Wulf Ratbane
Adventurer
Munin said:I'm going to run my regular group through this LXG adventure as well as during the con (why not get maximum return on your investment, right?), so I might develop it into a multi-session adventure for them.
Great idea, but it sort of puts a bullet through the Thing concept-- unless one of your players is going to make a new character. The Thing works, if not exclusively, at least best in a Con setting. Nobody knows each other, everybody wants to score "points," and nobody is attached to their character beyond the 4 hour time limit.
True, true. I just don't want it to turn into a CoC esque game. Kinda like the feel of Hellboy, there are things that go bump in the night, and the LXG are the ones who bump back!
Maybe it's just me but that's how every CoC game I've ever played has felt, anyhow...
I really like this idea. I need a way to create some tension in a very short time. This seems like an excellent way to do it.
It has merits but drawbacks.
I think we need to settle on a time period. We're getting suggestions that are all over the place time wise, so I think it would be helpful to narrow it down a bit. Wulf, suggestions?
Well, if you're fixed on the League of Extraordinary Gentlemen, anytime between 1880 and 1905 would work.
Personally, I don't think the LXG are a good cast of characters for a "Thing" plotline, though.
My friends and I have often semi-joked about The Kurt Russell Multi-Genre Roleplaying Game. You could have the entire cast be iterations of Kurt Russell from his various movies. (Snake Plissken, Sgt. Todd, Wyatt Earp, Jack Burton, R.J. MacReady... really, I could go on).
That would really make it difficult for the players to find the doppleganger, huh?
You may be reaching a fork where you have to decide between The Thing or LXG. They both have strengths.