ErichDragon
First Post
In the Grim n' Gritty rules there is a small box of optional penetration values for common weapons. I think it should encompass more weapons than it does. My question then; "Has anyone worked out penetration values for the entire list of core weapons"?
Also, my plan is to run a campaign in a slightly modified, although mostly historical, France during the 100 years war. Obviously there will be no few gnome hooked hammers, dwarven waraxes and orc double axes. I was thinking of making the Longbow an exotic weapon due to the historical importance it played in the time period. How should I increase the properties to make it worth it to take the longbow. I definitely want the weapon used by the PC's but want to let them choose to take it because it is valuable. I was thinking penetration value as above? Any suggestions?
Also, my plan is to run a campaign in a slightly modified, although mostly historical, France during the 100 years war. Obviously there will be no few gnome hooked hammers, dwarven waraxes and orc double axes. I was thinking of making the Longbow an exotic weapon due to the historical importance it played in the time period. How should I increase the properties to make it worth it to take the longbow. I definitely want the weapon used by the PC's but want to let them choose to take it because it is valuable. I was thinking penetration value as above? Any suggestions?