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Grim and Gritty Penetration values

uv23

First Post
I would say that nixing penetration might in fact be the solution. If you really wanted somethign realistic, you'd have to go back to a system of different protection modifiers based on weapon type (slashing, piercing, blunt) versus different armor types. Ditch penetration altogether.

And then let us know how it turns out! :)
 

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