Grim
First Post
T’xirix, the Black Widow, Insectile Feral Choker
I like this one a lot. I think I'm staring a theme of "nasty underdark stuff," but you could pretty easily drop T'xirix into any situation.
Ok, so I broke the rules a little to...
While technically one cannot add the feral template to an aberration, I did it anyway, considering the nature of the choker. I replaced her tenticle slaps with claw attacks, but I left the classic choker ability to constrict
I hope you like her.
T’xirix, the Black Widow, Insectile Feral Choker
Small Aberration
Hit Dice: 3d8+3 (16 hp)
Initiative: +5 (+4 Improved Initiative, +1 dex)
Speed: 30 ft., climb 30 ft.
AC: 20 (+1 size, +8 natural, +1 dex)
BAB: +3
Attacks: 2 claws +9 melee
Damage: 2 claws 1d6+5
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Haste, improved grab, constrict 1d6+5
Special Qualities: Darkvision 60ft, fast healing 2, Tremorsense, Wide Vision
Saves: Fort +3, Ref +0, Will +6
Abilities: Str 20, Dex 12, Con 15, Int 2, Wis 17, Cha 7
Skills: Climb +14, Hide +7, Move Silently +4
Feats: Improved Initiative
Climate/Terrain: Any underground
Organization: Solitary
Challenge Rating: 4
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Usually chaotic evil
Advancement: 4-6 HD (Small); 7-12 HD (Medium-size)
Languages: None.
Haste (Su): Although not particularly dexterous, T’xirix is supernaturally quick. It can take an extra partial action each round, as if affected by a haste spell.
Improved Grab (Ex): To use this ability, T’xirix must hit an opponent of up to Large size with a claw attack. If it gets a hold, it can constrict.
Constrict (Ex): T’xirix deals 1d6+5 points of damage with a successful grapple check against Large or smaller creatures. Because it seizes victims by the neck, a creature in the choker’s grasp cannot speak or cast spells with verbal components.
Tremorsense (Ex): T’xirix can automatically sense the location of anything within 60ft that is in contact with the ground.
Wide Vision (Ex): Because of its multiple eyes and wide angle of vision, T’xirix has a +4 racial bonus to Spot checks and cannot be flanked.
T’xirix is the culmination of the late drow wizard Nyssus’ magical breeding program. Her name means “Black Widow” in drow. Her father was a choker of exceptional size, and her mother a monstrous spider. Nyssus’ unnatural union of the two killed her father, and her birth took the life of her mother. Angry at the loss of such fine specimines, Nyssus chose not to study T’xirix, but instead to put her in his dungeon and forget such a failed creature ever existed.
All went well for Nyssus, until T’xirix broke out of her prison and rang his neck before retreating into the underdark.
Savage and mindless, T’xirix has become a growing threat to the drow population nearby. More and more warriors have mysteriously dissapeared, and every one she consumes gives her the strength to grow bigger, stronger, and meaner.
A small cult has grown around this seeming avatar of Lolth, and when she chooses to listen, T’xirix can hear the soft chanting of her name echoing through the underdark.
Combat:
T’xirix is caught between her spider-like nature and her feral rage. On one hand, she is naturally inclined to lay in wait, springing traps on the unawares, and devouring them before they have a chance to scream, but on the other hand, the inner fire of pure animal ferocity burns strongly in her. What this amounts to is a haphazard fighting style of surprise attacks, ferocious infighting, and a sudden, halting retreat.
I like this one a lot. I think I'm staring a theme of "nasty underdark stuff," but you could pretty easily drop T'xirix into any situation.
Ok, so I broke the rules a little to...
While technically one cannot add the feral template to an aberration, I did it anyway, considering the nature of the choker. I replaced her tenticle slaps with claw attacks, but I left the classic choker ability to constrict
I hope you like her.
T’xirix, the Black Widow, Insectile Feral Choker
Small Aberration
Hit Dice: 3d8+3 (16 hp)
Initiative: +5 (+4 Improved Initiative, +1 dex)
Speed: 30 ft., climb 30 ft.
AC: 20 (+1 size, +8 natural, +1 dex)
BAB: +3
Attacks: 2 claws +9 melee
Damage: 2 claws 1d6+5
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Haste, improved grab, constrict 1d6+5
Special Qualities: Darkvision 60ft, fast healing 2, Tremorsense, Wide Vision
Saves: Fort +3, Ref +0, Will +6
Abilities: Str 20, Dex 12, Con 15, Int 2, Wis 17, Cha 7
Skills: Climb +14, Hide +7, Move Silently +4
Feats: Improved Initiative
Climate/Terrain: Any underground
Organization: Solitary
Challenge Rating: 4
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Usually chaotic evil
Advancement: 4-6 HD (Small); 7-12 HD (Medium-size)
Languages: None.
Haste (Su): Although not particularly dexterous, T’xirix is supernaturally quick. It can take an extra partial action each round, as if affected by a haste spell.
Improved Grab (Ex): To use this ability, T’xirix must hit an opponent of up to Large size with a claw attack. If it gets a hold, it can constrict.
Constrict (Ex): T’xirix deals 1d6+5 points of damage with a successful grapple check against Large or smaller creatures. Because it seizes victims by the neck, a creature in the choker’s grasp cannot speak or cast spells with verbal components.
Tremorsense (Ex): T’xirix can automatically sense the location of anything within 60ft that is in contact with the ground.
Wide Vision (Ex): Because of its multiple eyes and wide angle of vision, T’xirix has a +4 racial bonus to Spot checks and cannot be flanked.
T’xirix is the culmination of the late drow wizard Nyssus’ magical breeding program. Her name means “Black Widow” in drow. Her father was a choker of exceptional size, and her mother a monstrous spider. Nyssus’ unnatural union of the two killed her father, and her birth took the life of her mother. Angry at the loss of such fine specimines, Nyssus chose not to study T’xirix, but instead to put her in his dungeon and forget such a failed creature ever existed.
All went well for Nyssus, until T’xirix broke out of her prison and rang his neck before retreating into the underdark.
Savage and mindless, T’xirix has become a growing threat to the drow population nearby. More and more warriors have mysteriously dissapeared, and every one she consumes gives her the strength to grow bigger, stronger, and meaner.
A small cult has grown around this seeming avatar of Lolth, and when she chooses to listen, T’xirix can hear the soft chanting of her name echoing through the underdark.
Combat:
T’xirix is caught between her spider-like nature and her feral rage. On one hand, she is naturally inclined to lay in wait, springing traps on the unawares, and devouring them before they have a chance to scream, but on the other hand, the inner fire of pure animal ferocity burns strongly in her. What this amounts to is a haphazard fighting style of surprise attacks, ferocious infighting, and a sudden, halting retreat.