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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Grognard view of One D&D?
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<blockquote data-quote="el-remmen" data-source="post: 8751637" data-attributes="member: 11"><p>I am running two 5E groups currently:</p><p>In Game 1 (4 players), two have not played since 2E days and returned to D&D with 5E. The other two players are brand new to D&D with 5E.</p><p></p><p>In Game 2 (3 players), two of the players are folks I have gamed with on and off (mostly on) since the 90s (93 and 96 respectively) and that I ran games for (or played in games with) in 2E, 3E and now 5E. The other player is someone who joined up with us in the early 00s (returning to D&D after a decade break) to play 3E and now another 15 years later has joined us for a 5E game.</p><p></p><p></p><p></p><p>I was resistant to 2E but ended up adopting it within a year of its coming out. I was a 3E adopter from BEFORE Day One, greedily soaking up every leak and preview that was shared on this site back when EN still stood for "Eric Noah." I picked up my 3E PHB at GEN CON 2000 where it was first dropped. But was not happy with 3.5 and only adopted a handful of its rules (never even bothered with the 3.% DMG or MM) or some half-measures when I agreed with the premise for the change but not the change itself.</p><p> </p><p>4E we tried a playtest when the books came out but all agreed it was not for us (though we did adopt the idea of a second wind to our 3E games). I would give away my 4E books soon after.</p><p></p><p>For 5E, I had not run D&D in a decade, when I was talked into it by members of the first group mentioned above - so I bought 5E with blind faith (knowing it was popular) and thought it was a great half-step back from 3E towards 2E and I liked that). It still had a little of the assumptions of (super)heroic play I did not like from 4E (and 3E) but I find that was easy enough to adjust.</p><p></p><p>Ultimately, the people I play with care more about the experience than the rules (with some exceptions) and are happy to go along with almost anything I suggest.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8751637, member: 11"] I am running two 5E groups currently: In Game 1 (4 players), two have not played since 2E days and returned to D&D with 5E. The other two players are brand new to D&D with 5E. In Game 2 (3 players), two of the players are folks I have gamed with on and off (mostly on) since the 90s (93 and 96 respectively) and that I ran games for (or played in games with) in 2E, 3E and now 5E. The other player is someone who joined up with us in the early 00s (returning to D&D after a decade break) to play 3E and now another 15 years later has joined us for a 5E game. I was resistant to 2E but ended up adopting it within a year of its coming out. I was a 3E adopter from BEFORE Day One, greedily soaking up every leak and preview that was shared on this site back when EN still stood for "Eric Noah." I picked up my 3E PHB at GEN CON 2000 where it was first dropped. But was not happy with 3.5 and only adopted a handful of its rules (never even bothered with the 3.% DMG or MM) or some half-measures when I agreed with the premise for the change but not the change itself. 4E we tried a playtest when the books came out but all agreed it was not for us (though we did adopt the idea of a second wind to our 3E games). I would give away my 4E books soon after. For 5E, I had not run D&D in a decade, when I was talked into it by members of the first group mentioned above - so I bought 5E with blind faith (knowing it was popular) and thought it was a great half-step back from 3E towards 2E and I liked that). It still had a little of the assumptions of (super)heroic play I did not like from 4E (and 3E) but I find that was easy enough to adjust. Ultimately, the people I play with care more about the experience than the rules (with some exceptions) and are happy to go along with almost anything I suggest. [/QUOTE]
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Grognard view of One D&D?
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