GlassJaw
Hero
I posted about this in the main forum but I figure it's more directed to Grim Tales so I figured I'd post here.
I've been reading some things from various sources and trying to decide on a hit point/injury system for the low-magic campaign I'm working on. I've never used a VP/WP system before.
Basically, I'm looking for a system that is fast and easy to use, allows for no or very little magical healing, uses a massive damage rule, and doesn't make crits too powerful.
My main concern with the VP/WP system is that it adds more complexity than I want (fatigue after taking WP dmg, changing of the crit system, two types of dmg to heal, etc) and it also makes crits very deadly. While I want a gritty system, I also want the PC's to be somewhat heroic and not fear combat completely.
For massive damage, I was thinking of using the Unearthed Arcana variant of Con + 2 per HD.
I was also tossing around the idea of armor converting some damage to subdual but wearing armor puts a limit on your defense bonus equal to the max Dex. So wearing hide armor would give a +3 AC bonus and convert 3 points of lethal damage to nonlethal but it would also cap your defense bonus at +4.
Thoughts?
I've been reading some things from various sources and trying to decide on a hit point/injury system for the low-magic campaign I'm working on. I've never used a VP/WP system before.
Basically, I'm looking for a system that is fast and easy to use, allows for no or very little magical healing, uses a massive damage rule, and doesn't make crits too powerful.
My main concern with the VP/WP system is that it adds more complexity than I want (fatigue after taking WP dmg, changing of the crit system, two types of dmg to heal, etc) and it also makes crits very deadly. While I want a gritty system, I also want the PC's to be somewhat heroic and not fear combat completely.
For massive damage, I was thinking of using the Unearthed Arcana variant of Con + 2 per HD.
I was also tossing around the idea of armor converting some damage to subdual but wearing armor puts a limit on your defense bonus equal to the max Dex. So wearing hide armor would give a +3 AC bonus and convert 3 points of lethal damage to nonlethal but it would also cap your defense bonus at +4.
Thoughts?