Branding Opportunity
Explorer
Here's the place where you can post your characters for Branding Opportunity's Sterich game once we've finished cleaning them up and adding all the bells and whistles!
				
			[b]Reivik Dalrak[/b] [Elf-Kin ([i]lit.[/i] 'Brother of Vermin') Heavy-Hammer]
NG Male Dwarf Brd1/Bbn2/Ftr4/WarChanter4 [i][CWar][/i]
-----
[b]Personality, Appearance, History[/b]
Reivik looks much as any other dwarf - short, stout, with a proudly-braided 
black beard covering craggy features.  While he has been known to wander 
about in his 'mail nightdress', particularly while relaxing, he is far more 
comfortable while on the road in his suit of full dwarven battle-plate, 
intricately worked with the history of his family in runes inlaid in the steel.
Reivik's weapon of choice is the greathammer Bar, a massive two-handed 
adamantine war-sledge forged by his great-grandfather, and the origin of his 
family name 'Dalrak'.  A faint groove on the right shoulder of his battle-plate 
shows where the shaft of the hammer rides as he walks, specially added to 
the armour to prevent the weapon sliding about awkwardly.
'Reivik' is a traditional name amongst his family - rumours have long dogged 
his line about an ancestor dallying with an elf.  It seems extremely unlikely 
that the incident ever in fact occurred, but mud sticks, and so did the name.  
Rather than fight an impossible battle against gossip and whispers, the family 
adopted the name and bore it proudly.  Truth or not, it is indeed the case 
that the Dalrak family have a tendency to get along better with elves than is 
normal for dwarves.  Reivik has inherited this trait, to an extent - he speaks 
the elven tongue fluently, and has spent much time in their company.
Reivik's passion is for stories, anecdotes, and legends - he has memorised many 
of the tales of the elves, as well as those of his own people, and is always keen 
to recite an apt tale for any given situation.  His childish excitement at the 
prospect of any new myth or history far belies the stereotypical dwarven 
dourness.
On the other hand, Reivik has a somewhat shorter temper than most dwarves, 
and is given to the occasional tantrum or fit of rage when overly frustrated or 
provoked.
At present, Reivik is out and abroad, returning from a campaign against the giants...
-----
[b]Basics[/b]
[b]S[/b]  16 +2 +4 = [b]22[/b]
[b]D[/b]  11    +2 = [b]13[/b]
[b]C[/b]  14 +2    = [b]16[/b]
[b]I[/b]  13       = [b]13[/b]
[b]W[/b]  12       = [b]12[/b]
[b]Ch[/b] 12 -2    = [b]10[/b]
[b]HP   107[/b] [+22 while raging] (6 + 16 + 28 + 24 + 33) 
[b]AC    24[/b] [- 2 while raging] (10 + 1 [Dex] + 11 [Armor] + 1 [Deflection] +1 [Natural]) [Battle Plate]
[b]AC    17[/b] [- 2 while raging] (10 + 1 [Dex] +  4 [Armor] + 1 [Deflection] +1 [Natural]) [Chain Shirt]
[b]BAB  +10[/b]
[b]Fort +15[/b] [+2 vs spells, +2 vs poison]
[b]Refl + 7[/b] [+2 vs spells]
[b]Will + 7[/b] [+2 vs spells, +2 while raging]
[b]Init + 1[/b]
[b]Spd   40 ft.[/b]
[b]XP[/b]  58,100
-----
[b]Feats[/b]
Combat Expertise
Power Attack
Cleave
EWP (Greathammer)               [i][RoS][/i]
Weapon Focus (Greathammer)      [i][RoS][/i]
Improved Critical (Greathammer) [i][RoS][/i]
