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General Tabletop Discussion
*Pathfinder & Starfinder
Grim and Gritty Penetration values
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<blockquote data-quote="ErichDragon" data-source="post: 457175" data-attributes="member: 2719"><p>In the Grim n' Gritty rules there is a small box of optional penetration values for common weapons. I think it should encompass more weapons than it does. My question then; "Has anyone worked out penetration values for the entire list of core weapons"?</p><p></p><p>Also, my plan is to run a campaign in a slightly modified, although mostly historical, France during the 100 years war. Obviously there will be no few gnome hooked hammers, dwarven waraxes and orc double axes. I was thinking of making the Longbow an exotic weapon due to the historical importance it played in the time period. How should I increase the properties to make it worth it to take the longbow. I definitely want the weapon used by the PC's but want to let them choose to take it because it is valuable. I was thinking penetration value as above? Any suggestions?</p></blockquote><p></p>
[QUOTE="ErichDragon, post: 457175, member: 2719"] In the Grim n' Gritty rules there is a small box of optional penetration values for common weapons. I think it should encompass more weapons than it does. My question then; "Has anyone worked out penetration values for the entire list of core weapons"? Also, my plan is to run a campaign in a slightly modified, although mostly historical, France during the 100 years war. Obviously there will be no few gnome hooked hammers, dwarven waraxes and orc double axes. I was thinking of making the Longbow an exotic weapon due to the historical importance it played in the time period. How should I increase the properties to make it worth it to take the longbow. I definitely want the weapon used by the PC's but want to let them choose to take it because it is valuable. I was thinking penetration value as above? Any suggestions? [/QUOTE]
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Grim and Gritty Penetration values
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