Well, 2e held back everything associated with it (I didn't recommend it because I'd ever play it again, but if they guy wants Hackmaster for PS, that seems like more trouble than it's worth), but I don't know how D&D itself can hold back Planescape. After all, Planescape was built around such essential D&Disms that I don't know how else you'd do Planescape. I'm curious what you mean here; I'm not a huge fan of the D&Disms and I typically play other d20 games that are not D&D because of it, but even I can't think of any other way to play Planescape that is even vaguely reminiscent of the setting without using the D&D rules pretty much as is.whydirt said:I find it interesting that a couple of you have said that you'd stick with DnD classes for Planescape. I'd always thought that the DnD rules (especially 2nd edition) held back the setting.
Joshua Dyal said:Well, 2e held back everything associated with it (I didn't recommend it because I'd ever play it again, but if they guy wants Hackmaster for PS, that seems like more trouble than it's worth), but I don't know how D&D itself can hold back Planescape. After all, Planescape was built around such essential D&Disms that I don't know how else you'd do Planescape. I'm curious what you mean here; I'm not a huge fan of the D&Disms and I typically play other d20 games that are not D&D because of it, but even I can't think of any other way to play Planescape that is even vaguely reminiscent of the setting without using the D&D rules pretty much as is.