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grodog's multiversal neighbors for Greyhawk
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<blockquote data-quote="Coroc" data-source="post: 8001109" data-attributes="member: 6895991"><p>Did read through your blogpost now, some interesting aspects there. I did a bit of planehopping as well with my current Greyhawk campaign, but it was limited to be drawn into Ravenloft a few times and Vecnas Citadel Cavitus in the demiplane of ash and shadows.</p><p></p><p>But, as you of course know, Greyhawk has Tovag Baragu, which is an excellent "Sigil light" element in like a "planar central station". That RAW part of the lore is something I would put to extended use.</p><p>Edit: like with Oerth and Citadel Cavitus, maybe put a "copy" of Tovag Baragu on every other world, with some of the gates functional and some not e.g.</p><p></p><p>But I got a question about you and your players: You seem to be a pretty thorough DM when designing worlds, but that is a lot of details also, how much of this stuff is only important for you, and how much background lore do your players desire?</p><p></p><p>You see, imho planehopping a la Planescape is different than doing this within a standard campaign world. With Planescape it is more often characteristic planes like e.g. Mechanus , which are much more different from prime planes, but you can describe those far easier to the players, and have them memorize main aspects, than with other prime planes, which are - how do I say this so you get what I want to express - , well they are more like a different country or continent, but you cannot travel there by normal means.</p><p></p><p>So what I want to say is, if you are using "parallel" worlds like feywild or shadowfell or maybe "(partially) synchronous primes" where things overlap each other, and things you do on one plane afflicts things on the other, then it gets very interesting imho.</p><p>Otoh just travelling from Oerth to Faerun or Krynn, for a change in landscape, does not make much sense to me in the case of intra prime material planehopping.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8001109, member: 6895991"] Did read through your blogpost now, some interesting aspects there. I did a bit of planehopping as well with my current Greyhawk campaign, but it was limited to be drawn into Ravenloft a few times and Vecnas Citadel Cavitus in the demiplane of ash and shadows. But, as you of course know, Greyhawk has Tovag Baragu, which is an excellent "Sigil light" element in like a "planar central station". That RAW part of the lore is something I would put to extended use. Edit: like with Oerth and Citadel Cavitus, maybe put a "copy" of Tovag Baragu on every other world, with some of the gates functional and some not e.g. But I got a question about you and your players: You seem to be a pretty thorough DM when designing worlds, but that is a lot of details also, how much of this stuff is only important for you, and how much background lore do your players desire? You see, imho planehopping a la Planescape is different than doing this within a standard campaign world. With Planescape it is more often characteristic planes like e.g. Mechanus , which are much more different from prime planes, but you can describe those far easier to the players, and have them memorize main aspects, than with other prime planes, which are - how do I say this so you get what I want to express - , well they are more like a different country or continent, but you cannot travel there by normal means. So what I want to say is, if you are using "parallel" worlds like feywild or shadowfell or maybe "(partially) synchronous primes" where things overlap each other, and things you do on one plane afflicts things on the other, then it gets very interesting imho. Otoh just travelling from Oerth to Faerun or Krynn, for a change in landscape, does not make much sense to me in the case of intra prime material planehopping. [/QUOTE]
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