AdmundfortGeographer
Getting lost in fantasy maps
I was curious if anyone had done some detailing of poison usage rules for Grim Tales? In a Low Magic system, things like poisons can take on greater value.
Are there any guidelines for designing poisons that would be fit Grim Tales goals?
What got me thinking about all this was thoughts about Assassin-type classes in D&D. Most have features like "Poison Use" that grants ability to apply poison without chance of harming themselves. Got me thinking about transfering this into Grim Tales terms... like "would this be a feat or a talent" type of thing. Then I started looking for more stuff on poisons in the book and came up unsatisfied.
Maybe something worth a new accessory?
Are there any guidelines for designing poisons that would be fit Grim Tales goals?
What got me thinking about all this was thoughts about Assassin-type classes in D&D. Most have features like "Poison Use" that grants ability to apply poison without chance of harming themselves. Got me thinking about transfering this into Grim Tales terms... like "would this be a feat or a talent" type of thing. Then I started looking for more stuff on poisons in the book and came up unsatisfied.
Maybe something worth a new accessory?