Dwarven Armor Proficiency       [i][RoS][/i]
-----
[b]Skills[/b]
Speak Dwarven
Speak Common
Speak Terran
Speak Elvish
Speak Giant
Speak Goblin
Speak Draconic
Perform (Oratory)   14 +0     = [b]+14[/b]
Listen               9 +1     = [b]+10[/b]
Knowledge (History)  5 +1     = [b]+ 6[/b]
Intimidate          14 +0     = [b]+14[/b]
Tumble               5 +1 + 2 = [b]+ 8[/b]*
Climb                5 +6 + 2 = [b]+13[/b]*^
Jump                 5 +6 +13 = [b]+24[/b]*^ 
Balance              5 +1 + 2 = [b]+ 8[/b]*
* ACP: -4 in Battle Plate, -1 in Chain Shirt
^ +2 while raging
-----
[b]Equipment[/b]
+4 Belt of Giant Strength                 16000  
+2 Mithral Battle Plate                   12650        [size=1]Heirloom armor: +1 enh.[/size] 
Bar, +1 Giantbane Adamantine Greathammer   5030  [i][RoS][/i] [size=1]Heirloom weapon: Giantbane[/size]
Boots of Striding and Springing            5500               
Wand of Silence (CL 3)                     4500               
Armbands of Might                          4100  [i][CAdv][/i]
Cloak of Resistance +2                     4000               
+2 Gloves of Dexterity                     4000               
3x Wand of Cure Light Wounds (CL 1)        2250               
Ring of Protection +1                      2000               
Amulet of Natural Armor +1                 2000               
Heward's Handy Haversack                   2000               
Masterwork Silvered Waraxe                  420               
Masterwork Cold Iron Waraxe                 360               
Masterwork Whip                             301               
Masterwork Chain Shirt                      250               
Masterwork Tower Shield                     180               
Mundane Equipment                           330
                                         ------               
                                          65871               
[sblock]
Thunderstones, 3
Daggers, 2      
Handaxe         
Whetstone       
Flint and Steel 
Chalk, 10       
Javelins, 6     
In Haversack:
Crowbar
Bedroll
Caltrops, 5
Candles, 10
Fishhooks, 10
Grappling Hook
Hammer
Ink, 2 vials
Inkpens, 5
Mirror
Oil, 5 flasks
Paper, 100 sheets       
Pitons, 10
Rations, 10 days
Rope, Silk, 50 ft.
Sacks, 5
Spade
Waterskins, 2
Tindertwigs, 10         
Tanglefoot bags, 2
Sunrods, 5
[/sblock]
                                
-----
[b]Racial and Class Features[/b]
[b]Dwarf[/b][list]
[*]Darkvision 60 ft.
[*]Stonecunning
[*]Stability
[*]+2 saves vs poison
[*]+2 saves vs spells and spell-like effects
[*]+1 attack rolls vs orcs and goblinoids
[*]+4 Dodge bonus vs giants
[*]+2 Appraise/Craft on stone or metal[/list]
[b]Bard[/b][list]
[*]Bardic Music 5/day
[*]Bardic Knowledge +4
[*]Countersong
[*]Fascinate
[*]Inspire Courage +1[/list]
[b]Barbarian[/b][list]
[*]Fast Movement
[*]Rage 1/day
[*]Uncanny Dodge[/list]
[b]War Chanter[/b][list]
[*]Inspire Toughness
[*]Inspire Recklessness[/list]
-----
[b]Bard Spells[/b]
0: 2/day, Save DC 10[list]
[*]Light
[*]Detect Magic
[*]Mage Hand
[*]Prestidigitation[/list]
-----
[b]Attack bonuses[/b]
                                                                [b]Raging[/b]
+1 Greathammer       +18/+13   1d12+10   19-20/x4     +20/+15   1d12+13   19-20/x4
