Kickstarter GRIM SUN Campaign setting teaser


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How much AI is used here?

Is the trailer AI?
Is the song AI?
Is the art AI?
Is the writing AI
Thank you for your question.
No, it "is" not AI". I use a computer as a tool when I work, "AI tools" is naturally included in this workflow. Cannot give you an exact number as the tools I use does not work that way. Are you interested in any specific task such as composing music?

Do you have any questions about the setting? Inspirations? Connections with the Multiverse I created? Future products? Compability with Dark Sun?
Please let me know!
 
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Thank you for your question.
No, it "is" not AI". I use a computer as a tool when I work, "AI tools" is naturally included in this workflow. Cannot give you an exact number as the tools I use does not work that way. Are you interested in any specific task such as composing music?
I did check the project page for any AI usage disclosures and didn't see any, but the trailer begged the question. I think it'd be helpful if that were addressed, because it's the first thing that came to mind when I watched the trailer. You're going to get those questions, so it's probably best to get ahead of them- a lot of creators are using "100% human-made" or a variety of other ways of disclosing whether they used AI tools and/or what they used them for.

If the trailer's not an AI work, I apologize for the assumption. Were the graphics AI-produced? Were the individuals in it actors, or face-copied+imposed via AI, or complete AI-gen? Was the music created using Suno or some other music AI program? Was it completely created including lyrics, or did you write the lyrics without AI assistance and then upload them to have AI create the music for said lyrics?

I'm sure you'd appreciate questions about the actual product and not AI usage, but using AI in some form and then not mentioning it anywhere is going to result in these kinds of questions, especially in the ttrpg community.
 

I have removed the trailer. I thought it was nice, but not important - the game is. I am an expert graphic designer for 35 years and played TTRPGs for 45 years - so ask me about that if you wish :)
 
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I have removed the video. I thought it was nice, but not important - the game is. I am an expert graphic designer for 35 years and played TTRPGs for 45 years - so ask me about that if you wish :)
(The trailer was nice and flavorful but I stand by my points that without clarification it would just raise more AI questions)

You're making the setting for 5e and Dragonbane, that's cool! Is there a challenge in designing for both?
I'm guessing this is a setting you've been running at home for a while, or is it a new creation?
How does it stand out from other Dark Sun-inspired settings, like Dragon Kings?
Do you think it'll get more play as itself, or as a supplement to Dark Sun games?
Is there an adventure included with it?
 

(The trailer was nice and flavorful but I stand by my points that without clarification it would just raise more AI questions)

You're making the setting for 5e and Dragonbane, that's cool! Is there a challenge in designing for both?
I'm guessing this is a setting you've been running at home for a while, or is it a new creation?
How does it stand out from other Dark Sun-inspired settings, like Dragon Kings?
Do you think it'll get more play as itself, or as a supplement to Dark Sun games?
Is there an adventure included with it?
Hi! I played a lot of Dark Sun 30 years ago, and played the computer games. I love the brutal feeling. I also like an old setting called "UNDEAD" which I still have in a shelf (https://en.wikipedia.org/wiki/Undead_(Mayfair_Games)). And I also love post-apocalyptic games (Fallout/Gamma World, etc.). But this is more standalone, a collection of things I have played and GMed. I am thinking it can be played on Athas, but I do not want to risk any copyright infringements, and I loosely connect it to my "Weavesong" multiverse.
Also, it has its own lore and history and is loosely based on ancient Egyptian/Babylonian lore/mythology. Helios/Ra and Apophis/Apep are two important powers. Apophis is mostly known for his aim to turn the world into an eternal night.
I am aiming to include an adventure, and it will include the meta plot.
Haven't played or read any other Dark Sun settings.
5E/Dragonbane: As Swedish I find it interesting to make it compatible with Dragonbane (which is originally an old Swedish RPG I started playing in 1981 (before the actual release in 1982). The challenge is to limit the number of pages, as D&D 5e takes up a lot of space. Maybe I will do two separate books (or three). Yet to be decided.
And the content is not ready yet, so ideas are still welcome :)
 
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