Grim Tales - EL, experience, etc

BryonD said:
Where can I find this? I see it mentioned in passing on page 3, but it refers to Chapter 6 without providing details. I can not find it in Chapter 6.

It's a combat action-- Heroic Strike, I think I called it. It's in the summary of actions.

I'll check email tomorrow morning and get back to you!


Wulf
 

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Wulf Ratbane said:
It's a combat action-- Heroic Strike, I think I called it. It's in the summary of actions.

Ha! I should have gone back and checked a 7th time. I'm certain I would have seen it then, because only an idiot would miss it 7 times......


I'll check email tomorrow morning and get back to you!

Wulf

Cool. I sent my first e-mail to you back on 2/23 to the support address.
 

BryonD said:
Cool. I sent my first e-mail to you back on 2/23 to the support address.

You better hit me with an email again-- I got a lot of email around that time. I don't see your username in my inbox, and I don't want to reply to someone who's not you... (I responded to everyone at the time...)

Wulf
 

Wulf Ratbane said:
You better hit me with an email again-- I got a lot of email around that time. I don't see your username in my inbox, and I don't want to reply to someone who's not you... (I responded to everyone at the time...)

Wulf

Done.
went to support@.
 

Wulf Ratbane said:
It's a combat action-- Heroic Strike, I think I called it. It's in the summary of actions.

I'll check email tomorrow morning and get back to you!

Wulf

Heroic Strike - Chapter 6 - Page 110...

Good stuff so far!

I think I may house rule (read as Rat Bastard rule) that no matter the Charisma modifier (positive or negative) it becomes a positive modifier to Horror checks. It makes unintelligent, low charisma undead a bit more fun...

More on GT later...
 

NeghVar said:
I think I may house rule (read as Rat Bastard rule) that no matter the Charisma modifier (positive or negative) it becomes a positive modifier to Horror checks. It makes unintelligent, low charisma undead a bit more fun...

Hmmm... Too powerful! I don't think Zombies and Skeletons should have a better bonus than, say, Ghouls. I'd just make sure that you never apply the Charisma mod as a penalty. (If that's not explicitly stated in GT, "Apply the Charisma modifer, if positive..." it should be.)

That holds true for all creatures, not just undead. (And remember, all undead should get +1d6 for the Horror threshold, anyway.)

More on GT later...[/QUOTE]

Look forward to it!

Wulf
 

Wulf Ratbane said:
Hmmm... Too powerful! I don't think Zombies and Skeletons should have a better bonus than, say, Ghouls. I'd just make sure that you never apply the Charisma mod as a penalty. (If that's not explicitly stated in GT, "Apply the Charisma modifer, if positive..." it should be.)

That holds true for all creatures, not just undead. (And remember, all undead should get +1d6 for the Horror threshold, anyway.)

Look forward to it!

Wulf

Wulf - I want them to run from Ghouls on their own volition - not a Horror check... (insert maniacal laughter here - or maybe I don't want them to flee from the Ghouls?)

I did not see the "Apply the Charisma modifer, if positive..." statement when I skimmed the Horror check stuff yesterday.

Any chance of getting an automated spreadsheet for the Armor and Weapons creation system?
 

NeghVar said:
Any chance of getting an automated spreadsheet for the Armor and Weapons creation system?

Are you volunteering to write one? ;)

It wouldn't be a high priority for me-- the weapon tweaks are pretty simple.

Wulf
 

Wulf Ratbane said:
Are you volunteering to write one? ;)

It wouldn't be a high priority for me-- the weapon tweaks are pretty simple.

Wulf

Let me see if I can wrangle the spreadsheet queen (my wife) into looking at the raw data... :D
 

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