Javelin                +11      1d6+ 6      20/x2       +11      1d6+ 8      20/x2
Silvered Waraxe      +15/+10*  1d10+ 5      20/x3     +17/+12*  1d10+ 7      20/x3
Cold Iron Waraxe     +15/+10*  1d10+ 6      20/x3     +17/+12*  1d10+ 8      20/x3
Disarm with Whip       +19                              +21                       
Trip with Whip         +17     Trip +8                  +19     Trip +10          
                                                                                  
 *includes -2 penalty for Tower Shield
	Male N Human Wizard 11
[B]S[/B] 12+1	(4)
[B]D[/B] 12+1	(2+2 Gloves)
[B]C[/B] 12+1	(4)
[B]I[/B] 22+6	(16+2 LvL+2 Headband)
[B]W[/B] 10+0	(2)
[B]Ch[/B] 14+2	(4+2 Cloak)
[b]Hit Points[/b] 45
[b]AC[/b] 18 ([i]Dex +1, Bracers +5, Ring +2[/i]), 18 [i]Touch[/i], 17 [i]Flat[/i]
[b]Init[/B] +5 ([i]+4 Improved Init +1 DEX[/i])
[b]BAB[/B] +5
 Melee +6/Ranged +6
[b]Speed[/B] 30'
[b]F[/B] +6 [b]R[/B] +6 [b]W[/B] +9
[b]Skills (28+8/lvl) & Feats			Ranks[/b]
Concentration +9 				 8 
Decipher Script +11				 5
[i]Diplomacy[/i] +8					 4
Knowledge (Arcana) +16				10
Knowledge (Architecture and Engineering) +8	 2
Knowledge (Geography) +11			 5
Knowledge (History) +16				10
Knowledge (Local) +16				10
Knowledge (Nature) +13				 5
Knowledge (Nobility and Royalty) +16		10
Knowledge (Religion) +11			 5
Knowledge (The Planes) +9			 3
Spellcraft +22					14
[i]Ride[/i] +6					         6
[i]Survival[/i] +5					 5
[color=slategray]Craft Wand[/color]
[color=slategray]Craft Wondrous Item[/color]
[color=slategray]Able Learner[/color] ([i]RoD[/i])
[color=slategray]Improved Initiative[/color]
[color=slategray]Leadership[/color]
[color=slategray]Maximize Spell[/color]
[color=slategray]Scribe Scroll[/color]
[color=slategray]Spell Focus: Evocation[/color]
[b]Languages[/b]: Common, Giant, Keolandish, Draconic, Orc
[b]XP[/b]: 59,180
[b]Spells Known[/b] (Wiz All/11/8/8/8/8/4)
O  :	All
1st:	Magic Missle, Disguise Self, Ray of Enfeeblement, Expeditious Retreat, Feather Fall, Reduce Person, Mage Armor, Mount, Obscuring Mist, Unseen Servant, Lowlight Vision ([i]CArc[/i])	
2nd:	Scorching Ray, Flaming Sphere, Invisibility, Mirror Image, Blindness/Deafness, Tasha's Hideous Laughter, Fox's Cunning, Cat's Grace
3rd:	Fireball, Lightning Bolt, Phantom Steed, Nondetection, Dispel Magic, Ray of Exhaustion, Tongues, Gaseous Form, Suggestion ([i]Bought[/i])
4th:	Ice Storm, Wall of Fire, Bestow Curse, Greater Invisibility, Rainbow Pattern, Evard's Black Tentacles, Leomund's Secure Shelter, Stoneskin, Hallucinatory Terrain ([i]Bought[/i])
5th:	Cone of Cold, Fabricate, Hold Monster, Feeblemind, Teleport, Wall of Force, Seeming, Permanency, Magic Jar ([i]Bought[/i]), Waves of Fatigue ([i]Bought[/i])
6th:	Antimagic Field, Chain Lightning, True Seeing, Mass Cat's Grace, Summon Monster VI ([i]Bought[/i])
[b]Spells Prepared [/b](Wiz 4/6/6/5/4/3/2)
O: Acid Splash, Mage Hand, Open/Close, Detect Magic
1: Magic Missilex2, Feather Fall, Expeditious Retreat, Ray of Enfeeblementx2
2: Mirror Imagex2, Tasha's Hideous Laughterx2, Blindness/Deafness, Scorching Ray
3: Fireballx2, Lightning Bolt, Gaseous Form, Dispel Magic
4: Ice Storm, Evard's Black Tentacles, Greater Invisibility, Leomund's Secure Shelter
