[GRIM TALES] Warhammer 'Chronicles of the Witch Hunter'

Grimmor continues his barrage. "Pah... here, this is to jog your memory!" he says, as he punches at the Norseman's stomach.

To hit roll: 15 + 8 = 23
Damage: 4+5 = 9
 

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Rat

Karl Green said:
Outside the Coach-Inn

Inside the Coach-Inn


The Innkeeper has not reappeared and Witch-Hunter Hammer says "Gunther, find that fat man for me will ye. Oh and keep yer pistols out… something is not right. Rat get out from under the table, ye might just have to start earning yer keep a little sooner then I figured…" and while he does not stand or look worried at all, Gunther notices that the Witch-Hunters hands are moving towards one of his cavalry pistols.

"Ah and me was hoping that can wait till tonight."
She slides out on the side in an attempt to get behind the In-keeper. While he's busy looking worried at the fight and the table she tries to get right behind him. In her opínion there is no better way to get answers than asking someone who fears the knife between his shoulders.
 

Seif-al-Din (Sword of the faith)

"Greetings Johannes"

"Something is not right here". "Do you not hear this strange noise". " I intend to see what is causing it". "It would be my honor, if you were to watch my back".
 

Johannes von Tritheim - Smart 4th

Johannes takes his pistol and listens for a moment. [OOC: Listen check: 17+10=27]

- "Okay Seif, I watch your back but... Hey! Wait a minute!"

Johannes tries to think quickly. He has no particular knowledge of nature, but is not bothered by this fact. When he doesn't know something, he makes it up. He doesn't see it as a lie though; rather a clever deduction from his brilliant mind.

- "Seif, there is something wrong with that animal. Even big predators normally don't approach inhabited areas. Then, if this predator was on the hunt he would stay quiet, not make itself detected in growling. It means, this animal is here because it used to come here..." Johannes holds his pistol more firmly, looking all around, while standing a few feet behind the warrior. - "You know what Seif? We just discovered we are in a den of cutthroats. Now if they are used to rob the travellers who stop here, the best way to get rid of their corpses once they have been robbed, would be to have them being eaten by some local predators... Hey, the one we are hearing now certainly doesn't eat potato peelings!"
 

Outside the Coach-Inn

(occ Just want to make sure what the two of you are doing... Johannes does indeed hear two large cats of some kind. He thinks about 40 or 50 feet into the tree line and down the hill a bit /occ)

Inside the Coach-Inn

Ragnar and Grimmor trade blows again, but the Norseman has been betten to badly, the hammerlike blows of the dwarf stagger him back a few steps and then trying to shake his he falls backwards onto the group out cold.

Gunther, followed by Rat head for the door that Inn-Keeper disappeared behind. Gunther makes it first and peering through the door sees the Inn-Keeper and the Halfling standing by a door to the outside about 30 feet away. They are whispering something that he can not hear.

Witch-Hunter Hammer appears next to Grimmor, who is swaying something from the beating he has taken, handing the dwarf his axe "Well I hope ye had fun cause now its time to get to work. Come with me we are going up to have a word with those 'merchants'"

Ragnar's attack roll is 21, damage is 7 (-3DR) =4 points of nonlethal damage (Grimmor is now down 15 points of nonlethal damage). His blow finally exceeded Ragnar's Hit Points

Actions?
 

"Never, ever call a dwarf a runt!" says Grimmor, giving the Norseman a good hard kick to the kidneys. He looks pleased with himself, and goes off to pick up the mead and drinking it while following behind the Witch-Hunter. Showing stained teeth, he smiles at rest of the group. "Ah that was a good fight... really gets me vitals going." He throws the mug to the floor.
 

"Never, ever call a dwarf a runt!" says Grimmor, giving the Norseman a good hard kick to the kidneys. He looks pleased with himself, and goes off to pick up the mead and drinking it while following behind the Witch-Hunter. Showing stained teeth, he smiles at rest of the group. "Ah that was a good fight... really gets me vitals going." He throws the mug to the floor.

Witch-Hunter Hammer says "Up the stairs Sir Knight, lead the way. I will follow... and before ye say anything, I can fire these over yer head, while you can't swing that axe iffin' I be in the lead"
 

Karl Green said:
Gunther, followed by Rat head for the door that Inn-Keeper disappeared behind. Gunther makes it first and peering through the door sees the Inn-Keeper and the Halfling standing by a door to the outside about 30 feet away. They are whispering something that he can not hear.

"Hoy, there, Innkeeper. Milord would like to have a word with you." Gunther holds his pistol at his hip, wary for motion from the two. "The both of you stay put until he arrives, if you know what's best."

OOC: Gunther rolls 1d20, getting [13] = (13) for Initiative.
Gunther rolls 1d20+10, getting [15,10] = (25) for Intimidate.

I mean to hold any action until the two react. If they look about to bolt, raise my pistol to threaten them, using Intimidate, to stay put or I will fire.
 
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Johannes von Tritheim - Smart 4th

[OOC: Johannes remains 10 feet almost behind Seif. If he sees the cat coming out, he will shoot one with his pistol, but only if he thinks he doesn't risk hitting Seif inadvertently (he doesn't shoot in melee, but as soon as he sees the beast appear). Thereafter, he spends his next round reloading, to fire again the following round. You can roll for me to speed up the fight.]

Johannes looks pale, but ready to shoot at the cats...
 

Rat

Bobitron said:
"Hoy, there, Innkeeper. Milord would like to have a word with you." Gunther holds his pistol at his hip, wary for motion from the two. "The both of you stay put until he arrives, if you know what's best."

OOC: Gunther rolls 1d20, getting [13] = (13) for Initiative.
Gunther rolls 1d20+10, getting [15,10] = (25) for Intimidate.

I mean to hold any action until the two react. If they look about to bolt, raise my pistol to threaten them, using Intimidate, to stay put or I will fire.

In one fluid motion and arrow is drawn and her bow targeted at the man, the halfling not considered important enough to be a target.
"What my friend here tries to tell ya is move and your carrion food. He's got a nice way t'express himself doesn't he?"

ooc: no dice to hand again Karl so I'll leave that to you. If they move they catch an arrow. Huzza.
 

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