grodog
Hero
More campaign planning, on the planar side of things: Planar Architecture for grodog's Current Greyhawk Campaigns
Allan.
Allan.
Sad. I expected this to be a discussion of Aerth, Earth, Uerth, and Yarth in connection to Oerth.
More campaign planning, on the planar side of things: Planar Architecture for grodog's Current Greyhawk Campaigns
Allan.
Did read through your blogpost now, some interesting aspects there.
But I got a question about you and your players: You seem to be a pretty thorough DM when designing worlds, but that is a lot of details also, how much of this stuff is only important for you, and how much background lore do your players desire? [snip]
So what I want to say is, if you are using "parallel" worlds like feywild or shadowfell or maybe "(partially) synchronous primes" where things overlap each other, and things you do on one plane afflicts things on the other, then it gets very interesting imho.
Otoh just travelling from Oerth to Faerun or Krynn, for a change in landscape, does not make much sense to me in the case of intra prime material planehopping.
Sad. I expected this to be a discussion of Aerth, Earth, Uerth, and Yarth in connection to Oerth.
yes like that, but additionally how to get things interesting for those alternate primes, unless you take my "overlay aka shadowfell" approach, or you make them really different like with planescapes inner and outer planes.Thanks!
If I'm following your question properly---and I'm not sure that I am @Coroc so please correct my interpretation here as necessary---I think that you're asking how much effort is required to breathe life into these alternate Prime planes to make them interesting in and of themselves, while also making them distinct from Oerth. Is that right?
Allan.