5: Fabricate, Feeblemind, Hold Monster
6: Chain Lightning, Mass Cat's Grace
[b]Equipment[/b]:
Bracers of Armor +5		12,500 ([i]Crafted[/i])
Belt of Many Pockets 		11,000 ([i]CArc[/i])
Ring of Protection +2		 8,000
Boots of Striding & Springing 	 5,500
Vest of Resistance +2 		 4,000 ([i]CArc[/i])
Headband of Intellect +2	 4,000 
Cloak of Charisma +2		 4,000
Gloves of Dexterity +2		 4,000
Ring of Sustenance		 2,500
Wand of Magic Missile (1st)x2	 2,250 ([i]Crafted[/i]) (49 charges in Wand 1)
Lion of Sterich Medal of Gallantry  1,100 ([i]CAdv[/i]) (Bluff-2, Diplo +2, Sanctuary 3x/day Swift)
Potion of Cure Light Woundsx10	   500 (x9 now)
Potion of Pass Without Tracex2	   100
Explorer's Outfit                    x
Noble's Outfit                      75
100 GP worth of Misc Jewelry       100
Military saddle                     20
Bit & Bridlex2                       4
Pack Saddle                          5
Light Warhorse                     150
Pony                                30
Signet Ring                          5
Winter Blanket                        .5
Bedroll                               .1
Scroll Casesx10                     10
Flint & Steel                        1
Mirror, Small Steel                 10
Iron Pot                              .5
Tent                                10
Waterskinsx5                         5
Everburning Paperweight            110
Dad's Dagger                         2
Spellbook                            x
Material Components for Stoneskin   500
Material Components for True Seeing 500
[b]GP[/b] 1036
[b]SP[/b]  9
Ht 6'4		Hair Black
Wt 160 lb	Eyes Black
Age 33
	Medium Humanoid ; HD 8d8+16(Cleric) ; hp 56; Init +1; Spd 20; AC:25 (Flatfooted:24 Touch:11); Atk +8/3 base melee, +7/2 base ranged; +9/4 (1d10+3, +1 Sword, bastard); AL LN; SV Fort +9, Ref +4, Will +12; STR 15, DEX 12, CON 15, INT 12, WIS 20, CHA 11. Skills: Concentration +13, Heal +16, Knowledge (Religion) +12, Spellcraft +12. 
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Casting, Exotic Weapon Proficiency: Sword, bastard, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Spontaneous Healer.
Spells Prepared (Clr 6/6/4/4/3): 0 - Create Water x2, Detect Magic, Mending 
x2, Purify Food and Drink; 1st - Cure Light Wounds x3, Obscuring Mist, 
Protection from Chaos (d), Summon Monster I x2; 2nd - Calm Emotions (d), 
Calm Emotions, Cure Moderate Wounds x2, Restoration, Lesser; 3rd - Create 
Food and Water, Cure Serious Wounds x2, Dispel Magic (d), Invisibility 
Purge; 4th - Cure Critical Wounds, Imbue with Spell Ability (d), Lower Spell 
Resistance, Restoration.
Possessions: 
Weapons: +1 Sword, bastard: Bane: Giant (8,335 gp).
Armor: +2 Full plate (5,650 gp).
Shields: +2 Mithral Shield, heavy steel (5,170 gp).
Goods: Horse, light (75 gp); Bit and bridle (2 gp); Saddle, military (20 gp); Saddlebags (4 gp); Bedroll (1 sp) Coin: gp (345) (195 gp).Blanket, winter (5 sp); Flint and steel (1 gp); Signal whistle (8 sp); Waterskin (full) (1 gp); Traveler`s outfit - Reddog Uniform (1 gp); Caltrops (1 gp) Wooden Holy Symbol of Wee Jas(1 gp)
Magic: Ring: Sustenance (2,500 gp); Wondrous: Periapt of Wisdom +2 (4,000 
gp); Wondrous: Cloak of Resistance +1 (1,000 gp).
