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D&D Older Editions
Grognard view of One D&D?
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<blockquote data-quote="Smackpixi" data-source="post: 8752194" data-attributes="member: 7028579"><p>So, I liked this post even though I don’t exactly understand where you’re coming from. It’s sad and I appreciate sad, but what it‘s sad about I just don’t truly get. I haven’t played this game for decades, and I’m surely less attached to it than many here, but to me, the most important thing about it is who you play with, that being so vastly more important than anything else, how you play seems insignificant.</p><p></p><p>it’s, for me, a game about sitting around a table, or computer screen now, and pretending to be someone or something you’re not. For me, that requires a level of trust I just don’t have with everyone in this world. If I’m going to play act as an elf, who lost their mom when they were young, and is questing to find the orcs responsible, hates all orcs because of this, but struggles with their racism toward orcs…if I’m going to do this, and do it seriously, I’m going to need to be around awesome people I love and trust to not feel absolutely ridiculous doing it.</p><p></p><p>how crossing the broken bridge and owlbear attack are resolved is important, but secondary to being around the right people. </p><p></p><p>And I feel like being around the right people allows post session, between session, discussions to happen like, “did anyone else think the 30 minutes we spent resolving that broken bridge situation really torturous?” to happen. And we decide if it was torturous or the epitome of gaming fun, and decide how to do it the same or otherwise next time. And we thus, over time, make our own game using or not, the published rules that change over time.</p><p></p><p>maybe I’m weird, but I find the rule systems just a framework to help people tell their stories and have adventures. And those rules will evolve according to the stories and battles that the group has and wants to have.</p><p></p><p>i get having more experience or believing what your group is up to could be resolved in more or less gamified ways, but at the end of the day, being around a trusted group matters more than how we resolve crossing the broken bridge.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 8752194, member: 7028579"] So, I liked this post even though I don’t exactly understand where you’re coming from. It’s sad and I appreciate sad, but what it‘s sad about I just don’t truly get. I haven’t played this game for decades, and I’m surely less attached to it than many here, but to me, the most important thing about it is who you play with, that being so vastly more important than anything else, how you play seems insignificant. it’s, for me, a game about sitting around a table, or computer screen now, and pretending to be someone or something you’re not. For me, that requires a level of trust I just don’t have with everyone in this world. If I’m going to play act as an elf, who lost their mom when they were young, and is questing to find the orcs responsible, hates all orcs because of this, but struggles with their racism toward orcs…if I’m going to do this, and do it seriously, I’m going to need to be around awesome people I love and trust to not feel absolutely ridiculous doing it. how crossing the broken bridge and owlbear attack are resolved is important, but secondary to being around the right people. And I feel like being around the right people allows post session, between session, discussions to happen like, “did anyone else think the 30 minutes we spent resolving that broken bridge situation really torturous?” to happen. And we decide if it was torturous or the epitome of gaming fun, and decide how to do it the same or otherwise next time. And we thus, over time, make our own game using or not, the published rules that change over time. maybe I’m weird, but I find the rule systems just a framework to help people tell their stories and have adventures. And those rules will evolve according to the stories and battles that the group has and wants to have. i get having more experience or believing what your group is up to could be resolved in more or less gamified ways, but at the end of the day, being around a trusted group matters more than how we resolve crossing the broken bridge. [/QUOTE]
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