GlassJaw
Hero
If a spell is introduced into the campaign, is it a good idea to require a certain magic tradition in order to use it or should spellcasting be more "universal"? Should spells just be spells regardless of the tradition used to cast it?
For example, the PC's find an ancient tome full of strange formulas and symbols. Some spells are contained therein but they are of the arcane tradition (Int-based).
The PC's meet a shaman who is willing to teach them some spells but he is of the divine tradition (Wis).
To take this one step further, if spells are tied to a specific tradition, is there anything that would prevent a character from learning more than one traditions?
For example, the PC's find an ancient tome full of strange formulas and symbols. Some spells are contained therein but they are of the arcane tradition (Int-based).
The PC's meet a shaman who is willing to teach them some spells but he is of the divine tradition (Wis).
To take this one step further, if spells are tied to a specific tradition, is there anything that would prevent a character from learning more than one traditions?