Ht 5'4		Hair Blonde
Wt 135 lb	Eyes Brown
	[COLOR=Silver]Str 10
Dex 20
Con 10 (-2 racial)
Int 16
Wis 12
Cha 10
Fort    6
Reflex 15
Will    7
BAB +8/+3
AC     21 (10 +3 leather +3 ring +5 dex)
Init   +9
HP 46
Ranged +13/+11 Bow 1d8 (under 30’ +6d6+1)
Melee +14/+12 Rapier 7d6 15-20/x2
[b]Feats:[/b] 
Nimble Fingers
Weapon Finesse (Rapier)
Improved Critical (Rapier)
Improved Initiative
Point Blank Shot
 
[b]Skills           Ranks Mod Synergy  Total[/b]
Balance            11   +5   +2    = +18
Bluff              12   +0   +0    = +12
Diplomacy          14   +0   +4    = +18
Disable Device     14   +3   +4    = +21
Hide                5   +5   +0    = +10
Jump                5   +1   +2    = + 8
Knowledge (local)   2   +3   +0    = + 5
Listen             14   +1   +2    = +17
Move Silently      14   +5   +0    = +19
Open Lock          14   +5   +4    = +23
Search             14   +3   +2    = +19
Sense Motive       14   +1   +0    = +15
Spot               14   +1   +2    = +17
Tumble              7   +5   +2    = +14
 
[b]Possessions:[/b] 
Handy haversack: Thieves’ Tools, Masterwork; silk rope 50’; waterskin; 
                 bedroll, caltrops, fish hook; flint&steel; grappling hook; 
                 mirror; spade; 3 days of rations, vial of anti venom.,
 
Leather Armor +1, Ring of Protection +3, Ring of Sustenance, 
Hand of Glory, Ring of Invisibility, Boots of Speed
Rapier MW, Longbow, composite
Efficient Quiver, 60 arrows
Languages: Common, Elven, Orc, Kenosioan
Class: Sneak attack +6d6, trapfinding, Evasion, Trap Sense +3, 
Improved Uncanny Dodge, Feat[/FONT][/COLOR]
	[B]Name:[/B]       Gregor
[B]Class:[/B]      Druid 10 / Warshaper 1
[B]Race:[/B]       Human
[B]Size:[/B]       Medium (5'7", 174 lb)
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Neutral       
[B]Str:[/B] 14 +2  (6p.)     [B]Level:[/B]    11     [B]XP:[/B] 61,207 / 66,000
[B]Dex:[/B] 14 +2  (6p.)     [B]BAB:[/B]      +7     [B]HP:[/B] 112 (11d8+44)
[B]Con:[/B] 16 +3  (6p.)*    [B]Grapple:[/B]  +9
[B]Int:[/B] 12 +1  (4p.)     [B]Speed:[/B]    30'
[B]Wis:[/B] 15 +2  (8p.)     [B]Init:[/B]     +6
[B]Cha:[/B] 10 +0  (2p.)       
* +1 @ 4th level, +1 @ 8th level
                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 17             10     +5     +0     +2   +0    
[B]Touch:[/B] 12
[B]Flat:[/B]  15
                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B] +12              +9    +3   
[B]Ref:[/B]   +5              +3    +2   
[B]Will:[/B]  +9              +7    +2  
[B]Weapon                Attack  Damage  Critical  Type[/B]
Sling               +10/+5    1d4+3     20/x2     B       (range 100')
Dagger              +10/+5    1d4+2     19-20    P/S
[B]Languages:[/B]
Common, Keolandish, Druidic, Sylvan
   
[B]Abilities:[/B]
Shapeshift (Predator, Aerial, Slayer)
Nature Sense
Wild Empathy +10
Woodland Stride
Trackless Step
Resist Nature's Lure
Venom Immunity
Morphic Immunities
Morphic Weapons
[B]Feats:[/B]
Blind Fight [Human]
Improved Toughness [1st]
Improved Initiative [3rd]
Power Attack [6th]
Multiattack [9th]
[B]Skill Points:[/B] 82    [B]Max Ranks:[/B] 14/7
[B]Skills:                 Ranks  Mod  Misc[/B]
Concentrate +16         13     +3
Heal +15                13     +2
Jump +6                  4     +2
Knowledge:Nature +16    13     +1     +2
Listen +15              13     +2
Spot +15                13     +2
Survival +17            13     +2     +2
[B]Spells[/B]
0:  6  (Create Water, Cure Minor Wounds x2, Detect Magic, Know Direction, Light)
1: 5+2 (Faerie Fire, Jump, Longstrider, Magic Stone, Produce Flame)
2: 5+2 (Cat's Grace, Lesser Restoration x2, Spider Climb, Warp Wood)
3:  3  (Neutralize Poison, Protection From Energy, Water Breathing)
4:  3  (Cure Serious Wounds, Freedom of Movement, Ice Storm)
5:  2  (Cure Critical Wounds x2)
[B]Equipment:                    Cost  Weight[/B]
+3 Wild Leather Armor      36160gp    15lb
+1 Sling of Distance        8000gp     -lb
 - Bullets (10)              0.2gp    10lb
MW Dagger                    302gp     1lb
Rod of Lesser Extend        3000gp     5lb
