[GRIM TALES] Divine Adepts: Domains

Wulf Ratbane

Adventurer
Here's a new talent I was kicking around but didn't include. Thought I'd open it up for discussion. In addition to the granted power, I list three options (*,**,***) below; I think ** is the best in terms of player benefit and GM control over spell access.

DIVINE DOMAIN [Dedicated]
Prerequisite: Magical Adept (divine), Knowledge (religion): X ranks

Choose a divine domain. You gain the granted power for this domain.

* In addition, you automatically gain knowledge of any spell within your domain whose spell level is less than or equal to your divine caster level.

** In addition, if you gain access to any spell on your list of domain spells (such as through a church library or sacred rites), you do not have to roll a Spellcraft check to learn any spell whose level is less than or equal to your divine caster level.

*** In addition, when you attempt to learn any spell on your list of domain spells, you may make a Knowledge (religion) check in addition to a Spellcraft check to learn that spell. If either check succeeds, you learn the spell.

You may choose this talent multiple times. Each time, you must pick a new domain.
 

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Is this feat going to appear in Slavelords of Cydonia?

What I would really like to know more, is about this campaign. The info description on the website is really short. when I did buy Grim Tales I had a pretty good idea of what I would find in it. Slavelords of Cydonia is much more nebulous. And now that the price has increased, I would like to know what to expect with it before ordering. I understand that it's a campaign from 1st to 20th level. Okay, but more!! Is there 20 adventures from level 1 to level 20? Is there enough variety so players won't grow bored of fighting the same monsters and solving the same plot over and over again? Is it suggested to mix other adventures in between? Is there a description of a region? Is there many new monsters? etc.

Thanks
 


I like the feat wulf. Indeed I like it a lot, and will certainly use it.

As for another feat I was thinking of that'll run past you.

Spellburn Buffer
requirements: Magical Adept, Endurance

Through conditioning, meditation, and practice you have developed the ability to lessen the effects of the drain that the forces of magic wreck upon your body. Similar to a long distance runner, you have a higher tolerance, however, your body is not impervious to harm.

You gain a spellburn buffer equal to your prime ability used for spell casting. This amount is used daily, and is taken before spell burn goes into the casters strength.

****************

So, I was reading Midnight's spell system and I liked that they had a bit of a buffer, however, I like your spell system better as it wasn't a set amount. I didn't like that a caster knew he would loose such and such. Your system is great for making your casters wary. But seeing as I wanted a bit more spell casting in my system I started with this idea. Seeing as magical adept loose from strenght I thought endurance with that and started seeing some possibilties. Images of mages doing "morning constitutional" walks and meditations. Learning breathing exercises, etc etc. In any case, I liked the mental images and so I thought I'd share.

Tellerve
 

Tellerve said:
I like the feat wulf. Indeed I like it a lot, and will certainly use it.

Talent! It's a talent. Very important.

As for another feat I was thinking of that'll run past you.

Shoot!

Spellburn Buffer

Uh oh. Sounds bad...

requirements: Magical Adept, Endurance

Through conditioning, meditation, and practice you have developed the ability to lessen the effects of the drain that the forces of magic wreck upon your body. Similar to a long distance runner, you have a higher tolerance, however, your body is not impervious to harm.

You gain a spellburn buffer equal to your prime ability used for spell casting. This amount is used daily, and is taken before spell burn goes into the casters strength.

I generally think that folks are too focused on jacking magic use right back up where it was before.

The basic Spell Burn Resistance an adept gets already is his buffer, and it applies to every spell burn die: It makes it less likely that any given spell will affect the caster unless he rolls poorly.

The effect of your feat is to further remove the threat of rolling poorly; the farther removed that threat becomes, the more spellcasters are willing to cast spells; the more spellcasters are willing to cast spells, the more mundane magic becomes.

Your system is great for making your casters wary.

Cool. We're seeing eye to eye. You get it!

But seeing as I wanted a bit more spell casting in my system I started with this idea.

In that case, I think it's fine. At first blush I don't think it's broken or overpowering; it will encourage spellcasters to be more immediately free with their spells. But, combined with Master Arcane Flow, the Spell Preparation feat and a good attribute mod, you might end up with a bit more spellcasting than you bargained for. It could be a long time before such a caster even needed to touch his buffer; he can cast a whole lot of low level spells almost at will.

All things considered, I wouldn't do it, but you can do whatever you like, of course. I encourage tinkering!

Wulf
 

LOL, a'ight I see your point. I guess I need to look into it and see how it'll play out. I still really like my idea though, but I do see how you could cast a lot of low levels spells and be lucky with the die and not touch the buffer. Point taken.

And err, yeah, I meant talent, sure I did...

I know this has been mentioned before, but the talent that ups the caster level, it was going to be errata..errated...whatever. I was going to be fixed? Was it because it did something with spell burn as well?

That talent was the only way to increase caster level correct? Was this a way to make it so people never cast higher level spells? Keeping with the whole low-magic vein?

Tellerve
 

Tellerve said:
I know this has been mentioned before, but the talent that ups the caster level, it was going to be errata..errated...whatever. I was going to be fixed? Was it because it did something with spell burn as well?

Improved Caster Level should increase the caster level by +1 each time you take it.

It should NOT increase the spell burn resistance (at all).

Wulf
 

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