Grim Tales question. . .

What can GT do for my existing games? I have a homebrew setting standard D&D game and a D20 modern urban fantasy mystery/supernatural horror game.

What can I drop right in there from GT that I will want to use?

Anything to make combat a little more lethal? (Especially to make those modern characters more afraid of guns and werewolves)
 

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Hackmaster said:
What can GT do for my existing games? I have a homebrew setting standard D&D game and a D20 modern urban fantasy mystery/supernatural horror game.

What can I drop right in there from GT that I will want to use?

Anything to make combat a little more lethal? (Especially to make those modern characters more afraid of guns and werewolves)

Fight or flight, baby. :) The coolest thing for modern horror. It makes a RBDM's heart grow three sizes when one person stands up to the Big Bad and the rest of the party runs for the hills.
 

Hackmaster said:
What can GT do for my existing games? I have a homebrew setting standard D&D game and a D20 modern urban fantasy mystery/supernatural horror game.

What can I drop right in there from GT that I will want to use?

Anything to make combat a little more lethal? (Especially to make those modern characters more afraid of guns and werewolves)

Well, yeah, Fight or Flight. Email me privately and I will send you a copy of the Horror PDF.

I would think that DR10/silver should cover you on werewolves. You could also go DR10/silver, ballistic but, really, I wouldn't want to do anything to discourage PCs from going into melee with werewolves that, you know, werewolves don't already do.

Most guns in Grim Tales do 2 dice of damage, depending on caliber. Of course, all the rules you need to "design" firearms are there. PCs can be made suitably afraid of guns with... well, big guns and low massive damage thresholds.

Or, even simpler, just require a massive damage save for any ballistic damage (although personally I think it's a little unheroic, even though possible, for someone to be killed by a .22 pistol.)



*Ballistic is a fourth damage type, apart from bludgeoning, piercing, and slashing, so you can do whatever you want with it. I just gave two examples of how to integrate ballistic damage into existing d20 rules systems.
 

I have been fond of:

Crank MDT down to 10.
Armor adds Damage Conversion = Armor Bonus (converts Lethal to Nonlethal)
MDT Save = 10+(1/2 damage)

That's my usual modern setting, anymore. My group likes a high lethality game, it seems.

--fje
 


jdrakeh said:
Hey, I just wanted to thank everybody for their participation here -- I ordered a copy of GT earlier today!

Sweet, that means I can splurge for lunch today. No Dollar Menu for me-- I'm thinking Quiznos.
 

Mmmmmmm ... TOASTY!

I need to find my GT book now. The SRD is dead in the water and I'm working on some stuff. Although I think we've got one where we game that was bought for the group, I may steal it for a while.

What we need is a GT2.0.

--fje
 

Wulf Ratbane said:
Sweet, that means I can splurge for lunch today. No Dollar Menu for me-- I'm thinking Quiznos.

Oooooooo. . . I hate to be the bearer of bad new. . . but I order nearly all of my games from Noble Knight. I think that your Quiznos sandwich was paid for a while ago :(
 

GT is one of the best D20 gaming purchases I have ever made. I've used it (entirely and in nice crunchy pieces ) in everything from future to apocalypse and full fantasy. My favorite campaign was an Amber flavored modern game using a healthy dose from the Second World Sourcebook. My players are still talking about it.

Wulf ... ye did good!
 

jdrakeh said:
Oooooooo. . . I hate to be the bearer of bad new. . . but I order nearly all of my games from Noble Knight. I think that your Quiznos sandwich was paid for a while ago :(
Of course, if he put up a PDF of the complete Grim Tales for sale on OBS he could withdraw the money from any sales and use it to pay for his sandwich later the same day* ;)

Cheers,
Jason

* Assuming he had a PayPal account, and had it all set up so he could get money straight away... but that's just ruining the argument :)
 

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