Grim-n-Gritty Hit Point and Combat Rules, Version 4.0

KenHood

First Post
[imager]http://www.webacrossamerica.com/sleeping/images/GnG_01_th.jpg[/imager]Diamond Thunderbolt Productions is proud to release the Grim-n-Gritty Hit Point and Combat Rules, Version 4.0 by Kenneth S. Hood. Updated for use with the 3.5 Edition rules, as well as providing some support for Modern and Future characters, these rules are available from RPGNow for $5.95.

As always, the GnG rules provide a realism-based alternative to the standard combat system.

This latest version of the GnG ruleset features the following:
  • 49 pages, 100% open game content
  • Alternative rules for figuring hit points based on the size of a creature, making massive monsters truly terrifying.
  • Injury penalties which hamper your character's performance as he suffers damage.
  • Armor that reduces damage, rather than lowering the chance to be hit in combat.
  • Opposed rolls for combat, using a Defense statistic.
  • A "Relative Degree" mechanic that replaces critical hits and increases the damage you inflict based on the success of your combat roll, rewarding skill rather than weapon selection.
  • Effect-based called shot rules.
  • Some support for psionic, modern, and future characters.
  • Epic-level rules.
  • Guidelines for adjusting a creature's CR based on its size.
  • A new action type and new defensive actions.
  • New automatic fire, suppressing fire, and energy weapon rules.
  • Over 50 new and revised feats for use with the system, including psionic, metapsionic, and metamagic feats.
  • Martial arts feats for nerve strikes, breaking strikes, and grappling.
  • Four new spells and three psionic powers.
  • New and revised magical and psionic items.
  • Suggestions for implementing the rules in a high-magic setting.

Note: The Grim-n-Gritty Hit Point and Combat Rules, Version 4.0 are not the same rules as the Grim and Gritty: Revised and Simplified rules.
 
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