Yuan-Ti said:Thanks, guys! Awesome customer service!![]()
HeapThaumaturgist said:Just last night I used the fixed Creature CR Sheet to figure out a questionable monster's CR. The GM put three 8th level PCs up against a "CR 9" dragon that fought the group to a standstill as just part of an encounter and nearly TPKed the whole group before we all agreed something was way off and paused. CR sheet statted out the "CR 9" dragon at CR 12. Ow. It was supposed to be part of a "Very Difficult" Equal-EL major encounter, turned it into a full route.
HeapThaumaturgist said:Just took some time to look over the mass combat system. Wulf done good, as it's tied directly to CR/EL and the usual 1d20+X vs. DC Y system. Very simple, but it makes alot of sense.
How do you adjudicate fifteen flying pegusai and thirteen thri-kreen on the ground verses twenty-six Ogres? EL vs. EL throwdown.
It's nicely complicated with ground/battlefield types and conditions ... settled lands vs. entrenched areas, etc. You choose a secret strategic end and fight for it, which determines a few things about the combat at the end. You might be fighting through to break their lines of command while they're fighting to break the will of the settled peoples so they can no longer give succor to your own troops, etc.
I will say it starts to get hairy around "Magic". A 4th level caster could, say, toss down a 20' radius spell ... it's 20' ... but only does 1d4 nonlethal damage with a save for half. So then you get into determining what's an EFFECTIVE spell against what group, etc, but that's minor enough I'm not going to sweat it.
DRAGON CR: Yea, we realized that the CR on the dragon was "off" because WotC underscored dragons, which is why I wanted to see what the REAL CR of that thing was. Played intelligently, D&D dragons can seriously throw off an encounter if you don't know what the REAL CR is.
HeapThaumaturgist said:Well that raises a question:
If we have a mixed group of Flying and Nonflying creatures in one group and no flying creatures in the OTHER group can the two groups face off? My assumption was that since all special abilities get rounded into the Battle Rating system that you'd just fight as usual.
Of course the SMART thing to do would be to scale back to smaller groups so the fliers could have their own unit, but for the sake of argument ...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.