s DEX modifier. Since the caster must think about moving the cord out of harm’s way (even though it is a free action,) if the caster is caught flat-footed, so is the cord. The cord only moves when the caster is able to make it move. The cord is considered to be a construct for the purposes of critical hits (i.e., it is immune to them.) The cord has 50 hit points, and has a damage reduction of 50 / +3. Since it is ethereal, attackers will suffer a 50% miss chance unless they possess a Ghost Touch weapon. Attacks against the sheath will be in vain. Only the cord is vulnerable to attack, not the sheath. A staff protected by this spell is not subject to being disarmed or sundered. The only way to “disarm” the caster is to cut the cord. If the attacker cannot see the cord (i.e., if the attacker does not have True Seeing or some similar power) he cannot attack it. A staff protected by this spell cannot be used as a weapon; the caster must actually dismiss the spell (as a free action) and actually wield it in his hands. [B][U]Appendix: Nimbar The Watcher has researched a 9th level version of this spell which is identical to this spell, with the following modifications:[/U][/B] [B]1)[/B] The duration is 1 day per caster level. [B]2)[/B] Disintegrate will not bring the 9th level version down, although Disjunction still affects it. [B]3)[/B] The AC of the ethereal cord is 30 + the caster’s DEX modifier, instead of 15. [B]4)[/B] The cord has 100 hit points, and a damage reduction of 50 / +5. [/sblock] [gm] [B]450 gp. =[/B] Darkwood Composite Longbow (set for 15 Str) [B]410 gp. =[/B] Darkwood Composite Shortbow (set for 13 Str) [B]1,350 gp. =[/B] 20 Masterwork Adamantine Arrows [80 available.] [B]He doesn't have anything made from Ash. [/B][/gm] [/QUOTE]
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