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<blockquote data-quote="WayneLigon" data-source="post: 4087954" data-attributes="member: 3649"><p>The vehemence comes, at least on my own part (and I'm 45, though without a beard), because 'they' are a group of people that I perceive as having kept D&D 'down on the farm' when it needed to be changed many years ago. D&D should have had a real skill system at least a decade ago. It should have de-emphasized or eliminated Vancian magic long ago. </p><p></p><p>It was the pioneer all those years ago and should have continued to innovate and show the way instead of lagging behind other RPGs in design terms, options, etc. </p><p></p><p>Due in part to my job, I despise people who refuse to change simply because they've always done something a particular way and don't want to change to a better way of doing things. They're deadwood who need to be fired, so the rest of us can actually get something done and grow our agency. We have people who have been settled in the same position since the place was formed 32 years ago, and see no reason to hit a lick at a snake; they do just enough that they can't be fired for cause. They long since topped out in the salary for their position, so it doesn't matter how badly they do on their evaluation. I hate them. They sit there and suck up resources that could better be used on others; we could hire three guys in their 20's for what one of these parasites makes and actually be able to meet some deadlines. </p><p></p><p>Yeah, I know that most of D&D's problems with change were the result of an entrenched and treacherous management team who used the company as their own personal ATM. It inadvertantly trained people to expect things to remain the same in D&D-land but that's an abberation; that's not how things work normally. But to hear people my age - and especially younger! - defend this abberation just makes me shake my head sadly.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4087954, member: 3649"] The vehemence comes, at least on my own part (and I'm 45, though without a beard), because 'they' are a group of people that I perceive as having kept D&D 'down on the farm' when it needed to be changed many years ago. D&D should have had a real skill system at least a decade ago. It should have de-emphasized or eliminated Vancian magic long ago. It was the pioneer all those years ago and should have continued to innovate and show the way instead of lagging behind other RPGs in design terms, options, etc. Due in part to my job, I despise people who refuse to change simply because they've always done something a particular way and don't want to change to a better way of doing things. They're deadwood who need to be fired, so the rest of us can actually get something done and grow our agency. We have people who have been settled in the same position since the place was formed 32 years ago, and see no reason to hit a lick at a snake; they do just enough that they can't be fired for cause. They long since topped out in the salary for their position, so it doesn't matter how badly they do on their evaluation. I hate them. They sit there and suck up resources that could better be used on others; we could hire three guys in their 20's for what one of these parasites makes and actually be able to meet some deadlines. Yeah, I know that most of D&D's problems with change were the result of an entrenched and treacherous management team who used the company as their own personal ATM. It inadvertantly trained people to expect things to remain the same in D&D-land but that's an abberation; that's not how things work normally. But to hear people my age - and especially younger! - defend this abberation just makes me shake my head sadly. [/QUOTE]
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