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General Tabletop Discussion
*Dungeons & Dragons
[Grim & Gritty] Variants?
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<blockquote data-quote="CuriousBard" data-source="post: 81864" data-attributes="member: 1923"><p>I like how the GnG rules look. As for magic, I agree that it is very powerful. To tone it down I'd do a few things.</p><p></p><p>First I like the Odds=1 rule for starts. That helps, but I don't think that would quite do it.</p><p></p><p>Second, I'd cut down greatly on the number of slots each class can cast. This would increase their dependance on scrolls, wands, staves, etc........which is how I picture them anyway.</p><p></p><p>I'd probably do something like this.............they can store a base number of "spell points" of prepared spells as their level squared. This means a 1st level Wizard would have 1 point while a 20th level Wizard would have 400 points. The "Spell point" value of a prepared spell is found by multiplying the spell level by the caster level. So a 10th level Wizard preparing Fireball would store it as a 30pt spell. Now since his base number of points would be 100 (10 squared), this means he wouldn't have many spells available to cast.</p><p></p><p>On top of this Base number of spell points you add in a bonus for their Ability Mod that is also squared. So a 12 Int would grant a Wizard a +1, while an 18 Int would grant +16.</p><p></p><p>Now to keep a 1st level Wizard with an 18 Int from having 17 points to play with (something that would be VERY unbalancing), you could rule that regardless of ability modifier, the caster can't have a bonus higher than their base number. So that 1st level guy can only utilize 1 bonus point. At 2nd level, his Base would become 4, so he could utilize up to 4 of his bonus points (if he had them), etc</p><p></p><p>Or something like that.......</p></blockquote><p></p>
[QUOTE="CuriousBard, post: 81864, member: 1923"] I like how the GnG rules look. As for magic, I agree that it is very powerful. To tone it down I'd do a few things. First I like the Odds=1 rule for starts. That helps, but I don't think that would quite do it. Second, I'd cut down greatly on the number of slots each class can cast. This would increase their dependance on scrolls, wands, staves, etc........which is how I picture them anyway. I'd probably do something like this.............they can store a base number of "spell points" of prepared spells as their level squared. This means a 1st level Wizard would have 1 point while a 20th level Wizard would have 400 points. The "Spell point" value of a prepared spell is found by multiplying the spell level by the caster level. So a 10th level Wizard preparing Fireball would store it as a 30pt spell. Now since his base number of points would be 100 (10 squared), this means he wouldn't have many spells available to cast. On top of this Base number of spell points you add in a bonus for their Ability Mod that is also squared. So a 12 Int would grant a Wizard a +1, while an 18 Int would grant +16. Now to keep a 1st level Wizard with an 18 Int from having 17 points to play with (something that would be VERY unbalancing), you could rule that regardless of ability modifier, the caster can't have a bonus higher than their base number. So that 1st level guy can only utilize 1 bonus point. At 2nd level, his Base would become 4, so he could utilize up to 4 of his bonus points (if he had them), etc Or something like that....... [/QUOTE]
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[Grim & Gritty] Variants?
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