Pearl of Power 1st (2)      2000gp     -lb
Pearl of Power 2nd (2)      8000gp     -lb
Everburning Torch            110gp     1lb
Wand of CLW (50)             750gp     -lb
Wand of CMW (50)            4500gp     -lb
Potions 
 - CMW (2)                   600gp     -lb
 - Darkvision (4)           1200gp     -lb
 - Shield of Faith +3 (4)   1200gp     -lb
Belt Pouch (2)                 2gp     1lb
Healer's Kit (10)             50gp     1lb
Spell Component Pouch          5gp     2lb
Waterskin                      1gp     4lb
              
                    Total  65880.2
[B]Total Weight:[/B] 40lb / 58lb light load
[B]Money:[/B] 119gp 8sp 0cp
	[B]Str:[/B] 18 +4     [B]Level:[/B]    11     [B]HP:[/B] 112 (11d8+44)
[B]Dex:[/B] 14 +2     [B]BAB:[/B]      +7
[B]Con:[/B] 16 +3     [B]Grapple:[/B] +11
[B]Int:[/B] 12 +1     [B]Speed:[/B]    50'
[B]Wis:[/B] 15 +2     [B]Init:[/B]     +6
[B]Cha:[/B] 10 +0       
                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 21             10     +5     +0     +2   +4 (natural armor)    
[B]Touch:[/B] 12
[B]Flat:[/B]  19
                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B] +12              +9    +3   
[B]Ref:[/B]   +5              +3    +2   
[B]Will:[/B]  +9              +7    +2  
[B]Weapon                Attack  Damage  Critical  Type[/B]
Bite                  +13     1d6+8     20/x2   P/B/S     (magical)
Morphic Bite                  1d8+8
[B]Feats:[/B]
Mobility [Form Bonus]
[B]Skills:                 Ranks  Mod  Misc[/B]
Jump +16                 4     +4     +8
	[B]Str:[/B] 16 +3     [B]Level:[/B]    11     [B]HP:[/B] 112 (11d8+44)
[B]Dex:[/B] 14 +2     [B]BAB:[/B]      +7     
[B]Con:[/B] 16 +3     [B]Grapple:[/B] +10
[B]Int:[/B] 12 +1     [B]Speed:[/B]    30'  Fly 40' (good)
[B]Wis:[/B] 15 +2     [B]Init:[/B]     +6
[B]Cha:[/B] 10 +0       
                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 17             10     +3     +0     +2   +2 (natural armor)    
[B]Touch:[/B] 12
[B]Flat:[/B]  15
                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B] +12              +9    +3   
[B]Ref:[/B]   +7              +3    +2    +2   
[B]Will:[/B]  +9              +7    +2  
[B]Weapon                Attack  Damage  Critical  Type[/B]
Talon                +12      1d6+5     20/x2    P/S      (magical)
Morphic Talon                 1d8+5
[B]Feats:[/B]
Fly-by Attack [Form Bonus]
	[B]Size:[/B]       Large
[B]Str:[/B] 22 +6     [B]Level:[/B]    11     [B]HP:[/B] 112 (11d8+44)
[B]Dex:[/B] 14 +2     [B]BAB:[/B]      +7   
[B]Con:[/B] 16 +3     [B]Grapple:[/B] +17
[B]Int:[/B] 12 +1     [B]Speed:[/B]    40'
[B]Wis:[/B] 15 +2     [B]Init:[/B]     +6
[B]Cha:[/B] 10 +0       
                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 25             10     +3     +0     +2   +8 (natural armor)    
[B]Touch:[/B] 12
[B]Flat:[/B]  23
                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B] +16              +9    +3    +4   
[B]Ref:[/B]   +5              +3    +2   
[B]Will:[/B]  +9              +7    +2  
[B]Weapon                Attack  Damage  Critical  Type[/B]
Bite                  +15     1d8+8     19-20   P/B/S     (magical)
Claw                +13/+13   1d6+3     19-20    P/S      (magical)
Morphic Bite                  2d6+8
Morphic Claw                  1d8+3
[B]Feats:[/B]
Improved Critical: Bite [Form Bonus]
Improved Critical: Claw [Form Bonus]
[B]Skills:                 Ranks  Mod  Misc[/B]
Jump +14                 4     +6     +4
	[b]Reivik Dalrak[/b] [Elf-Kin ([i]lit.[/i] 'Brother of Vermin') Heavy-Hammer]
NG Male Dwarf Brd1/Bbn2/Ftr4/WarChanter4 [i][CWar][/i]
-----
[b]Personality, Appearance, History[/b]
Reivik looks much as any other dwarf - short, stout, with a proudly-braided 
black beard covering craggy features.  While he has been known to wander 
about in his 'mail nightdress', particularly while relaxing, he is far more 
comfortable while on the road in his suit of full dwarven battle-plate, 
intricately worked with the history of his family in runes inlaid in the steel.
