Henry
Autoexreginated
Like others have said, Grim Tales is more of a "model kit" than a "complete game." When I say this, the building of a character (abilities, feats, skills, talents, etc.) is all there; however, equipment, spell lists, wealth systems, cyberware, firearms, etc. All these are designed in such a way that a few examples are presented, and then formulae to build your own is presented. You can, like a modeling kit with plastic trees full of parts, build it all yourself from ground up; or, you can (like using pre-colored and pre-done stickers with a model) use other sources to add in. It may not be perfectly balanced to do the latter, but it's close enough that it won't make much difference. You can build your own weapons, or use modern or D&D, or sidewinder, or other source; you can build your own spells, or you can steal whole-hog from D&D or other d20. You can use OGL Cybernet, or build cyberware using Wulf's rules.
That's the appeal to many people here in a nutshell. Two places to look at examples of Grim Tales in play are in the Playing the game forum: Slavelords of Cydonia, and Grim Hyborian Tales. They even have associated threads where character sheets can be found.
That's the appeal to many people here in a nutshell. Two places to look at examples of Grim Tales in play are in the Playing the game forum: Slavelords of Cydonia, and Grim Hyborian Tales. They even have associated threads where character sheets can be found.
Last edited:







