Fenris said:
Ok Rodrigo, you can be the Grim Tales Evangelist, I will be the deacon, the Grim Deacon
Amen, Brother Fenris.
As for X levels required being bad feat design, isn't that what BAB requirements do?
No -- actually, using +BAB is a way to make sure that anyone can qualify at some point (unless it's so high that it requires iterative attacks that some classes can't hit). A BAB of +6 can be hit by taking 6 tough levels, 8 fast levels, etc. So there is a requirement, and certain classes can fulfill it more easily, but it isn't so explicit that players can't get a little creative with how they get there.
But let me put this into context. I want to have dueling schools. Each one will focus on a different style. So a member (RP requirement) with sufficient training (pre-reqs) can learn a feat or talent (I will limit it to very few) that only they can learn. Now each school can emphasize different things (ie strength, speed etc) So talents can work there as easily as feats. But as this is an extension of a rigorous training program I want there to be a certain minimum ability first, and that minimum should be standardized (ie a pre-req). Does that help you see where I am coming from and what I want to do?
Stat pre-reqs bother me to a certain extent. Why shouldn't a 10 STR 12 Dex warrior be able to take Weapon finesse? He's still not going to benefit as much as a 16 Dex person.
If you want the schools to be as open as possible, I'd make them feat chains with a core feat and a BAB as a pre-req, I think.
Eg. The Parisian school of fencing, where unlike the Florentine school, the fencer perfects the art of holding a glass of wine in the off hand while fighting.
FEAT: Parisian Fencing
Pre req: Bab +1, Weapon Finesse, Frequent Patron of The Boar's Head Tavern
Benefit: The character may fight with a finessable weapon in his primary hand while carrying a drink in his off hand. The character may wave the drink about as a swift action, giving him a +2 bonus on any feint checks.
Normal: The character would likely spill his drink.
FEAT: Improved Parisian Fencing
Pre Req: BAB +6, Parisian Fencing
Benefit: After a successful feint, the character may fling the contents of the drink into the eyes of his opponent. The victim must make a reflex save (DC 15) or be blinded by the wine for 1d4 rounds. This may only be done once in any given encounter. If used against the same opponent later, the opponent receives a +4 circumstance bonus on his Reflex save.
FEAT: Greater Parisian Fencing
Pre Req: BAB +10, Improved Parisian Fencing, 10 Ranks of Bluff
Benefit: As a swift action, the character may attempt to bluff his opponent, tricking him in to exchanging his weapon for the drink held in the characters off hand. If the opponent fails an opposed Sense Motive roll, he reflexively drops his weapon to take the glass. If the bluff check succeeds by more than 10, the character may instead swap the drink for the weapon, in which case he ends up holding it in his off hand.