Reivik's weapon of choice is the greathammer Bar, a massive two-handed 
adamantine war-sledge forged by his great-grandfather, and the origin of his 
family name 'Dalrak'.  A faint groove on the right shoulder of his battle-plate 
shows where the shaft of the hammer rides as he walks, specially added to 
the armour to prevent the weapon sliding about awkwardly.
'Reivik' is a traditional name amongst his family - rumours have long dogged 
his line about an ancestor dallying with an elf.  It seems extremely unlikely 
that the incident ever in fact occurred, but mud sticks, and so did the name.  
Rather than fight an impossible battle against gossip and whispers, the family 
adopted the name and bore it proudly.  Truth or not, it is indeed the case 
that the Dalrak family have a tendency to get along better with elves than is 
normal for dwarves.  Reivik has inherited this trait, to an extent - he speaks 
the elven tongue fluently, and has spent much time in their company.
Reivik's passion is for stories, anecdotes, and legends - he has memorised many 
of the tales of the elves, as well as those of his own people, and is always keen 
to recite an apt tale for any given situation.  His childish excitement at the 
prospect of any new myth or history far belies the stereotypical dwarven 
dourness.
On the other hand, Reivik has a somewhat shorter temper than most dwarves, 
and is given to the occasional tantrum or fit of rage when overly frustrated or 
provoked.
At present, Reivik is out and abroad, returning from a campaign against the giants...
-----
[b]Basics[/b]
[b]S[/b]  16 +2 +4 = [b]22[/b]
[b]D[/b]  11    +2 = [b]13[/b]
[b]C[/b]  14 +2    = [b]16[/b]
[b]I[/b]  13       = [b]13[/b]
[b]W[/b]  12       = [b]12[/b]
[b]Ch[/b] 12 -2    = [b]10[/b]
[b]HP   107[/b] [+22 while raging] (6 + 16 + 28 + 24 + 33) 
[b]AC    24[/b] [- 2 while raging] (10 + 1 [Dex] + 11 [Armor] + 1 [Deflection] +1 [Natural]) [Battle Plate]
[b]AC    17[/b] [- 2 while raging] (10 + 1 [Dex] +  4 [Armor] + 1 [Deflection] +1 [Natural]) [Chain Shirt]
[b]BAB  +10[/b]
[b]Fort +15[/b] [+2 vs spells, +2 vs poison]
[b]Refl + 7[/b] [+2 vs spells]
[b]Will + 7[/b] [+2 vs spells, +2 while raging]
[b]Init + 1[/b]
[b]Spd   40 ft.[/b]
[b]XP[/b]  58,100
-----
[b]Feats[/b]
Combat Expertise
Power Attack
Cleave
EWP (Greathammer)               [i][RoS][/i]
Weapon Focus (Greathammer)      [i][RoS][/i]
Improved Critical (Greathammer) [i][RoS][/i]
Dwarven Armor Proficiency       [i][RoS][/i]
-----
[b]Skills[/b]
Speak Dwarven
Speak Common
Speak Terran
Speak Elvish
Speak Giant
Speak Goblin
Speak Draconic
Perform (Oratory)   14 +0     = [b]+14[/b]
Listen               9 +1     = [b]+10[/b]
Knowledge (History)  5 +1     = [b]+ 6[/b]
Intimidate          14 +0     = [b]+14[/b]
Tumble               5 +1 + 2 = [b]+ 8[/b]*
Climb                5 +6 + 2 = [b]+13[/b]*^
Jump                 5 +6 +13 = [b]+24[/b]*^ 
Balance              5 +1 + 2 = [b]+ 8[/b]*
* ACP: -4 in Battle Plate, -1 in Chain Shirt
^ +2 while raging
-----
[b]Equipment[/b]
+4 Belt of Giant Strength                 16000  
