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GREYHAWK, THE GOLDEN ERA CY963: CHAPTER THREE
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7190021" data-attributes="member: 6790669"><p><strong>Lathir reveals his TRUE POWER!</strong></p><p></p><p>[gm]</p><p><strong><em>Since Lathir is hanging 20' above the undead, there is no need to roll initiative, since they cannot possibly hope to reach or affect him in any way.</em></strong></p><p></p><p>Lathir, knowing that the Flame Strike spell will produce a column of fire that is 40' high, and knowing that the spell will start at a fixed point and travel downward, and knowing that the spell's overflow will cause it to expand in a confined area, sets the spell to begin at a point that is 15' above the floor. Thus, instead of a 40' tall column with a 10' radius spread, the flattened column becomes 15' tall, spreading out to a 35' radius (10' + 25' worth of overflow.) <strong>Spellcraft DC To Flatten Spell =</strong> 10 + Spell Level (4) = <strong>DC: 14.</strong> Lathir's Spellcraft check is +13, making his minimal result a 14, which means he cannot fail, thus there is no need to roll.</p><p>[/gm]</p><p></p><p style="text-align: center"><strong><span style="font-size: 18px">WOW THAT'S A BIG SPELL!!!</span></strong></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH]86895[/ATTACH]</p> <p style="text-align: center"></p><p></p><p>[gm]</p><p><strong>All 25 zombies</strong> fail their reflex saves, and take full damage (28 pts.)</p><p><strong>18 of the 23</strong> skeletons fail their reflex saves, and take full damage (28 pts.)</p><p><strong>5 of the 23</strong> skeletons make their reflex saves, and take half damage (14 pts.)</p><p><strong>ALL AFFECTED UNDEAD ARE UTTERLY DESTROYED!</strong></p><p>[/gm]</p><p></p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH]86897[/ATTACH]</p> <p style="text-align: center"></p><p></p><p>The metal spikes, which were already weak with age and rust, are melted into liquid slag by the huge column of fire!</p><p></p><p>There are 7 undead foes remaining. Anyone wanting to travel to the bottom of the well via the ring of feather falling (or in Lathir Gibbon's case, via climbing and jumping) should go ahead and roll initiative.</p><p></p><p>[gm]</p><p><strong><u>Undead Initiative:</u></strong></p><p></p><p>Zombies: 9 (b)</p><p>Skeletons: 9 (a); i.e., tied initiative rolls = Skeletons win the tie, and go at 9a, while the zombies go at 9b.</p><p>[/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7190021, member: 6790669"] [b]Lathir reveals his TRUE POWER![/b] [gm] [B][I]Since Lathir is hanging 20' above the undead, there is no need to roll initiative, since they cannot possibly hope to reach or affect him in any way.[/I][/B] Lathir, knowing that the Flame Strike spell will produce a column of fire that is 40' high, and knowing that the spell will start at a fixed point and travel downward, and knowing that the spell's overflow will cause it to expand in a confined area, sets the spell to begin at a point that is 15' above the floor. Thus, instead of a 40' tall column with a 10' radius spread, the flattened column becomes 15' tall, spreading out to a 35' radius (10' + 25' worth of overflow.) [B]Spellcraft DC To Flatten Spell =[/B] 10 + Spell Level (4) = [B]DC: 14.[/B] Lathir's Spellcraft check is +13, making his minimal result a 14, which means he cannot fail, thus there is no need to roll. [/gm] [CENTER][B][SIZE=5]WOW THAT'S A BIG SPELL!!![/SIZE][/B] [ATTACH]86895._xfImport[/ATTACH] [/CENTER] [gm] [B]All 25 zombies[/B] fail their reflex saves, and take full damage (28 pts.) [B]18 of the 23[/B] skeletons fail their reflex saves, and take full damage (28 pts.) [B]5 of the 23[/B] skeletons make their reflex saves, and take half damage (14 pts.) [B]ALL AFFECTED UNDEAD ARE UTTERLY DESTROYED![/B] [/gm] [CENTER] [ATTACH]86897._xfImport[/ATTACH] [/CENTER] The metal spikes, which were already weak with age and rust, are melted into liquid slag by the huge column of fire! There are 7 undead foes remaining. Anyone wanting to travel to the bottom of the well via the ring of feather falling (or in Lathir Gibbon's case, via climbing and jumping) should go ahead and roll initiative. [gm] [B][U]Undead Initiative:[/U][/B] Zombies: 9 (b) Skeletons: 9 (a); i.e., tied initiative rolls = Skeletons win the tie, and go at 9a, while the zombies go at 9b. [/gm] [/QUOTE]
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