Baron Opal
First Post
Death would probably range from 0-20, I would think. Truly horrific deaths would be the 20, burning, slowly eaten alive, &c. 2d6+8 would be pretty major Sanity loss, particularly if you have to keep going. Death from standard combat, while awful and painful, would probably be fairly quick and be a d6 or a d10.
I concur with the awesomness of the Hellboy intro.
Is the reset a potential or current situation for these characters? Is this a talent that the team has as a result of the tachyon bomb or does the detonation of the bomb allow these kinds of things to be initiated? Another way to say it is, does the team have the option of choosing a particular reset point or is that someone elses decision?
What happens if the character runs out of sanity? I lost one CoC character to a string of really bad SAN checks. He went looney and tried to set the house everyone was in on fire becuase he became "afraid of the dark." I suppose you have to have some kind of fail condition since you are effectively pulling death out of the equation. I imagine the general assembling the task squad has only chosen members thouroughly conditioned against disturbing things.
I concur with the awesomness of the Hellboy intro.
Is the reset a potential or current situation for these characters? Is this a talent that the team has as a result of the tachyon bomb or does the detonation of the bomb allow these kinds of things to be initiated? Another way to say it is, does the team have the option of choosing a particular reset point or is that someone elses decision?
What happens if the character runs out of sanity? I lost one CoC character to a string of really bad SAN checks. He went looney and tried to set the house everyone was in on fire becuase he became "afraid of the dark." I suppose you have to have some kind of fail condition since you are effectively pulling death out of the equation. I imagine the general assembling the task squad has only chosen members thouroughly conditioned against disturbing things.