+2 Mithral Battle Plate                   12650        [size=1]Heirloom armor: +1 enh.[/size] 
Bar, +1 Giantbane Adamantine Greathammer   5030  [i][RoS][/i] [size=1]Heirloom weapon: Giantbane[/size]
Boots of Striding and Springing            5500               
Wand of Silence (CL 3)                     4500               
Armbands of Might                          4100  [i][CAdv][/i]
Cloak of Resistance +2                     4000               
+2 Gloves of Dexterity                     4000               
3x Wand of Cure Light Wounds (CL 1)        2250               
Ring of Protection +1                      2000               
Amulet of Natural Armor +1                 2000               
Heward's Handy Haversack                   2000               
Masterwork Silvered Waraxe                  420               
Masterwork Cold Iron Waraxe                 360               
Masterwork Whip                             301               
Masterwork Chain Shirt                      250               
Masterwork Tower Shield                     180               
Mundane Equipment                           330
                                         ------               
                                          65871               
[sblock]
Thunderstones, 3
Daggers, 2      
Handaxe         
Whetstone       
Flint and Steel 
Chalk, 10       
Javelins, 6     
In Haversack:
Crowbar
Bedroll
Caltrops, 5
Candles, 10
Fishhooks, 10
Grappling Hook
Hammer
Ink, 2 vials
Inkpens, 5
Mirror
Oil, 5 flasks
Paper, 100 sheets       
Pitons, 10
Rations, 10 days
Rope, Silk, 50 ft.
Sacks, 5
Spade
Waterskins, 2
Tindertwigs, 10         
Tanglefoot bags, 2
Sunrods, 5
[/sblock]
                                
-----
[b]Racial and Class Features[/b]
[b]Dwarf[/b][list]
[*]Darkvision 60 ft.
[*]Stonecunning
[*]Stability
[*]+2 saves vs poison
[*]+2 saves vs spells and spell-like effects
[*]+1 attack rolls vs orcs and goblinoids
[*]+4 Dodge bonus vs giants
[*]+2 Appraise/Craft on stone or metal[/list]
[b]Bard[/b][list]
[*]Bardic Music 5/day
[*]Bardic Knowledge +4
[*]Countersong
[*]Fascinate
[*]Inspire Courage +1[/list]
[b]Barbarian[/b][list]
[*]Fast Movement
[*]Rage 1/day
[*]Uncanny Dodge[/list]
[b]War Chanter[/b][list]
[*]Inspire Toughness
[*]Inspire Recklessness[/list]
-----
[b]Bard Spells[/b]
0: 2/day, Save DC 10[list]
[*]Light
[*]Detect Magic
[*]Mage Hand
[*]Prestidigitation[/list]
-----
[b]Attack bonuses[/b]
                                                                [b]Raging[/b]
+1 Greathammer       +18/+13   1d12+10   19-20/x4     +20/+15   1d12+13   19-20/x4
Javelin                +11      1d6+ 6      20/x2       +11      1d6+ 8      20/x2
Silvered Waraxe      +15/+10*  1d10+ 5      20/x3     +17/+12*  1d10+ 7      20/x3
Cold Iron Waraxe     +15/+10*  1d10+ 6      20/x3     +17/+12*  1d10+ 8      20/x3
Disarm with Whip       +19                              +21                       
Trip with Whip         +17     Trip +8                  +19     Trip +10          
                                                                                  
 *includes -2 penalty for Tower Shield