Pirates own Ninjas!
Untrue. Not only would samurai have been well-trained in grappling, strikes and so on, they were also specifically trained in yoroi-kumiuchi -- fighting empty-handed in armor. There are also many forms that supply "sword-taking" methods -- how to take your enemy's sword away from him.GlassJaw said:Their fighting had little to do with unarmed combat.
While I'm unfamiliar with how Grim Tales would be used with a feudal Japanese campaign, I'd highly suggest that you grab the books from this game:trilobite said:I am working on a feudal Japan campaign like the old Bushido RPG and I want to use the Grim Tales rules for it. I think it would be a perfect fit. I want to steer clear of Five Rings and have a more gritty samurai style game with some fantasy and supernatural elements mixed in. I am thinking of adding some feats from OA and coming up with some new talent trees. Maybe a Ninjitsu talent tree? Also I am going to add a honor system like the one found in Unearthed Arcana.
I am looking for some feedback and suggestions on my idea. Would it work?
Ninja does not mean master of unarmed combat -- except in 1980s action movies. A ninja or shinobi is simply a spy, saboteur, or assassin.GlassJaw said:I'm no expert but I believe the concept of ninjas were of Chinese origin. Samurais in feudal Japan were horsemen, archers, and of course, swordsmen. Their fighting had little to do with unarmed combat.
In a sense, I think you've made his point. The emphasis of a samurai's martial arts training would have been on armed combat. His unarmed training would have emphasized getting armed again. (Really no different from a medieval or renaissance knight's training...)barsoomcore said:Untrue. Not only would samurai have been well-trained in grappling, strikes and so on, they were also specifically trained in yoroi-kumiuchi -- fighting empty-handed in armor. There are also many forms that supply "sword-taking" methods -- how to take your enemy's sword away from him.