Wulf Ratbane
Adventurer
Here's a new talent I was kicking around but didn't include. Thought I'd open it up for discussion. In addition to the granted power, I list three options (*,**,***) below; I think ** is the best in terms of player benefit and GM control over spell access.
DIVINE DOMAIN [Dedicated]
Prerequisite: Magical Adept (divine), Knowledge (religion): X ranks
Choose a divine domain. You gain the granted power for this domain.
* In addition, you automatically gain knowledge of any spell within your domain whose spell level is less than or equal to your divine caster level.
** In addition, if you gain access to any spell on your list of domain spells (such as through a church library or sacred rites), you do not have to roll a Spellcraft check to learn any spell whose level is less than or equal to your divine caster level.
*** In addition, when you attempt to learn any spell on your list of domain spells, you may make a Knowledge (religion) check in addition to a Spellcraft check to learn that spell. If either check succeeds, you learn the spell.
You may choose this talent multiple times. Each time, you must pick a new domain.
DIVINE DOMAIN [Dedicated]
Prerequisite: Magical Adept (divine), Knowledge (religion): X ranks
Choose a divine domain. You gain the granted power for this domain.
* In addition, you automatically gain knowledge of any spell within your domain whose spell level is less than or equal to your divine caster level.
** In addition, if you gain access to any spell on your list of domain spells (such as through a church library or sacred rites), you do not have to roll a Spellcraft check to learn any spell whose level is less than or equal to your divine caster level.
*** In addition, when you attempt to learn any spell on your list of domain spells, you may make a Knowledge (religion) check in addition to a Spellcraft check to learn that spell. If either check succeeds, you learn the spell.
You may choose this talent multiple times. Each time, you must pick a new domain.